Slowly but surely making progress getting things working with online mutliplayer. There's still a long ways to go. So far there's...
- Player spawn sync
- Projectile sync
- Player level, upgrade, xp and skill point sync
Some of those things still need to be fixed even more so that they properly handle what happens on a newly joining player's game when there's already a game in progress. I still need to think about whether or not players should even be able to join while the game is in progress.