Update 2026.1
This update includes the following: * CHANGED: Removed all references to gridcartographer.com * CHANGED: Mouse wheel zooms to mouse cursor position. * CHANGED: Updated manual.pdf
Developer posts and news about this game.

This update includes the following: * CHANGED: Removed all references to gridcartographer.com * CHANGED: Mouse wheel zooms to mouse cursor position. * CHANGED: Updated manual.pdf

This update adds a link from the Help menu to open a (work in progress) manual in PDF form. This replaces the former web based manual.

This update fixes an issue where the 'move avatar' tool was available when editing tile map regions (which don't support this avatar).

Fixed a potential crash on startup in the game controller code.

Another update that corrects a few Game Link errors as well as adding the usual QoL improvements and fixes. * Two additional wilderness caves in the "Pool of Radiance" (DOS) auto-tracking profile * Correction to the name of the starting area in "Ultima II" (DOS) * Better position

* Fast-forward button for emulators (or hold CTRL+F) * Image export settings are now found in a dialog box. * Better 'colour memory' feature - markers remember the last colour you used them with.

Small bugfix update. * Added option to export to XML/JSON whether a tile has a footprint on it. * Show > "Terrain Layer" sub-menu wasn't correctly displaying the current mode with a tick. * Footprints would cause custom terrain to be drawn rotated. * Possible crash bug when a

* Added ceiling drop, to complement floor elevation. * Elevation is now shown in 3D view and exports as mesh. * Mesh export has a new dialog for settings, adds a global scaling factor option. * Added 'solid tile' flag, a 1-bit collision map aimed at gamedev usage. * Bug fixes.

* Game Link profile for "Curse of the Azure Bonds" (DOS) by Snozzedandlost * Ability to rotate/flip custom tiles on the Terrain layer. * Monospaced font option for notes * Onion Skin dialog can now stay open for faster changes * Bug fixes!

FIXED: Invalid JSON/XML export when only monochrome custom tiles are present.

Update 2021.4 has been released! Highlights: Tile flipping/rotation on tile-maps Scripting improvements Fast region hiding -Enjoy!

Update 2021.3 has been released! Highlights: Custom grid line colours. New message box style with 'don't tell me again' options on many dialogs. JSON map export -Enjoy!

Update 2021.2 has been released! Highlights: Improved Cassette Tape support in the Commodore emulators. Tons of little fixes and quality-of-life improvements -Enjoy!

Project now built with Visual Studio 2019 and Windows 10 SDK. No other changes.

Update 2020.11 has been released! Highlights: New 'Stein Cubes' render mode for 3D viewport. Improved map loading times. Unified menu bar. Viewport cycling option. - Enjoy !

* Enhanced move tool. * Additional tool option panels and command buttons. * Critical editing bug fixes.

Happy New Year! Here's a selection of fixes for v4.4.0 ... * ADDED: Disk drive LED activity light, compatible with VIC-20 and more cores coming soon. * FIXED: Some more PC keys not available for use by keyboard based systems. * FIXED: A-Z jump list is now case insensitive. Fixes

Support for Windows 7, 8 and 8.1 ending on January 14, 2020 More information here:

* FIXED: Picker tool not picking colours from the basic block terrain. * FIXED: Incorrect 'restore from fullscreen' icon displayed on the menu bar in Game Link and Console viewports. * FIXED: Command processor not launching a script that shares a name with a built-in command, eve

* FIXED: Brush palette tile size menu not working. * FIXED: Terrain drawing behaviour issue when using half-block terrain shapes. * CHANGED: Remember last selected category and attempt to restore on startup. * ADDED: API for GCConsole, added AutoYield function to manually control