The Labyrinth

Alexander Spillman

Released
Jan 8, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    The Labyrinth is now free to play

    Hi all! It's been a few years since the announcement that I won't be updating the game anymore. I feel this is a long time coming, but I finally got around to making the game free to play. Since it's essentially abandonware, I feel this is the most fair option for those who may s

  2. Developer post

    The Labyrinth's last update: v2.0.4

    Notes So first let me talk about my decision to move on from development on the game. In my previously pinned announcement I said I would stop making more content for the game and focus on bugfixes. As much as that hurt to do since I love creating new things for this game, I felt

  3. Developer post

    Update 2.0.3 - Bugfixes and boss changes!

    Notes This patch addresses several bugs as well as adds a quality-of-life change to bosses! Bugfixes Fixed some damage not showing negation particles+sound if it gets negated Fixed the Sharpshooter's Keen Eye giving you more Crit Chance/Instant Kill Chance than it should have Fix

  4. Developer post

    Small update to fix a few problems

    Quick update to address a few problems! The Blood Mage's Hemorrhage didn't save how many times you've used the spell so it appeared to "revert" when you quit and reloaded. This was purely a description problem and you still had the damage increase but I've fixed the "revert" issu

  5. Developer post

    Update 2.0.1 now live on the default branch

    Notes After a long time in development I'm proud to announce the next update is live for The Labyinth! This update includes major changes to the stat, effect, and spell code. The notes below go into all the details but here's the summary: preparing attacks/spells and hovering ove

  6. Developer post

    Update 2.0.1 pushed to the beta branch!

    This update for the beta branch includes a rewritten framework for status effects. They're more efficient and have had a few issues ironed out. If you're currently playing the game on the beta branch you'll have to start new games unfortunately since old status effects cannot mig

  7. Developer post

    Beta branch updated to version 2.0.0

    Hey all! Version 2.0.0 is now live on the beta branch! This update has a large amount of changes that I will go into more detail when I push the update to the default branch. The main part of this update is much more accurate damage/heal numbers . When you have an attack/spell qu

  8. Developer post

    Coming soon: Update 2.0.0

    Hey all! I wanted to officially announce that, after a 4 month development period, I've finally reached the final steps of finishing the next major update to the game! This update overhauls the stat modifier system. Stat modifiers are anything that alter the final value of a stat

  9. Developer post
  10. Developer post

    Update 1.1.2

    Notes This update is coming out earlier than I wanted because I realized there's stuff missing in the game that was added 2 updates ago! This was because I stupidly reset the computer I'm using to code and forgot to upload the changes to github before resetting😂 I only lost a li

  11. Developer post

    Hotfix for Steam stat syncing

    These notes are short but it's an issue I've been meaning to fix for a while! I updated the code that syncs stats locally to Steam and vice versa to fix issues with some stats not syncing properly. This should fix another issue that may have made Enemy Roulette and Boss Roulette

  12. Developer post

    Update 1.1.1

    Notes This update fixes a few bugs in the main menu and changes the Skeleton Knight enemy a little bit. I've also condensed the code for a few enemies so it's easier for me to manage. Bugfixes Fixed the main menu still showing the pre-game settings if you started a new run and qu

  13. Developer post

    Development hiatus and the future of the game

    Hey guys, I wanted to put an announcement as to why there's been a lull in development for a short while and give you some news about the future of The Labyrinth. Part of the reason is because I worked by butt off in January to get the game out of Early Access. I worked pretty mu

  14. Developer post

    Update 1.1.0

    Notes This is the first big update since release! This update adds additional features for newer players that aims to make the beginning experience easier for them! Bugfixes Fixed the Combat Sound Delay option not loading properly Changes Updated the tutorials with color coding o

  15. Developer post

    1.0.4 Update - Item highlight coloring!

    Notes This update brings the new text highlighting system to items! Last update was a test to see how efficient highlighting text was and it proved to be very much so, so I extended its use to items. Bugfixes Fixed critical damage sometimes displaying decimal damage numbers Fixed

  16. Developer post

    1.0.3 Update - New Combat Log & Discord!

    Notes This update has a much needed overhaul to the combat log! I spent a long time working on it to getting it to where it is. The combat log is now scrollable and is color coded to be as informational as possible. This update also has a performance increase so the game should r

  17. Developer post

    Official Discord is live!

    Hi all! I've been working on the next update for the game and thought now is the time for a Discord! Come join: A new update is coming soon!

  18. Developer post

    1.0.2 Hotfix

    Notes This small update fixes an issue I've been aware of for a bit and was finally able to tackle! It also brings a use to the Taunt effect I added last update. The Duelist's Riposte now takes advantage of this effect Small updates like this are going to be less frequent as I wo

  19. Developer post

    1.0.1 Hotfix

    Notes These are the first update notes post-release! This is a hotfix to address some immediate problems as well as going over the bugfixes I've done since release since the game has updated a few times but I didn't make any notes until now The next update will have more substanc

  20. Developer post

    The Labyrinth Version 1.0 is out now!

    Notes Early Access is finally behind us! After 3+ years of development the game is in a position that I can proudly say is worthy of version 1.0! I'm extremely excited to finally bring the finished product to everyone who has patiently waited for so long and I really hope the gam