Hotfix
100% achievements should not work added re-submiting achievements - if some achievements in game are open, but not submited to the Steam - re-launch game to re-submit them.
Developer posts and news about this game.

100% achievements should not work added re-submiting achievements - if some achievements in game are open, but not submited to the Steam - re-launch game to re-submit them.

Changed Flamer Ach - now it is easy to get

Achievements now triggers on phase change too Updated: All Damage Ach, Flamer Ach, Plasma Ach

A few updates was made - mostly to fix getting achievements: 1.210 Minetality, Flamer, Plasma Achs fixed Money Achs reduced values 1.200 Flamethrower, Grinder, Meat Grinder Achs fixed Creeper and SMG guns Achs fixed On other hand, we already released: Please check it out as well.

Fixed Minetality, Flamer, and Plasma achievements not unlocking correctly. Reduced the required values for Money achievements.

Fixed Flamethrower, Grinder, and Meat Grinder achievements Fixed Creeper Gun and SMG achievements

🩸 Gore Mode Unleashed: For those seeking a more visceral and intense gameplay experience, activate the Gore Mode to turn your Happy Lab into a laboratory of carnage! Watch as your experiments take a dark turn, with more realistic and dynamic blood effects. From explosive reactio

Many small fixes, also added some extra files for the new free DLC: Blood & Freemode.

Changelog: 1.024 + added: restart btn to pause menu + fixed: extra loot boxes after re-enter to story + fixed: flamethrower and icecle size boxes 1.023 + update: exit btn making sure you wanna exit (tnx Vadim S) 1.022 + 3 level updated + fixed hard difficulty + fixed exit to menu

Since the release date, we have updated Happy Lab a lot of times. In fact, once per player. 🤷 Changelog: 1.022 + updated: level 3 + fixed hard difficulty + fixed exit to the menu when in pre-lab zone 1.021 + updated game difficulty modes + localization updated + disable sm.fps +

Changelog: 1.021 + updated game difficulty modes + localization updated + disable sm.fps + final level updated 1.020 + story difficulty changer + bot reacts better to the orders + fixed: projects do show dmg pop-up 1.018 + fixed voices and changed voices position. 1.017 + fixed v

1.020 + story difficulty changer + bot reacts better to the orders + fixed: projects do show dmg pop-up 1.018 + fixed voices and changed voices position. 1.017 + fixed voices + easy mode in proccess 1.016 + simplification of the first level + removed: dead bodies option + fixed:

1.017 + fixed voices + easy mode in process 1.016 + simplification of the first level + removed: dead bodies option + fixed: menu music 1.015 + ESC to close the current menu + right mouse to close the current menu + cleaned up credits 1.014 + fixed: steam achievements + added: bo

Changelog: 1.016 + simplification of the first level + removed: dead bodies option + fixed: menu music 1.015 hotfix + ESC to close the current menu + right mouse to close the current menu + cleaned up credits 1.014 hotfix + fixed: steam achievements + added: body damage close btn

1.015 hotfix + ESC to close the current menu + right mouse to close the current menu + cleaned up credits 1.014 hotfix + fixed: steam achievements + added: body damage close btn

Hotfix: Steam Achievements (thx Squall) Body Damage UI Update (thx Konstantin)

The last few weeks added a lot of fixes - every day updating Happy Lab. Today is a Scream Steam Event - and we are ready to release the game. "1.013" is kinda of a symbolic number for a release on Halloween too. I tried to keep the Demo version up to date - but at some point, the

Hello everyone, I'm excited to share an update for the Demo version with you. This update comes packed with fresh visuals and revamped level designs. We've also introduced more challenging puzzles and added some emotionally expressive bots to enhance your gaming experience. The g

The most major change - is a new Input system from Unreal 5.1 Remapping keys is now possible. Besides that - not many changes to the sandbox, as we are currently working on Story Mode. We have probably added more bugs to the sandbox - but that is a topic for the next update. PS I

Hello, this is the first update after the Demo release on Steam. Many things were reworked and updated. Most critical - Trap Building. It was totally reworked - now it is smoother and offers some 'hacks' like building Cube on another Cube without the player moving to higher groun