Quadrablaze

YounGen Tech

Released
Dec 20, 2017
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Workshop Is Going Away

    To help simplify the process of development I've decided to suspend the use of Workshop for Quadrablaze. There were some things I foresee causing issues in the future if I kept it going, such as custom ship file size limits and moderation. I don't have anything in place to limit

  2. Developer post

    Going free

    First things first, I'm going to be making Quadrablaze free soon! What's the hold up? I'm still working on Update 7 when I have time. Between having a full-time job, another game project (or two), house/yard work, and other hobbies, my time is quite split. I still enjoy game deve

  3. Developer post

    Alpha 6.1e

    Changes Feedback menu should now send a copy of your Player.log instead of output_log.txt with each submission Switched Rewired's input method to use SDL2 instead of RawInput in Unity An experimental GameGoal script was enabled, which was set to show that you've "won" after defea

  4. Developer post

    Update Alpha 6

    Alpha 6 Changes Alpha 6.13-6.14 All ability upgrades now have 6 tiers each. Some abilities have been redone (ex. Respawn ability works on a timed cooldown instead of being a one-time use ability). Tier 4 Dasher enemies (the blue ones that teleport) have been made easier to deal w

  5. Developer post

    Alpha 6.10-6.12 Updates

    Changes All ability upgrades now have 6 tiers each. Some abilities have been redone (ex. Respawn ability works on a timed cooldown instead of being a one-time use ability). Tier 4 Dasher enemies (the blue ones that teleport) have been made easier to deal with and should no longer

  6. Developer post

    Alpha 6.09 Update

    Changes Alpha 6.09 Ability wheel and cooldown bar hotkey icons now properly reflect the correct hotkeys they are assigned to Alpha 6.08 Fixed the SharpBody ability insta-killing the TriClone boss. It now checks if you're touching a boss's hit spots to do damage instead of their w

  7. Developer post

    Update Alpha 5.22

    It's finally ready. Can still use some bug fixes here and there, but the most important part is that you can play Quadrablaze with friends! Multiplayer Features Host a Peer2Peer lobby with privacy options Invite friends from within the game (opens up Steam overlay) Search for pub

  8. Developer post

    Keep up to date

    If you want to find out more about what's going on with the game, head over to these places. They're where I usually end up posting what I'm working on! YounGen Tech - Discord Server Trello Twitter Facebook

  9. Developer post

    More multiplayer progress #3

    This may be the second-to-last update before I take it out of the multiplayer_test beta branch. Afterwards I'll start working on more abilities and weapons. Also more enemies will be added afterwards. Changes New internal ability/weapon code to make it easier to create new ones!

  10. Developer post

    More multiplayer progress #2

    Another step further to completing the multiplayer side of the game. Of course, more game features will be added afterwards and bugs will still be present. Multiplayer features added to the multiplayer_testing beta branch Lobby searching Lobby privacy settings Spectate players af

  11. Developer post

    Multiplayer Progress and Steam Invites

    Looking into getting Steam Invites working to replace having to connect with an IP and port. In my experience, connecting via IP and port has always been a hit-or-miss thing to use. Sometimes it works flawlessly and other times you have to fiddle with opening ports or using Hamac

  12. Developer post

    More multiplayer progress

    Slowly but surely making progress getting things working with online mutliplayer. There's still a long ways to go. So far there's... Player spawn sync Projectile sync Player level, upgrade, xp and skill point sync Some of those things still need to be fixed even more so that they

  13. Developer post

    More multiplayer progress

    Slowly but surely making progress getting things working with online mutliplayer. There's still a long ways to go. So far there's... Player spawn sync Projectile sync Player level, upgrade, xp and skill point sync Some of those things still need to be fixed even more so that they

  14. Developer post

    Quadrablaze in an IndieGala Bundle

    Get Quadrablaze in the IndieGala Monday Motivation Bundle. Get it before it ends in 14 days!

  15. Developer post

    Quadrablaze in an IndieGala Bundle

    Get Quadrablaze in the IndieGala Monday Motivation Bundle. Get it before it ends in 14 days!

  16. Developer post

    Update Alpha 4.10

    Changes Added a hotkey to open the Feedback panel at almost any time If the SteamAPI isn't able to initialize, it'll retry a few times. If it still fails, the game will close. (If you have Steam open and are unable to play the game, I'm not entirely sure why it doesn't work)

  17. Developer post

    Update Alpha 4.10

    Changes Added a hotkey to open the Feedback panel at almost any time If the SteamAPI isn't able to initialize, it'll retry a few times. If it still fails, the game will close. (If you have Steam open and are unable to play the game, I'm not entirely sure why it doesn't work)

  18. Developer post

    Update Alpha 4.9

    Changes Fixed color picker accept and cancel buttons Increased the text limit for the feedback description Known Issues UI Elements being highlighted and unclickable after changing menus Music not starting on the game's first run Future Changes Open feedback panel using a hotkey

  19. Developer post

    Update Alpha 4.9

    Changes Fixed color picker accept and cancel buttons Increased the text limit for the feedback description Known Issues UI Elements being highlighted and unclickable after changing menus Music not starting on the game's first run Future Changes Open feedback panel using a hotkey

  20. Developer post

    Current Status Update

    Right now the game is being tested in sort of a closed alpha/beta to work out as many bugs and errors as possible. The focus right now is on the custom ships and the Steam Workshop. So far everything works as intended. You can import and upload your own ships to the workshop. Sub