Update notes for 6/7/2025
* Platform updates * Fixed performance issues with voice commands on the hand menu
* Platform updates
* Fixed performance issues with voice commands on the hand menu

* Platform updates * Fixed performance issues with voice commands on the hand menu
* Platform updates
* Fixed performance issues with voice commands on the hand menu
* Adjusted grip force threshold for Valve Index controllers to not require as much force. * Happy VR Fest!
* Adjusted grip force threshold for Valve Index controllers to not require as much force.
* Happy VR Fest!
- Fixes for Eternal Star mission - Bugfix for issue with picking up items post mission - Performance improvements
- Fixes for Eternal Star mission
- Bugfix for issue with picking up items post mission
- Performance improvements
In addition to some general fixes, this update includes the following item fixes: Lightning beam should fire more reliably now and has a bigger hitbox. Now that it works better, the cooldown was increased to 15 seconds The Siphon system should work correctly now on player ships i
In addition to some general fixes, this update includes the following item fixes:
- Added new "End Mission" voice command to return the bridge after a battle - Fixed achievement issue with being able to earn Endless Mode achievements in Story mode
- Added new "End Mission" voice command to return the bridge after a battle
- Fixed achievement issue with being able to earn Endless Mode achievements in Story mode
Greetings captains, Your neural link to the battlefield has been upgraded! Now when you raise your wrist to view the Hand Menu, you'll be able to issue commands to your fighting vessels using your voice*. We've also revamped the menu to improve the ship display and made each sect
Greetings captains,
Your neural link to the battlefield has been upgraded! Now when you raise your wrist to view the Hand Menu, you'll be able to issue commands to your fighting vessels using your voice*. We've also revamped the menu to improve the ship display and made each section collapsible to let you streamline the Hand Menu to your liking. The Hand Menu can now be locked in place and repositioned as well so that you can continue to issue voice commands without keeping your hand raised.
[Check out the voice command trailer here ](https://youtu.be/XSI6DmDoVks)
All ships will now have a designation you can use when issuing commands. Friendly ships will use the color green (and a number) and enemy ships will be red. So if you want to order a friendly ship to attack an enemy, you'll say something like "Green 3 attack Red 2!" Ships can be ordered individually or as a group by saying "All ships" or "all fighters". In addition to attack commands you can order ships to enter formation by saying "Green 1 follow Flagship" or "Green 2 defend green 3". Voice commands can also be combined with hand gestures. You can say "Green 6, move here" and the ship will move to the spot indicated by your right hand. Saying "Flagship, attack this" will order the flagship to attack whatever ship your hand is currently touching - useful if your Flagship is out of reach or far away.
In addition to attacking, defending and moving, you also have access to issue the following voice commands:
* **Use systems** - For example: "Flagship, deploy Fusion Beam" or when you really want to do maximum damage say: "Green 3 fire everything!" to use all offensive items on your current target.
* **Retreat** - Order a strategic withdrawal by saying "Green 2 retreat". Ships will use any equipped defensive systems such as "Fold" or "Shell" to help them escape.
* **Find a ship** - say "Show Red 2" to jump to that ship's position
* **Target specific systems** - Say "Target Red 3's engines" to set your fleet's focus for this ship.
* **Recall your fighters** - Say "Fighters, form up" to have them return to defending your flagship.
Voice commands take your immersion to the next level. They're also great to use when a ship is beyond your reach or for multitasking when combined with using your hands or controllers.
Be sure to check out the full list of voice commands using the list on your Hand Menu or in your flagship Infopedia. There are additional commands when on board your ship. Voice commands are provided using the official Meta Voice SDK.
* Note: Voice commands are currently only available to English language users. Voice commands are optional and can be fully disabled in game.
Greetings Captains! This update includes the following: Fix for Gen 1 WMR controllers, clicking joystick is now the same as pressing the A button. Simplified Chinese language support
Greetings Captains! This update includes the following:
Greetings Captains, This time around we made some under-the-hood upgrades along with a number of fixes and improvements. Here's the full list of improvements: * Game engine upgrades, OpenXR support * Added Pause button to left hand menu for convenience * Added Quit button to hand
Greetings Captains,
This time around we made some under-the-hood upgrades along with a number of fixes and improvements.
Here's the full list of improvements:
* Game engine upgrades, OpenXR support
* Added Pause button to left hand menu for convenience
* Added Quit button to hand menu for skirmish mode and tutorial
* Fixed bug with NPC fighters
* "Space Cloud" shader updates - improves lighting effects
* Fleet graphics updates: Kraya, Boix, Dionoid, Vistian
* Fixed enemy AI issue where they wouldn't attack ships you need to protect
* Improved mothership AI
* Increased Proxima Station hull / armor
* Decreased Mothership side armor
* Slight damage reduction for Kraya Proton Torpedo (12 damage per shot to 10)
* Flak cannon: Only proximity explode on enemies
* Added new friendly fire checks, changed fighter default formation
* Other fixes and improvements
Greetings captains! This update includes several important bugfixes and improvements: Improved / buffed Omega beam Improved / fixed fighter bay Fixed ui overlap issue on Grethon Dropship Passive items now have an icon (ex: Shield drone) Made higher level ship upgrades get progres
Greetings captains! This update includes several important bugfixes and improvements:
Make sure ship descriptions in the store don't contain references to equipment they don't always come with Fix bug with failing Protect missions / not being able to advance Increased area around your starting position which is kept clear of asteroids Ship avoidance sometimes resu
This update fixes a few issues uncovered by players in the last build: Fix for issue with the "Clear the asteroids" mission where the asteroids wouldn't explode properly Fixes a bug with the final mission in Story mode which would cause it to not end Fixes the alignment of the mi
This update fixes a few issues uncovered by players in the last build:

The Endless Mode update is rolling out today. It adds a brand new, fully procedural campaign with 5 flagships for you to take command of as you embark on your quest to reach the alien structure known as The Center. We've heard your feedback and we think players will appreciate th

The Endless Mode update is rolling out today. It adds a brand new, fully procedural campaign with 5 flagships for you to take command of as you embark on your quest to reach the alien structure known as The Center. We've heard your feedback and we think players will appreciate the longer campaign, with more variety and more freedom to customize and grow your fleet. We've made optimizations so that battles can include more ships and we've made Permadeath optional in Easy and Medium mode to make it a less frustrating experience for those that found the game too challenging. For those that want more challenge, we've added modifiers to endless mode so you can choose to play with modified rules, such as only being able to repair at stores, or having a chance for systems to be permanently destroyed in battle. We've added a new resource to the game called Scrap, which will be used to repair your fleets. This change was made because some found it difficult to maintain their fleets and have enough money left over to upgrade them. Scrap makes it possible to do both.
Endless mode is a scored mode with your multiplier determined by your difficulty settings. We've added a leaderboard for Endless Mode, and also leaderboards for number of wins in the regular "Story" mode. We've also added 5 new challenge missions to the Skirmish menu, and plan to add more in the future. Almost every part of the game has seen updates in this release:
We hope you enjoy the update - If you do, we'd love it if you left us a review. If you encounter any bugs, they can be reported on our discord (https://discord.gg/NbZgQeuwc8) or send us an email on our website (https://www.starlight-vr.com/). Good luck out there!

A beta version for Eternal Starlight 1.3 (the Endless Mode update) is available on the Beta channel. This version doesn't yet have the full set of translations and may still see a few tweaks and fixes before launch, but players are welcome to start checking it out. This is our bi

A beta version for Eternal Starlight 1.3 (the Endless Mode update) is available on the Beta channel. This version doesn't yet have the full set of translations and may still see a few tweaks and fixes before launch, but players are welcome to start checking it out. This is our biggest update yet and features tons of new features. The biggest addition: The new Endless Mode, which is a fully procedural campaign with randomized fleets and missions with new options to tailor the experience to your liking. There are 5 flagships to unlock and play, including the new Entirrizi flagship.
Minor bugfix update: Fix for missing progress info on ship loadout unlocks (when starting a new game) Fixed issue with being unable to see item hover descriptions shortly after moving Fixed 'Fold' icon orientation so it matches your ship orientation
Version 1.2 of Eternal Starlight is now available, adding new language support for German, French, Spanish, Korean and Japanese. This version also adds bHaptics support (Tactsuit X40, Tactosy for arms, Tactal for head) so you can truly feel all those explosions. Also in this upda
Version 1.2 of Eternal Starlight is now available, adding new language support for German, French, Spanish, Korean and Japanese. This version also adds bHaptics support (Tactsuit X40, Tactosy for arms, Tactal for head) so you can truly feel all those explosions.
Also in this update:
The next version, 1.3, will feature some larger content updates. We will be adding "Challenges" to the skirmish mode which are more pre-defined missions for you to complete featuring some matchups that you wouldn't get in the single player campaign. We will also be adding leader boards and the new Endless mode. Endless mode will feature a more traditional roguelike experience with procedural missions, less dialogue, and more options for tailoring your run (more starting ship choices and difficulty modifiers).
Minor fix update: - Rebuilt the game as 64-bit - This seems to fix a SteamVR issue when running the game on Linux under Photon and also an issue with hands not appearing on windows. - Moved Turret asteroid spawn position further away from the center - Removed 'shake to cancel' dr
Minor fix update:
- Rebuilt the game as 64-bit - This seems to fix a SteamVR issue when running the game on Linux under Photon and also an issue with hands not appearing on windows.
- Moved Turret asteroid spawn position further away from the center
- Removed 'shake to cancel' dragging behavior for now. Use grip instead to cancel.
As always, if you experience any issues or have suggestions, feel free to post them in the Steam community discussion area or email us directly (the address is on our website).
Greetings commanders! This latest update comes with big updates requested by the community. Check out the change list below: WHAT'S NEW: Added Grip Rotation (optional) The settings menu is now available in starting area Added grip height adjustment feature (to better support seat
Greetings commanders! This latest update comes with big updates requested by the community. Check out the change list below:
We appreciate the feedback and the great response the game is getting. Thanks for playing!
Greetings commanders, this update includes one important bugfix and some play-balance changes. What's new: Fixed bug with some weapons not firing Increased money given when destroying enemies Increased rewards on some missions and added more 'repair' rewards Slightly increased st
Greetings commanders, this update includes one important bugfix and some play-balance changes.
For our next release, we are looking to implement some feature requests and quality of life improvements:

We started development back in 2016 for the HTC Vive. And now, Eternal Starlight has finally arrived with support for all Steam VR headsets. ES offers a unique experience for fans of sci-fi and strategy / tactics games. This is just the beginning - more updates to come! Drop by o

We started development back in 2016 for the HTC Vive. And now, Eternal Starlight has finally arrived with support for all Steam VR headsets. ES offers a unique experience for fans of sci-fi and strategy / tactics games. This is just the beginning - more updates to come! Drop by our community forum and let us know what you think.
Eternal Starlight is in Beta testing. We welcome your feedback. Be sure to check out our website at Help is available here: Join our Discord:
Eternal Starlight is in Beta testing. We welcome your feedback.
Be sure to check out our website at http://www.starlight-vr.com/
Help is available here:
http://www.starlight-vr.com/pages/
Join our Discord: https://discord.gg/kSBhpfJ