SBMS v1.26 (third upload)
Fixed executable file having wrong name
Fixed executable file having wrong name

Fixed executable file having wrong name
Fixed executable file having wrong name
Fixed mission 6 Urdswan getting stuck, preventing the mission from ending
Fixed mission 6 Urdswan getting stuck, preventing the mission from ending
ABMS patch v2.08 has been released. The major changes are: Planning room fixed not subtracting all deleted units' weight when one unit was a ship Ion Howitzer fixed not firing, fixed not having pressure, fixed showing Spear Lanzer as offline instead of targe, now removes targets'
ABMS patch v2.08 has been released. The major changes are:
Patch was released on 24/11/20. That weight issue is kind of pretty bad. My bad.
SBMS v1.25 released: Removed extra Plasma Beam Cannon sound being listed Sprayer Shot, Plasma Cannon sounds added to sounds list Hit the Ground mission now triggers ending earlier Removed requirement for Mainbase to keep moving for the mission to end. Mainbase won't move for some
SBMS v1.25 released:
ABMS patch v2.07 has been released. The major changes are: Avalanche mission fixed crashing Avalanche fixed using abilities when offline, range increased Squall not having fighter movement Operation 3 fixed not having enough mission logs, crashing the game. Rewrote old SBMS missi
ABMS patch v2.07 has been released. The major changes are:
These crashes are a pretty severe oversight. I apologise for that.
Patch 2.06 has been released Easy Mode: Operation 1 now has Easy Mode button under "Start Mission" button Easy mode added to all suitable operation 1 missions Easy modes made easier for early missions Keys tutorial sprite added to certain operation 1 missions Other changes: Story
Patch 2.06 has been released
Easy Mode:
Other changes:
I don't like easy mode, but it was kept in from SBMS, and the game was too inaccessible to players inexperienced in RTS gams, so I've made easy mode easier to find and applied it to more missions, but just for operation 1.
Terran Partition v2.05 Buster plans side view finished GUI width and height fixed not being updated, causing the mouse visuals to be offset with the actual location Windowed mode added to graphics menu Borderless Fullscreen now sets window to fill monitor's current resolution siz
Terran Partition v2.05
These have been issues since SBMS had graphics options.
ABMS v2.04 Laser Sniper sounds added Ship Mode now gives all ship abilities by default Rebel ships detection range increased from 250 to 500, fixed having detection level set to 1, not allowing them to attack moving targets Planning fixed not giving ships their correct upgrades a
ABMS v2.04
Terran Partition v2.04 Beam weapon ability fixed activating and deactivating constantly BO field fixed allowing units inside it to attack outward by adding blind mechanic Aggressive Move fixed changing target to nearest target Moveattack and Aggressivemove fixed not using nearest
Terran Partition v2.04
That's all.
ABMS v2.0 updates: Gunbarrow, Wingguard, Pummeler, Rammer, Explorator, Sabotage Boat, Starstriker added side view Test Target sprite added to avoid it resizing, fixed changing states Missile Tower fixed not switching target if target dies Nova tower fixed having "tower" AI, causi
ABMS v2.0 updates:
The enemy triarus was so happy to be able to use its beam weapon that it won't stop activating and deactivating it. No, really. I need to fix that today.
Terran Partition v2.01 Patch Notes: Fixed: Missiles not detonating if aimed at target area Energy Transfer Laser not working on target units Suppression Missile showing triggered when BO Missile triggered Spear Lanzer fixed always having absorption stealth even when not purchased
Terran Partition v2.01
Patch Notes:
Fixed:
I should have tested Ship Battle mode before release, sorry about that. I should have also tested the Spear Lanzer's abilities; I only discovered this when I tried to make a reactive armour ability and found out I had already done so. Missile issues aren't ad egregious, I just forgot that the few area-targeted missiles like suppression missiles weren't detonating when they reached the target.
If anyone finds any issues, please report them. I've had very little feedback on Terran Partition, so I haven't had much to go on for additions/fixes.
Slizer Battle Management System: Terran Partition just released version 2.00 (not that anyone would know unless they checked the file version since I haven't been putting out patch notes). This marks the end of the planned new features added to ABMS mode. I may add more features
Slizer Battle Management System: Terran Partition just released version 2.00 (not that anyone would know unless they checked the file version since I haven't been putting out patch notes).
This marks the end of the planned new features added to ABMS mode. I may add more features if there is interest shown.
SBMS updates:
ABMS updates:
games using the last loaded game data
Honestly the only reason I added the cheat code was to make testing easier, which I should have done years ago because it's saved me a ton of time and effort.
I never really gave much thought to improving ABMS mode, especially not this much. IT was asked for and it was a lot of work getting it updated and working, but it's actually sort of nice. I hated working on it but once it started to work well, I got that programmer's delight of seeing the thing that had become known as a dysfunctional mess suddenly and unexpectedly working reliably. It's still a bit of a mess but it's functional. And it's kind of fun, but Wraiths are overpowered. I'll have to copy the changes over to BMS2 when I can.
I think this screenshot is from version 1.98. I should probably remove all that text which was only there for me to test things, but some of it actually sort of gives it character? I'll probably remove it. Also not sure what to do with cloak/speed, linear/circular scans and a few other things, but I don't like to make changes to things that aren't a problem.
I hope everyone enjoys it, and please report any issues on Steam or via e-mail.
The roguelite "ABMS" mode in Terran Partition now has enemy Groups, which have destroyers and battlecruisers in them; Flotillas with only battlecruisers; and Fleets with any array of units. These increase the total enemy count to 40. While it's currently ugly, I changed the ABMS
Next patch will space out enemies better, fix the enemy base takeover issue, and fix the menu. Final boss will come at some point after that.
I'm not sure if user ranks are working, I didn't rank up while testing at all.
Terran Partition v1.90 Movement Tutorial fixed crashing game Drones fixed being too close to Valkyries Decreased waiting times, increased time to read messages Shortened excessive text Updated outdated text using the old damage system Hopefully should get ABMS mode working by tom
Terran Partition v1.90
Hopefully should get ABMS mode working by tomorrow. Sorry for these major bugs.
To avoid new players purchasing ABMS but not knowing how to run it, the default launch option has been changed from SBMS to ABMS. You can still choose which game you want to play by going to your Steam Library and double clicking on Slizer Battle Management System in your games l
To avoid new players purchasing ABMS but not knowing how to run it, the default launch option has been changed from SBMS to ABMS.
You can still choose which game you want to play by going to your Steam Library and double clicking on Slizer Battle Management System in your games list, or by going to its Library page and clicking on the button to run it.
This change only affects users who will open the game by right clicking on the Steam icon in the task bar, and clicking on Slizer Battle Management System in the list of their five recently played games.
If you find any issues when trying to launch the game you own, either ABMS or SBMS, please post in the forum, website, or by e-mail explaining what happens, and what errors come up if any. Thank you.
Terran Partition, the standalone expansion to Slizer Battle Management System is now available on Steam. It has massive improvements to gameplay, controls, GUI, and graphics. You do not need to play SBMS to play this expansion. Gameplay: Abilities have been reworked to be easier
Terran Partition, the standalone expansion to Slizer Battle Management System is now available on Steam.
It has massive improvements to gameplay, controls, GUI, and graphics. You do not need to play SBMS to play this expansion.

Version v1.19b24 has been released. Patch highlights are: Bonus missions (past mission 22) now use the planning room. Missions 15 and 26 replaced since they were identical to bonus missions. Fixed "Follow" AI crashing the game Reorganised mission select menu Updated missions 5, 2
Version v1.19b24 has been released. Patch highlights are:
http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/
Have you pre-ordered the day 1 DLC microtransactions that totally aren't gambling? I renamed the expansion pack from "ABMS" to "Terran Partition" because "ABMS" refers to both the Alliance and Arma factions. Some elements of it are still named "ABMS" because of issues with permanent names.
The expansion pack for Slizer Batlle Management System has been announced and can be seen below: Improved mechanics graphics learning curve, story. I'll probably change the name, if I can come up with one. It will cost $5.99 or your regional equivalent and will be available soon.
The expansion pack for Slizer Batlle Management System has been announced and can be seen below:
https://store.steampowered.com/app/786460/Slizer_Battle_Management_System_ABMS
Improved mechanics graphics learning curve, story.
I'll probably change the name, if I can come up with one. It will cost $5.99 or your regional equivalent and will be available soon.
Version v1.19b23 has been released. Patch highlights are: Planning Room: PAV, SL Shield, Beam Cannon fixed not updating availability when deleting a unit. Mission 20 allied units now attack their nearest enemy at the start Major issue where deleting a unit equipped with a PAV, SL
Version v1.19b23 has been released. Patch highlights are:
http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/
Major issue where deleting a unit equipped with a PAV, SL Shield, or beam cannon would keep the number of used equipment the same, so deleting two units would permanently set that equipment to being unavailable until you left the Planning Room. I can't believe I never finished that and didn't notice. Or that anyone else didn't know. I also noticed in mission 20 that the allied Princeps units were just sitting there, so I ordered them to help that poor Venator.
Version v1.19b22 has been released. Patch highlights are: Missle Barrage fixed hotkey being reset upon loading the options file Venator abilities now cost resources Battlecruiser extra missiles fixed not having the right variables Missile flarex fixed trying to track the target o
Version v1.19b22 has been released. Patch highlights are:
http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/
I'll let you keep those free Venator equipment. This time. Also that hotkey issue had been bugging me for several years now, ever since I put options saving in the game.