ABMS v2.0 updates:
- Gunbarrow, Wingguard, Pummeler, Rammer, Explorator, Sabotage Boat, Starstriker added side view
- Test Target sprite added to avoid it resizing, fixed changing states
- Missile Tower fixed not switching target if target dies
- Nova tower fixed having "tower" AI, causing it to not react
- All enemy buildings now stop when their target is out of range
- Beam weapon ability fixed not having AI for enemies
- Enemy Triarus fixed not having beam accuracy variable, crashing the game
The enemy triarus was so happy to be able to use its beam weapon that it won't stop activating and deactivating it. No, really. I need to fix that today.