100% achievements should not work added re-submiting achievements - if some achievements in game are open, but not submited to the Steam - re-launch game to re-submit them.
100% achievements should not work added re-submiting achievements - if some achievements in game are open, but not submited to the Steam - re-launch game to re-submit them.
A few updates was made - mostly to fix getting achievements: 1.210 Minetality, Flamer, Plasma Achs fixed Money Achs reduced values 1.200 Flamethrower, Grinder, Meat Grinder Achs fixed Creeper and SMG guns Achs fixed On other hand, we already released: Please check it out as well.
A few updates was made - mostly to fix getting achievements: 1.210 Minetality, Flamer, Plasma Achs fixed Money Achs reduced values
🩸 Gore Mode Unleashed: For those seeking a more visceral and intense gameplay experience, activate the Gore Mode to turn your Happy Lab into a laboratory of carnage! Watch as your experiments take a dark turn, with more realistic and dynamic blood effects. From explosive reactio
🩸 Gore Mode Unleashed: For those seeking a more visceral and intense gameplay experience, activate the Gore Mode to turn your Happy Lab into a laboratory of carnage! Watch as your experiments take a dark turn, with more realistic and dynamic blood effects. From explosive reactions to gooey splatters, every experiment becomes a spectacle of scientific mayhem. Customize the level of gore to suit your taste, making every experiment an adrenaline-pumping adventure.
🌪️ Unlimited Money Free Mode: Embark on the ultimate scientific journey without financial constraints in the Unlimited Money Free Mode! Enjoy the freedom to experiment without worrying about budgets or resource limitations. Build the lab of your dreams, create the most extravagant contraptions, and push the boundaries of scientific exploration. Whether you're constructing towering structures or experimenting with outrageous combinations, the possibilities are limitless. Unleash your creativity and let your wildest scientific fantasies come to life!
👿 Key Features:
Gore Mode: Turn on the gore for a more realistic and intense gaming experience. Dynamic Blood Effects: Witness realistic blood splatters and explosive reactions as you conduct experiments. Unlimited Money Free Mode: Remove financial constraints and experiment freely with unlimited resources. Creative Freedom: Build the lab of your dreams and push the boundaries of scientific exploration without limitations.
Unleash chaos, push the boundaries of science, and redefine the meaning of experimentation in Happy Lab with the "Carnage Chronicles" DLC. Are you ready to embrace the madness? The laboratory awaits your scientific prowess!
Changelog: 1.024 + added: restart btn to pause menu + fixed: extra loot boxes after re-enter to story + fixed: flamethrower and icecle size boxes 1.023 + update: exit btn making sure you wanna exit (tnx Vadim S) 1.022 + 3 level updated + fixed hard difficulty + fixed exit to menu
Changelog: 1.024 + added: restart btn to pause menu + fixed: extra loot boxes after re-enter to story + fixed: flamethrower and icecle size boxes
1.023 + update: exit btn making sure you wanna exit (tnx Vadim S)
1.022 + 3 level updated + fixed hard difficulty + fixed exit to menu when in pre-lab zone
Since the release date, we have updated Happy Lab a lot of times. In fact, once per player. 🤷 Changelog: 1.022 + updated: level 3 + fixed hard difficulty + fixed exit to the menu when in pre-lab zone 1.021 + updated game difficulty modes + localization updated + disable sm.fps +
Since the release date, we have updated Happy Lab a lot of times. In fact, once per player. 🤷
Changelog: 1.022 + updated: level 3 + fixed hard difficulty + fixed exit to the menu when in pre-lab zone
1.021 + updated game difficulty modes + localization updated + disable sm.fps + final level updated
1.020 + story difficulty changer + bot reacts better to the orders + fixed: projects do show dmg pop-up
1.018 + fixed voices and changed voices position.
1.017 + fixed voices + easy mode in proccess
1.016 + simplification of the first level + removed: dead bodies option + fixed: menu music
1.015 + ESC to close the current menu + right mouse to close the current menu + cleaned up credits
1.014 + fixed: steam achievements + added: body damage close btn
1.020 + story difficulty changer + bot reacts better to the orders + fixed: projects do show dmg pop-up 1.018 + fixed voices and changed voices position. 1.017 + fixed voices + easy mode in proccess 1.016 + simplification of the first level + removed: dead bodies option + fixed:
1.020 + story difficulty changer + bot reacts better to the orders + fixed: projects do show dmg pop-up
1.018 + fixed voices and changed voices position.
1.017 + fixed voices + easy mode in proccess
1.016 + simplification of the first level + removed: dead bodies option + fixed: menu music
1.015 + ESC to close the current menu + right mouse to close the current menu + cleaned up credits
1.014 + fixed: steam achievements + added: body damage close btn
1.017 + fixed voices + easy mode in process 1.016 + simplification of the first level + removed: dead bodies option + fixed: menu music 1.015 + ESC to close the current menu + right mouse to close the current menu + cleaned up credits 1.014 + fixed: steam achievements + added: bo
1.017 + fixed voices + easy mode in process
1.016 + simplification of the first level + removed: dead bodies option + fixed: menu music
1.015 + ESC to close the current menu + right mouse to close the current menu + cleaned up credits
1.014 + fixed: steam achievements + added: body damage close btn
Changelog: 1.016 + simplification of the first level + removed: dead bodies option + fixed: menu music 1.015 hotfix + ESC to close the current menu + right mouse to close the current menu + cleaned up credits 1.014 hotfix + fixed: steam achievements + added: body damage close btn
Changelog: 1.016 + simplification of the first level + removed: dead bodies option + fixed: menu music
1.015 hotfix + ESC to close the current menu + right mouse to close the current menu + cleaned up credits
1.014 hotfix + fixed: steam achievements + added: body damage close btn
1.015 hotfix + ESC to close the current menu + right mouse to close the current menu + cleaned up credits 1.014 hotfix + fixed: steam achievements + added: body damage close btn
1.015 hotfix + ESC to close the current menu + right mouse to close the current menu + cleaned up credits
1.014 hotfix + fixed: steam achievements + added: body damage close btn
The last few weeks added a lot of fixes - every day updating Happy Lab. Today is a Scream Steam Event - and we are ready to release the game. "1.013" is kinda of a symbolic number for a release on Halloween too. I tried to keep the Demo version up to date - but at some point, the
The last few weeks added a lot of fixes - every day updating Happy Lab. Today is a Scream Steam Event - and we are ready to release the game. "1.013" is kinda of a symbolic number for a release on Halloween too.
I tried to keep the Demo version up to date - but at some point, there was no time for it. At this point - the full version is our priority.
Hello everyone, I'm excited to share an update for the Demo version with you. This update comes packed with fresh visuals and revamped level designs. We've also introduced more challenging puzzles and added some emotionally expressive bots to enhance your gaming experience. The g
Hello everyone,
I'm excited to share an update for the Demo version with you. This update comes packed with fresh visuals and revamped level designs. We've also introduced more challenging puzzles and added some emotionally expressive bots to enhance your gaming experience.
The game now boasts a whopping 5,000 words, and we've included full voice-over support throughout. Additionally, we've implemented comprehensive controller support and key remapping features.
Without further ado, here's a sneak peek of the updated Room layout and some of the captivating Bot emotions:
The most major change - is a new Input system from Unreal 5.1 Remapping keys is now possible. Besides that - not many changes to the sandbox, as we are currently working on Story Mode. We have probably added more bugs to the sandbox - but that is a topic for the next update. PS I
The most major change - is a new Input system from Unreal 5.1 Remapping keys is now possible. Besides that - not many changes to the sandbox, as we are currently working on Story Mode. We have probably added more bugs to the sandbox - but that is a topic for the next update. PS If you already played the Demo and have a save - your gun will jam at the begging of the game. Just change it via mouse wheel to another gun to unjam. I will fix it in the next update =)
Changelog: [Core] Input System [Core] Keys Localization [Core] Input System Dupes
[Story] Added: Hero Health Comp [Story] Added New Creeper Logic - Attack Hero [Story] New Step: Max Work Time [Story] New Daily Step: Working Time [Story] Added New Glitch Level 11 [Story] Added 14 Level [Story] Updated End Demo [Story] Updated Level 9 Added FX Ice and Logic Firedown [Story] Levels Updated: Block Cube Added [Story] Fixed Stairway [Story] Updated Stairs and Added New Campaign Level - Day 13 [Story] Updated FX for Plasma and Updated Visual View [Story] Added Collectivetables Items for New Maps [Story] Added New Campaign Level - Day 12 [Story] Added New Campaign Level - Day 10 [Story] Updated New Campaign Level - Added Text, Checkpoints, Colors [Story] Added New Campaign Level - Day 8
[Traps] Grinder Counter Update [Traps] Fixed Dmg Widget when Building New Trap [Traps] Maintenance: Cubes
Hello, this is the first update after the Demo release on Steam. Many things were reworked and updated. Most critical - Trap Building. It was totally reworked - now it is smoother and offers some 'hacks' like building Cube on another Cube without the player moving to higher groun
Hello, this is the first update after the Demo release on Steam. Many things were reworked and updated. Most critical - Trap Building. It was totally reworked - now it is smoother and offers some 'hacks' like building Cube on another Cube without the player moving to higher ground. Most critical bug - traps double trigger on the first trigger after being built. (Thx Sever for founding it). This bug was nasty - fixing it changes damage values - so we have to adjust some Story goals.
full changelog: [bug] First Double Trap Trigger fix [bug] Replacing Turrets
[demo] Demo End wnd update [demo] Demo Lootbox [demo] GUI for Demo End
[debug] Traps Claws
[langs] Added German language support [langs] Added French, Vietnamese, and Japanese languages with universal font [langs] Added Chinese language support [langs] Updated new languages [langs] Updated localization
[maintenance] Physics [maintenance] Lootboxes
[new] Added Radio Music [new] VSync enforced by default, added as an option [new] Added collectables
[rework] Building Update [rework] Updated Selection Markers on Traps [reword] Trap vfx for Selected/Unselected