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v1.4.5 Patch

  • Fixed that Phantoms didn't die when their "monster_hp" was changed by Entity Programmer to 0 or lower.

  • Fixed that there were a missing pixel on the volume bar in the sound menu.

  • Fixed that "agony pulse" screen effect speed was been bound to FPS and not real time.

  • Fixed that there was been a incorrect shape of the kitchen door arc in the mansion level.

  • Fixed ambient occlusion in industrial zone level.

  • Fixed that deleting a save file with a gamepad didn't work in the pause menu.

  • Fixed that one of the flags in the language selection menu was been smaller than the others.

  • Fixed that the "Y" button (triangle on PS/others) on the gamepad didn't delete the arcade characters like it does for save files.

  • Fixed that the "B" and "A" buttons (circle and cross on PS/others) on the gamepad affected the flashlight and interactables, respectively, while the game console was open.

  • Fixed that pressing the D-pad buttons on the gamepad in pentagram save menu would cause the weapons to switch along with the menu control.

  • Fixed that the "N" button on the keyboard would not switch weapons on Classic control scheme.

  • Fixed that the "Esc" button on the keyboard didn't work in the help menu like in others menus.

  • Fixed that key for "Change teleport modifier" on the Shooter control scheme was incorrect in the help menu.

  • Fixed typos in the help menu texts - capitalization, whitespaces and the # symbol.

  • Fixed other various errors in the help menu texts.

  • Changed the drawing method for multiline strings in the help and pause menus.

  • Mappers can now safely delete/create player object at any time without causing the game to crash.

  • Moved player_run variable from the player object into the global.

  • Optimized main menu and start cinimatic graphics.

  • Added ability to enter into panic mode by waving the movement stick on the gamepad from side to side.

  • Added "config save" console command (since we already have "config load").

  • Added "config backup" and "config restore" console commands.

  • Renamed the folder containing the default arcade characters to have a lowercase "c" in the name.

  • Now particles will not update while the game console is open.

  • Pedestrian route on the graveyard level that leads to steammachine level is now easier and less dependent on the size of the random trees.