Brickochet

Graham Garven

Released
Sep 4, 2017
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    25 Community Designed Levels Released!

    I'm thrilled to announce Set 3 is here! 25 new levels are playable -- all made by the community in the recent level designing event. You will also notice the Brickochet font now includes lowercase characters, and three new achievements have been added for this Set. It has been qu

  2. Developer post

    Brickochet's Set 3 Level Reveal (Spoilers Ahead!)

    At last it's time to reveal the levels that will be in Set 3! I contacted all of the level designers yesterday to let them know which of their levels got in. And as a reminder to them that if there are any adjustments they would like made, simply email me and I'll make the adjust

  3. Developer post

    Brickochet's Set 3 Release Plans

    Brickochet's level designing event is now over. Thanks to all who have participated in Brickochet's first ever community event! Your Steam Brickochet key will be sent to you via email within the next hour. In the next couple of weeks, 25 levels will be selected and integrated int

  4. Developer post

    One Week Left to Make Levels!

    Just a reminder that Brickochet's level designing event will be ending Saturday, February 6 at 1:00pm EST. A small number of individuals have submitted levels so far, so there are good odds that these levels could end up in Set 3! But that also means there is plenty of opportunit

  5. Developer post

    Brickochet Community Event - Design Your Own Level!

    Greetings everyone! I'm happy to announce a special community event that will add an additional 25 new levels to Brickochet! Brickochet was comprised of 50 levels when it first released. Then later, Set 2 was made, which added an additional 25 levels. Now Set 3 will be in the wor

  6. Developer post

    Brickochet Community Event Coming Soon

    Greetings all! Be prepared for Brickochet's first ever community event beginning next Saturday, January 23. What could the event involve? You'll have to wait and see! Full details will be explained then!

  7. Developer post

    Version 1.2.2

    Hey everyone! Just a couple of minor adjustments: Flame Ball particle effect is now more spread out, rather than being emmitted directly from its center. Paddle tracking of the mouse's position has been slightly tweaked. This probably won't be noticable at all for most players, b

  8. Developer post

    Music Tracks - Version 1.2.1

    Hey there brick breakers! Got a nice little update for you - two new music tracks! Compared to some of the more high-energy tracks, these two are on the calmer, steady-paced side. Hope you like them, and have a good day, everyone!

  9. Developer post

    Music Tracks - Version 1.2.1

    Hey there brick breakers! Got a nice little update for you - two new music tracks! Compared to some of the more high-energy tracks, these two are on the calmer, steady-paced side. Hope you like them, and have a good day, everyone!

  10. Developer post

    The Brickochet Series

    Hey there brick breakers! I wanted to let you know about the future plans of Brickochet. First off, I'd like thank everyone for their support and feedback. It means a lot to see such positive critiques, comments, and anticipation for potential content. Releasing new features and

  11. Developer post

    25 New Levels! - Version 1.2.0

    Hi everyone! Got a major update for you all -- 25 brand new levels! Now you can select between two 'Sets' of levels. Set 1 contains the original 50, and Set 2 has the new 25. Each Set has their own highscore table and level select screen. Three more achievements for the new level

  12. Developer post

    25 New Levels! - Version 1.2.0

    Hi everyone! Got a major update for you all -- 25 brand new levels! Now you can select between two 'Sets' of levels. Set 1 contains the original 50, and Set 2 has the new 25. Each Set has their own highscore table and level select screen. Three more achievements for the new level

  13. Developer post

    Version 1.1.1

    Hi everybody! Got a quick fix: Screenshots now work when pressing F12. My apologies for not noticing this sooner. I assumed the screenshot system was automatic, but I guess I had to add a bit of code. Have a good day everyone!

  14. Developer post

    Version 1.1.1

    Hi everybody! Got a quick fix: Screenshots now work when pressing F12. My apologies for not noticing this sooner. I assumed the screenshot system was automatic, but I guess I had to add a bit of code. Have a good day everyone!

  15. Developer post

    Difficulty Modes! Version 1.1.0

    Hey there brick breakers! Got the first major update for you today -- difficulty modes! Here's what they entail: EASY - Ball accelerates half as fast. - Uncommon power-ups spawn more often. NORMAL - Standard game difficulty. HARD - Ball's inital speed is faster. - Ball accelerate

  16. Developer post

    Difficulty Modes! Version 1.1.0

    Hey there brick breakers! Got the first major update for you today -- difficulty modes! Here's what they entail: EASY - Ball accelerates half as fast. - Uncommon power-ups spawn more often. NORMAL - Standard game difficulty. HARD - Ball's inital speed is faster. - Ball accelerate

  17. Developer post

    Version 1.0.05

    Hi all! Got a quick fix here: Balls that increase in size when they are very close to a wall could get stuck in them. Now you may be wondering what V1.0.04 entailed, since I hadn't posted about it. It was a patch to a bug that I already thought was fixed (from V1.0.03). So, in th

  18. Developer post

    Version 1.0.05

    Hi all! Got a quick fix here: Balls that increase in size when they are very close to a wall could get stuck in them. Now you may be wondering what V1.0.04 entailed, since I hadn't posted about it. It was a patch to a bug that I already thought was fixed (from V1.0.03). So, in th

  19. Developer post

    Version 1.0.03 and Future Plans

    Hi again! Got a small bug fix for you all, as well as some info about the first major update to Brickochet! On rare occasions, power-ups/downs spawned near walls would get partially stuck in them, jittering against the wall as they fell. It's a difficult bug to reproduce, but wit

  20. Developer post

    Version 1.0.03 and Future Plans

    Hi again! Got a small bug fix for you all, as well as some info about the first major update to Brickochet! On rare occasions, power-ups/downs spawned near walls would get partially stuck in them, jittering against the wall as they fell. It's a difficult bug to reproduce, but wit