The update was taking too long due to some problems regarding the UI (I've had to hunt some usability bugs), so I couldn't add new items to carry but the gas cylinder. But they will come soon, don't worry ;)
Summary: new mechanic and changes to make it easier for everyone!
(Note: rb = requested by, in case that update came from user's feedback)
New
- Carry objects around: players can now grab some items and move them over the level
- New "easy" mode selectable at start: players start with improved gun and more health
- Health vending machines appear in the "beers" level
Updates & improvements
- Entrances for enemies are easier to spot (rb the cat)
- Help menu explains about the invincibility and carrying things
- The tutorial no longer needs to be played (hotfix)
- Player's health increases even more with each level up
- Input remapping reworked
- Flamethrower balanced, as it was extremely overpowered combined with the "rage" damage modifier
- Flare gun's projectile's explosion radius slightly increased
Bugfixes
- Fixed radiactive drops not "falling" on the elevator as expected (rb Nazsgull)
- Elevators opens the doors always, instead of just opening one of them sometimes
- Some UI elements lose the focus when dealing with submenus, like the "remember perk" menu (rb Trapdoorbeaver) (hotfix)
- Subtle fixes in english translation
- Fixed a problem that caused the Stringer enemy to get stuck in an animation loop so often
- IRS building's roof now can be accessed and exited without getting trapped there
- Reviving your team mate while fighting the Vicious Volt created a clone of that boss (yes, it did!)
- Fixed some trailing/ghosting effects not being recycled as needed
Thanks to everyone in the community for their support with comments and feedback.
As the "carry" mechanic is new, any comments or ideas about more items to carry are appreciated