Released
Jul 25, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Airmen 1.23.24: Piping Tints

    Color variation options for ship piping arrive this update. Along with the 3 new piping coloration options, many ship parts previously unaffected by the palette swapping have been fixed to reflect your color choices. 1.23.24 Major Features Added 3 cosmetic piping tint options. Bu

  2. Developer post

    Airmen 1.23.23: Structure Tints

    This week's update introduces three new cosmetic variations to the color of ship structure. These variations are along the same lines as the existing wood variations being unlocked by default and small tweaks. 1.23.23 Major Features Added cosmetic structure tint options. Bug Fixe

  3. Developer post

    Airmen 1.23.22: Launching Dragoon Docks

    This week's update finally arrives after an off week and delays due to setting up the project on a new PC. Keep an eye out for any weird new bugs that may have crept in. A new dragoon dock variant is now available after researching Pressure Actuation. The launching docks will pro

  4. Developer post

    Airmen 1.23.21: Windy Weather

    This week's update adds a new effect to intense weather across the archipelago. The magnitude of the wind force will up to triple during stormy weather. Additionally, an erratic secondary force will rapidly alter the direction of the wind during storms. More mild weathers such as

  5. Developer post

    Airmen Update 1.23.19: Anchors

    This week's update finalizes the tree visual updates and adds the anchor. The anchor deployer drops an anchor that sticks to terrain and prevents the ship from drifting too far away. Unlike the harpoon, the anchor's target length is set to the length of the chain when then the an

  6. Developer post

    Airmen 1.23.17: Box Engine Variants

    This week's update adds two new variants of the box engine. The small and long box engines follow the same high pressure/volume and low pressure/mass archetype as the default box engine. Additionally, the mass of the gyro stabilizer has been greatly reduced to lower the cost of h

  7. Developer post

    Airmen 1.23.16: Bone Beams

    This year's Spookening Event kicks off this update temporarily enabling the completion of Spookening challenges and adding a series of bony new parts to build with. The new bone beams and their rib variants can be unlocked by extracting any amount of ancient bone. Meat and bone w

  8. Developer post

    Airmen 1.23.13: More Rogue Drones

    Friends of the laser drone go rogue this update with hordes of demo drones and Mechalodon drones appearing across the archipelago. The mag beam has also been adjusted to wobble it's beam. The wobble magnitude is affected by accuracy scaling. Now that a quad mag beam ship will str

  9. Developer post

    Airmen 1.23.12: Rogue Drones

    Rogue drones appear across the archipelago this update adding another open-world encounter along side minefields and water spouts. Rogue drones appear in groups of 20 and will hover aimlessly until a ship comes within range. Ships encountering the drones must destroy them individ

  10. Developer post

    Airmen 1.23.11: Weapon Durability Increase

    This week's update significantly increases the durability of the weakest critical systems of a ship. While weapons were a large pool of hitpoints compared to the engine or balloon damage required to down a ship, losing even a single weapon both brings you closer to defeat and buy

  11. Developer post

    Airmen 1.23.10: 5th Anniversary

    This week's update official starts the 5th Anniversary Event. Launching an expedition between now and August 13th will unlock this year and all previous year's anniversary reward. Completing this year's challenge will unlock a collect of combat-ineffective golden armor plates to

  12. Developer post

    Airmen 1.23.9: Single Weapon Firepower Incentive

    The firepower incentive system expands this week adding new incentives to two part classes. A single fixed harpoon cannon can now be placed for zero firepower to help combat optimized ships looking to park in the wind or tow a rescue ship. Additionally, a single behemoth cannon w

  13. Developer post

    Airmen 1.23.8: Wind Force

    Wind receives a mechanical overhaul this update matching it's direction to cloud movement and applying a force to ships at high altitude. Wind force on a ship is amplified by its shape. A long ship will be affected more by a crosswind and a wide ship will receive a bigger boost f

  14. Developer post

    Airmen 1.23.7: Hull Mounted Props

    Airmen updates return after a one month break this week. Four new variations of the single propeller are now available. Each variation features hull mounting points that enable new lighter weight mountings and tiling patterns. Along with the return of regular updates, the schedul

  15. Developer post

    Update 1.23.5: Cloud Update Part 2

    Cloud development continues in this week's update setting them in motion across the map. The cloud changes made also further optimized the system but any gains will likely be lost by moving them. The final part of the cloud update, adjusting the coverage based on weather, will be

  16. Developer post

    Airmen 1.23.4: Cloud Update Part 1

    This week's update focuses on overhauling the visuals and systems that represent the clouds in game. Instead of specific locations featuring hand placed clouds, they are now procedural generated across the entire map. Additionally, instead of popping into existence, the new cloud

  17. Developer post

    Airmen 1.23.2: Drum Cannons

    This week's update adds a new weapon and a firepower mechanic to help support ineffective ship designs. The new Drum Cannon has a unique hull edge mounting but otherwise functions similarly to a battery cannon. The weapon uses a new placement style being easily mounted on the sid

  18. Developer post

    Airmen 1.22.11: Deathmatch Tiebreaker

    Deathmatch gains more small improvements this week adding a tiebreak mechanic and a ready-up system. A capture point in the center of each map will distribute points to the team that controls it uncontested. If neither team's ships have been destroyed at the end of the match the

  19. Developer post

    Airmen 1.22.10: PvE Server

    This week's update officially releases PvE mode. PvP is now a server specific setting and is disabled on NA2. Disabling PvP prevents unallied players from damaging each other, stealing ships, stealing cargo, and mounting enemy turrets. Activities function as normal on PvE servers

  20. Developer post

    Airmen 1.22.9: New Deathmatch Map

    Horizon returns to deathmatch as the second map. As of right now, zero matches have been able start across all official servers. This week's update brings buffs to AoE weapons, bringing their ability to destroy a cluster of blast resistant parts on par with their non-AoE counterp