Super Pilot

dopagames

Released
Sep 17, 2018
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Version 0.9.1: bug fixes + lava + new music

    Hi everyone, We’re thrilled to announce the release of our latest minor update! Here’s what’s new: 6 new music tracks New Damage surface (lava) Updated art for Health and Slow surfaces Fixed track play count incrementation not working Fixed several game breaking issues in Low Tha

  2. Developer post

    Version 0.9.0: online multiplayer & tunnels

    Hi everyone, We appreciate your patience and are thrilled to finally unveil that we've released the 0.9.0. update, which includes 2 new features: Online multiplayer! This is still very experimental since we didn't have enough players during the closed beta to test it properly. Ri

  3. Developer post

    Version 0.8.3: hot fix

    Hi everyone, We've fixed the connection issue preventing players from accessing shared content. Sorry for the inconvenience!

  4. Developer post

    Online Multiplayer (experimental)

    Hi everyone, We need your help! We've got a build with online multiplayer working. Please don't get too excited, this is very experimetal and we can't say for sure if it's going to make it into the final game. It's very bare-bones feature wise, but enough to validate the net code

  5. Developer post

    Version 0.8.2: server migration + minor tweaks

    Hi everyone, We're releasing a minor update to fix some issues with our new backend. It also includes a few bug fixes and QOL improvements: Increased Healing surfaces effect over time Fixed Steering Assist behavior on Slippery surfaces Added an option to disable Steering Assist i

  6. Developer post

    Version 0.8.1: server migration + minor tweaks

    Hi everyone, The last 6 months were a bit tedious for Super Pilot. We've been using GameSparks for our online features since the beginning of the project, but after Amazon bought GameSparks, we learned the services we were using would shut down on September 30, 2022. We had no ch

  7. Developer post

    Server maintenance

    Hi everyone, We are in the process of migrating all of our sharing and leaderboard features to a new service (since Gamesparks is shutting down ). Unfortunately, we have to disable all the online features for a few days. You can still play the game but won't have access to online

  8. Developer post

    Version 0.8.0: playlist editor & custom leagues

    Hi everyone, We're glad to release a new update to introduce the following features: Playlist editor & sharing New game mode: Custom Leagues (playlists shared by other players) Earn trophies by completing the different Leagues in Grand Prix mode QOL improvements: Updated the

  9. Developer post

    Version 0.7.4: small improvements + bug fixes

    Hi everyone, Following the previous update, we've decided to release a minor patch to address a few issues raised by the community: Added an option to change music on retry when using the music importer Fixed incorrect ghost times and animations in some cases Display "legacy" for

  10. Developer post

    Version 0.7.3: new ships, music importer, replay mode, menu enhancements...

    Hi everyone, Here the last 0.7.x update! It includes many bug fixes and some new features. Here are the major ones: Play custom music during races with the new Music importer! Watch other players ghosts with the new Replay mode Play Grand Prix mode to unlock new ships and leagues

  11. Developer post

    Version 0.7.2: gaps, conveyors, heal pads...

    Hi everyone, This update took a while and it includes tons of small tweaks and bug fixes. Here are the major ones: Added Gaps Added Heal Pads Added Conveyor Pads Improved Track Editor UI and overall stability Tweaked ships behavior while in the air Improved AI performances Added

  12. Developer post

    Version 0.7.1: balancing & bug fixes!

    Gameplay Immune ships for a short time after respawn Regrouped the direction and brake assists into 1 single "smart steering" option Fixed ship getting stuck in the track when landing on a tube Pads won't be triggered on ships respawn anymore (including mines) Increased the track

  13. Developer post

    Version 0.7.0: major gameplay update, jumps & more!

    Hi everyone, We're finally releasing the long-awaited Gameplay update including JUMPS and other funny things. It adds a whole new layer of depth to the game and the new stuff you can do with the track editor is just crazy! We are very happy with the result and we sincerely hope t

  14. Developer post

    Version 0.6.3: minor update

    Hi everyone, Today we’ve pushed a new patch: Each player can now share up to 50 tracks with the community Made the track editor slider input field interactable with the mouse Improved the overall stability of the track editor Fixed a few bugs in the track sharing flow Fixed issue

  15. Developer post

    Version 0.6.2: REAR BOOST ATTACKS and EXPLOSIONS

    Hi everyone, We've just released another minor update. It includes, among other things, the ability to perform rear boost attacks . We also added a drift boost gauge which has been requested for a while. And some EXPLOSIONS . Yup. Here is the change list: Added rear boost attacks

  16. Developer post

    Version 0.6.1: New Year update ;)

    Hi everyone, Happy New Year! Let's celebrate 2019 by releasing a minor update. We fixed a few bugs and improved the overall presentation of the Grand Prix mode. Here is the change list: Added a pre-race introduction sequence with details on the current Grand Prix Updated the Race

  17. Developer post

    Version 0.6.0: new Championship mode

    Hi everyone, As promised, we've updated the Early Access version with the new Championship game mode that we named "Grand Prix" as a homage to our beloved F-Zero. The implementation isn't 100% finished, there are a still a few things to polish here and there, and some balancing t

  18. Developer post

    Version 0.5.5: Game Balance and Leaderboard reset

    Hi all, We just pushed a small patch out to address a few issues. The main goal of this patch is to balance the game and prevent some driving techniques that had become a dominant strategy at the top of the leaderboards and somehow undermined the gameplay. Some of these changes h

  19. Developer post

    First Super Pilot update, version 0.5.4!

    Hi everyone! We're happy to announce we've just published our first update to the game, version 0.5.4! This is a bug fix update, containing fixes to most of the issues that were reported after launch. You can find the full list of fixes below - note that a lot of them are around

  20. Rock, Paper, Shotgun

    Super Pilot is F-Zero with a level editor and out now in early access

    Super Pilot is classic Nintendo racer F-Zero (either X or GX is up for debate) with a level editor, and developers Dopagames don’t care to hide that at all. Race around at a thousand miles an hour against dozens of bots, defy gravity, shoot off the track and explode in a cloud of