Released
Oct 6, 2017
Platforms
Windows
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Hotfix - Physics bug fixed

    Hi everyone! With the last update I upgraded the Unity version, which introduced a small change in a specific aspect of the physics system which I haven't noticed, and affected the way elevators work. Should be fixed now! As I've explained in the forum, I'm including 3 new skills

  2. Developer post

    Hotfix - Physics bug fixed

    Hi everyone! With the last update I upgraded the Unity version, which introduced a small change in a specific aspect of the physics system which I haven't noticed, and affected the way elevators work. Should be fixed now! As I've explained in the forum, I'm including 3 new skills

  3. Developer post

    What we are working on #4

    Hey everyone! I hope you are enjoying the last update which, once again, lowered a bit the difficulty of the game. This time, in several ways: more health per level gained, the health-vending machine in the mall, and a new "easy" mode selectable from the start. And maybe some sid

  4. Developer post

    What we are working on #4

    Hey everyone! I hope you are enjoying the last update which, once again, lowered a bit the difficulty of the game. This time, in several ways: more health per level gained, the health-vending machine in the mall, and a new "easy" mode selectable from the start. And maybe some sid

  5. Developer post

    Update #3 - Carrying things

    The update was taking too long due to some problems regarding the UI (I've had to hunt some usability bugs), so I couldn't add new items to carry but the gas cylinder. But they will come soon, don't worry ;) Summary: new mechanic and changes to make it easier for everyone! (Note:

  6. Developer post

    Update #3 - Carrying things

    The update was taking too long due to some problems regarding the UI (I've had to hunt some usability bugs), so I couldn't add new items to carry but the gas cylinder. But they will come soon, don't worry ;) Summary: new mechanic and changes to make it easier for everyone! (Note:

  7. Developer post

    What we are working on #3

    Hi everyone, We are working on a new mechanic - carrying things across the level. It is a minor addition that will provide new strategies in some levels. We still need to add some elements than can be carried, but right now the current development version allows to carry some gas

  8. Developer post

    What we are working on #3

    Hi everyone, We are working on a new mechanic - carrying things across the level. It is a minor addition that will provide new strategies in some levels. We still need to add some elements than can be carried, but right now the current development version allows to carry some gas

  9. Developer post

    Hotfix - No need to play the tutorial

    Hi everyone, This is the first announcement for a hotfix -although in fact the second hotfix, after a problem with the tutorial in the first update- Just after working a bit on it, now you won't need to play the tutorial to start playing the regular game. Still, the "Tutorial" op

  10. Developer post

    Hotfix - No need to play the tutorial

    Hi everyone, This is the first announcement for a hotfix -although in fact the second hotfix, after a problem with the tutorial in the first update- Just after working a bit on it, now you won't need to play the tutorial to start playing the regular game. Still, the "Tutorial" op

  11. Developer post

    Update #2 - Weapons, CRT effect & walking animations

    Warning : your saved stats will be lost (not used in the current version). The only nuance right now is that you will need to play the short tutorial again to unlock the regular game mode. The new CRT/retro image effect is highly customizable, so play with it and share some scree

  12. Developer post

    Update #2 - Weapons, CRT effect & walking animations

    Warning : your saved stats will be lost (not used in the current version). The only nuance right now is that you will need to play the short tutorial again to unlock the regular game mode. The new CRT/retro image effect is highly customizable, so play with it and share some scree

  13. Developer post

    What we are working on #2

    Hi everyone, After the first quick update with mist & some bug fixes and minor improvements, we are working with more feedback from the community while adding some new content of our own. The next update will include 2 new weapons (flamethrower and a taser-like gun). Also, th

  14. Developer post

    What we are working on #2

    Hi everyone, After the first quick update with mist & some bug fixes and minor improvements, we are working with more feedback from the community while adding some new content of our own. The next update will include 2 new weapons (flamethrower and a taser-like gun). Also, th

  15. Developer post

    Update # 1 - Mist & more

    We have added a new feature that adds to the overall feeling of danger as you get into the city, as well as improving the tutorial (Note: rb = requested by, in case that update came from user's feedback) New Added a mist (as a "fog of war") in the top-down view, that gets thicker

  16. Developer post

    Update # 1 - Mist & more

    We have added a new feature that adds to the overall feeling of danger as you get into the city, as well as improving the tutorial (Note: rb = requested by, in case that update came from user's feedback) New Added a mist (as a "fog of war") in the top-down view, that gets thicker

  17. Developer post

    Working with the feedback

    Hi everyone, This week is starting a bit busy, with some new things that we want to add, some others that we want to fix. Nothing final, but we are dealing with some of the feedback from the community (tutorial, help) and something new for the top-down view: a thick mist over the

  18. Developer post

    Working with the feedback

    Hi everyone, This week is starting a bit busy, with some new things that we want to add, some others that we want to fix. Nothing final, but we are dealing with some of the feedback from the community (tutorial, help) and something new for the top-down view: a thick mist over the