·Developer post·Original post (opens in a new tab)
Version 0.7.1: balancing & bug fixes!
Gameplay
- Immune ships for a short time after respawn
- Regrouped the direction and brake assists into 1 single "smart steering" option
- Fixed ship getting stuck in the track when landing on a tube
- Pads won't be triggered on ships respawn anymore (including mines)
- Increased the track colliders precision
- Fixed bugs where some ships could gain infinite speed while straffing on slow and dirt surfaces
- Decreased slow surface effect by 20%
Track Editor
- Fixed glitch when undoing a split of the last track section
- Fixed unwanted input field focus change when entering values manually
- Removed useless "Add Editor Boost Pad" option in the controller mapping screen