Released
Oct 25, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v1.4.20 Patch

    Fixed a game crash caused by the Entity Portal failing to teleport a monsters. Fixed the custommap's Level End becoming invisible after the save file was loaded. Fixed Entity Movement failing to move Entity Breakable, Entity Decor, Entity Interact or Entity Rotating when the e_mo

  2. Developer post

    v1.4.19 Patch

    Fixed the low health animation changing transparency at the wrong speed. Fixed a hole in the player pointer icon on the map GUI. Fixed typos in the map editor documentation. Versions in the development branch now have strict game build time formatting, it no longer depends on sys

  3. Developer post

    The post New Year update 1.4.18 and a peek behind the scenes

    Happy New Year to everyone! We hope your holidays were joyful and filled with fun. As we step into this new year, we would like to share some updates on the game and our team's progress. Changelog It's been almost half a year since the last game update, and we are excited to brin

  4. Developer post

    From v1.4.14 to v1.4.17 change lists

    1.4.16 Fixed wrong offset of custommaps/chatacters search buttons in respective menus. Fixed that the sound of exiting the help menu was played when the Escape key is pressed in submenu. Optimised help menu. Fixed typo in Entity Prefaber error message. Fixed incorrect items picki

  5. Developer post

    D'LIRIUM on Android!

    We're excited to announce that D'LIRIUM is now available on Google Play! 📱 This is a direct port of the PC version — no exclusive content or changes. The full experience, now on the go. 🔗 Download on Google Play: If you enjoyed the game on PC, we’d love for you to try it on mob

  6. Developer post

    v1.4.13 Patch

    Fixed incorrect behaviour of visual and sound effects on Game Over screen at high FPS. The game is now automatically paused when the game window loses focus. Default game volume has been halved. Fixed a bug where gibs could pass through walls. Minor changes to the graveyard and s

  7. Developer post

    v1.4.6 Patch

    Fixed many bugs related to effects not working properly at high FPS. Fixed appearance of mobile control settings button on non-mobile devices.

  8. Developer post

    v1.4.5 Patch

    Fixed that Phantoms didn't die when their "monster_hp" was changed by Entity Programmer to 0 or lower. Fixed that there were a missing pixel on the volume bar in the sound menu. Fixed that "agony pulse" screen effect speed was been bound to FPS and not real time. Fixed that there

  9. Developer post

    v1.4.4 Patch

    Fixed a bug that caused Entity Sound to set the wrong volume for the "music" and "voice" sound types.

  10. Developer post

    v1.4.3 Patch

    Fixed a bug that caused doors to stop being solid when Phantoms approached them. Fixed incorrect programming of monster health when using the Entity Programmer.

  11. Developer post

    v1.4.2 Patch

    Fixed a bug in the gas stoove explosion that occurred after usage of the "skip" console command. Fixed incorrect level lighting when camera has non-standard offset.

  12. Developer post

    v1.4.1 Patch

    Optimized pickable items' sliding on the ground. Updated Steamworks compatibility libraries.

  13. Developer post

    v1.4 Update

    Version 1.3 has received the largest number of patches among all previous updates. I think it can already be considered a full version 1.4. In this version we made supposedly the last critical fix. Fixed incorrect sliding of pickable items at high FPS. .

  14. Developer post

    v1.3.15 Patch

    This update is brought to you by Grif_on :> Fixed martyrs being able to moan when the game is paused. Fixed a bug where players would be unable to melee hit monsters while standing near martyrss. Fixed a bug that allowed Spawns to spam collision sounds while the game is paused

  15. Developer post
  16. Developer post

    v1.3.13 Patch

    Fixed a bug where gamepad did not work in the language selection menu. Fixed some characters missing in Chinese localization. Added a recommendation to the easy difficulty description. Steam Workshop menu is no longer available when playing with gamepad. The distance at which Lan

  17. Developer post

    v1.3.12 Patch

    Fixed a bug where items would continue to create particles while the game is paused.

  18. Developer post

    v1.3.11 Patch

    Added missing Patreon funders. Slightly adjusted duration of credits.

  19. Developer post

    v1.3.10 Patch

    Fixed many particles related bugs. Fixed incorrect display of Shaft and teleportation tutorials when playing on gamepad.

  20. Developer post

    v1.3.9 Patch

    Fixed incorrect reaction of characters to player's wounds and number of kills in the ending. Fixed a memory leak related to external resources. Fixed incorrect Shaft programming using the “Programmer” entity.