Color variation options for ship piping arrive this update. Along with the 3 new piping coloration options, many ship parts previously unaffected by the palette swapping have been fixed to reflect your color choices. 1.23.24 Major Features Added 3 cosmetic piping tint options. Bu
Color variation options for ship piping arrive this update. Along with the 3 new piping coloration options, many ship parts previously unaffected by the palette swapping have been fixed to reflect your color choices.
1.23.24
Major Features
Added 3 cosmetic piping tint options.
Bug Fixes
Fixed some parts not affected by ship color variations.
This week's update introduces three new cosmetic variations to the color of ship structure. These variations are along the same lines as the existing wood variations being unlocked by default and small tweaks. 1.23.23 Major Features Added cosmetic structure tint options. Bug Fixe
This week's update introduces three new cosmetic variations to the color of ship structure. These variations are along the same lines as the existing wood variations being unlocked by default and small tweaks.
This week's update finally arrives after an off week and delays due to setting up the project on a new PC. Keep an eye out for any weird new bugs that may have crept in. A new dragoon dock variant is now available after researching Pressure Actuation. The launching docks will pro
This week's update finally arrives after an off week and delays due to setting up the project on a new PC. Keep an eye out for any weird new bugs that may have crept in.
A new dragoon dock variant is now available after researching Pressure Actuation. The launching docks will propel their dragoons forward at high speeds when mounted.
1.23.22
Major Features
Added dragoon docks that launch the dragoons once mounted.
This week's update adds a new effect to intense weather across the archipelago. The magnitude of the wind force will up to triple during stormy weather. Additionally, an erratic secondary force will rapidly alter the direction of the wind during storms. More mild weathers such as
This week's update adds a new effect to intense weather across the archipelago. The magnitude of the wind force will up to triple during stormy weather. Additionally, an erratic secondary force will rapidly alter the direction of the wind during storms. More mild weathers such as fog will experience reduced wind forces.
1.23.21
Major Features
Different weathers will increase and decrease the force applied by wind.
The wind direction changes sporadically during stormy weather.
Minor Features
Changed the default rotation of parts in hand in the hangar.
Propellers and dragon tails will slow down when damaged.
Bug Fixes
Fixed the drone deployer stats displaying 0% damage reduction.
Fixed the sail tool tip missing a space on the last line.
This week's update finalizes the tree visual updates and adds the anchor. The anchor deployer drops an anchor that sticks to terrain and prevents the ship from drifting too far away. Unlike the harpoon, the anchor's target length is set to the length of the chain when then the an
This week's update finalizes the tree visual updates and adds the anchor. The anchor deployer drops an anchor that sticks to terrain and prevents the ship from drifting too far away. Unlike the harpoon, the anchor's target length is set to the length of the chain when then the anchor hits terrain. The chain of the anchor can also be climbed. The anchor is unlocked by default and is now equipped on the starter ship.
1.23.19
Major Features
Update distant tree appearances and leaf shader.
Added an anchor.
Minor Features
When the weather station changes the weather the next natural weather change will be skipped.
Bug Fixes
Fixed rebuilt cargo pads having ghost cargo parcels on them.
This week's update adds two new variants of the box engine. The small and long box engines follow the same high pressure/volume and low pressure/mass archetype as the default box engine. Additionally, the mass of the gyro stabilizer has been greatly reduced to lower the cost of h
This week's update adds two new variants of the box engine. The small and long box engines follow the same high pressure/volume and low pressure/mass archetype as the default box engine.
Additionally, the mass of the gyro stabilizer has been greatly reduced to lower the cost of having one aboard even when it isn't in used by a human gunner.
1.23.17
Major Features
Added Box Engine Small
Added Box Engine Long
Reduce the mass of gyro stabilizers from 50 to 20.
This year's Spookening Event kicks off this update temporarily enabling the completion of Spookening challenges and adding a series of bony new parts to build with. The new bone beams and their rib variants can be unlocked by extracting any amount of ancient bone. Meat and bone w
This year's Spookening Event kicks off this update temporarily enabling the completion of Spookening challenges and adding a series of bony new parts to build with. The new bone beams and their rib variants can be unlocked by extracting any amount of ancient bone. Meat and bone walker legs can also be unlocked through researching Pressure Actuation and extracting any amount of ancient bone and demon flesh.
1.23.16
Major Features
Added bone beams.
Added bone walker legs.
Minor Features
Added each weapon's projectile guide to their part details guide list.
Reduced the autohammer size of the beam mount to 0 so it does not impact autohammer range.
Bug Fixes
Fixed the projectile guides foldout toggle toggling the wrong group.
Friends of the laser drone go rogue this update with hordes of demo drones and Mechalodon drones appearing across the archipelago. The mag beam has also been adjusted to wobble it's beam. The wobble magnitude is affected by accuracy scaling. Now that a quad mag beam ship will str
Friends of the laser drone go rogue this update with hordes of demo drones and Mechalodon drones appearing across the archipelago.
The mag beam has also been adjusted to wobble it's beam. The wobble magnitude is affected by accuracy scaling. Now that a quad mag beam ship will struggle to snipe a steering wheel at max range, it's high range damage falloff has been reduced.
1.23.13
Major Features
Added rogue demo and Mechalodon drone swarms.
Minor Features
Added wobble to the mag beam's beam that scales in intensity with accuracy scaling.
Reduced the range damage falloff of the mag beam from 100%>50% to 100%>70%.
Rogue drones appear across the archipelago this update adding another open-world encounter along side minefields and water spouts. Rogue drones appear in groups of 20 and will hover aimlessly until a ship comes within range. Ships encountering the drones must destroy them individ
Rogue drones appear across the archipelago this update adding another open-world encounter along side minefields and water spouts. Rogue drones appear in groups of 20 and will hover aimlessly until a ship comes within range. Ships encountering the drones must destroy them individually or leave their area as they do not rely on a drone deployer.
A large change to autohammers also rolls out this update reducing how far they spread through large components with many connection faces. All balloons and buoyant parts now count as 3 parts for the purpose of autohammer coverage spread. Autohammers will still repair a part they can reach but lack sufficient range to pass through. For example, an autohammer mounted directly to a box balloon would repair the balloon and every part connected to it, even if that part were another box balloon, but would repair no other parts.
1.23.12
Major Features
Added rogue drone swarms.
Added autohammer density to all balloons that reduce reach through them.
This week's update significantly increases the durability of the weakest critical systems of a ship. While weapons were a large pool of hitpoints compared to the engine or balloon damage required to down a ship, losing even a single weapon both brings you closer to defeat and buy
This week's update significantly increases the durability of the weakest critical systems of a ship. While weapons were a large pool of hitpoints compared to the engine or balloon damage required to down a ship, losing even a single weapon both brings you closer to defeat and buys your enemy more time to destroy you, snowballing the fight.
1.23.11
Major Features
Double the hitpoints of all weapons.
Doubled the hitpoints of all steering wheels.
Minor Features
Added a force reduction on the ship stabilizer for ships with low inertia around the correction axis.
Added a small force when firing Behemoth Flak, Behemoth Gatling, Quad, Flak, Bone, Battery, Drum, Bunker and Blast cannons.
This week's update official starts the 5th Anniversary Event. Launching an expedition between now and August 13th will unlock this year and all previous year's anniversary reward. Completing this year's challenge will unlock a collect of combat-ineffective golden armor plates to
This week's update official starts the 5th Anniversary Event. Launching an expedition between now and August 13th will unlock this year and all previous year's anniversary reward. Completing this year's challenge will unlock a collect of combat-ineffective golden armor plates to adorn your hull and showcase how much more gold you have than synthest.
1.23.10
Major Features
Added gold armor plating unlocked by launching an expedition during the 5th anniversary.
Minor Features
Added a firepower incentive for placing exactly one magnetic mine bay.
Bug Fixes
Fixed a typo on the build boards.
Fixed the sorting of the fixed behemoth flak.
Reduced wind force on mostly destroyed ships.
Moved a spawn point on horizon further out to sea.
The firepower incentive system expands this week adding new incentives to two part classes. A single fixed harpoon cannon can now be placed for zero firepower to help combat optimized ships looking to park in the wind or tow a rescue ship. Additionally, a single behemoth cannon w
The firepower incentive system expands this week adding new incentives to two part classes. A single fixed harpoon cannon can now be placed for zero firepower to help combat optimized ships looking to park in the wind or tow a rescue ship. Additionally, a single behemoth cannon will cost half the normal firepower to allow lighter ships to use a mixed loadout and heavier ones to boost the strength of other weaponry when sporting a behemoth cannon.
1.23.9
Major Features
Added a firepower incentive that reduces the firepower of fixed harpoon cannons by 100% when exactly one is placed.
Added a firepower incentive that reduces the firepower of behemoth cannons by 50% when exactly one is placed.
Bug Fixes
Wind forces are no longer applied to AI ships with no propellers.
Wind receives a mechanical overhaul this update matching it's direction to cloud movement and applying a force to ships at high altitude. Wind force on a ship is amplified by its shape. A long ship will be affected more by a crosswind and a wide ship will receive a bigger boost f
Wind receives a mechanical overhaul this update matching it's direction to cloud movement and applying a force to ships at high altitude. Wind force on a ship is amplified by its shape. A long ship will be affected more by a crosswind and a wide ship will receive a bigger boost from a tailwind for example. Wind forces are only applied at high altitude so pilots can modulate the height of their ship depending on wind direction to take advantage of the speed boost of a tailwind.
1.23.8
Major Features
Added a wind force on ships based on altitude and the general dimensions of the ship.
Bug Fixes
Fixed guns getting stuck firing if the orders menu was opened while firing.
Airmen updates return after a one month break this week. Four new variations of the single propeller are now available. Each variation features hull mounting points that enable new lighter weight mountings and tiling patterns. Along with the return of regular updates, the schedul
Airmen updates return after a one month break this week. Four new variations of the single propeller are now available. Each variation features hull mounting points that enable new lighter weight mountings and tiling patterns.
Along with the return of regular updates, the schedule will be shifting to biweekly updates (1 update every 2 weeks). An individual biweekly update will still target the same size as the old weekly updates.
1.23.7
Major Features
Added 4 new single propeller variations with hull plate mounting.
Cloud development continues in this week's update setting them in motion across the map. The cloud changes made also further optimized the system but any gains will likely be lost by moving them. The final part of the cloud update, adjusting the coverage based on weather, will be
Cloud development continues in this week's update setting them in motion across the map. The cloud changes made also further optimized the system but any gains will likely be lost by moving them. The final part of the cloud update, adjusting the coverage based on weather, will be investigated for next update but is likely impossible due to the massive performance cost of rendering the hundreds of clouds required.
1.23.5
Major Features
Procedural clouds now move across the map.
Minor Features
Clouds now switch between high and low quality in a circle around the player instead of a box.
This week's update focuses on overhauling the visuals and systems that represent the clouds in game. Instead of specific locations featuring hand placed clouds, they are now procedural generated across the entire map. Additionally, instead of popping into existence, the new cloud
This week's update focuses on overhauling the visuals and systems that represent the clouds in game. Instead of specific locations featuring hand placed clouds, they are now procedural generated across the entire map. Additionally, instead of popping into existence, the new clouds will fade in from the maximum visibility range. The distant clouds will also have a soft edge as terrain emerges from behind them.
Next week's update will tackle new features possible with the procedural system such as mobile clouds and adjustable coverage.
This week's update adds a new weapon and a firepower mechanic to help support ineffective ship designs. The new Drum Cannon has a unique hull edge mounting but otherwise functions similarly to a battery cannon. The weapon uses a new placement style being easily mounted on the sid
This week's update adds a new weapon and a firepower mechanic to help support ineffective ship designs. The new Drum Cannon has a unique hull edge mounting but otherwise functions similarly to a battery cannon. The weapon uses a new placement style being easily mounted on the side of a ship and firing out from it rather than most weapons' top mount style or necessity for an interior space.
The Drum Cannon has a limited rotation compared to its battery counterpart so, to help keep it relevant on less mobile ships, the new firepower incentive system has been added. Many of the broadsiding weapons including blast cannons, double auto turrets, and the drum cannon now benefit from the Paired Broadsider firepower incentive. When these weapons are placed with a matching broadside oriented cannon facing the opposite direction, the firepower cost of both will be high discounted. The magnitude of this bonus has been set to near maximum for now and negates almost the entire firepower cost of the second cannon.
Major Features
Added the Drum Cannon.
Added firepower incentives for placing pairs of opposed broadsiding weapons for Drum Cannons, Gatling Cannons, Blast Cannons, and Double Auto Turrets.
Minor Features
Add the ability to cycle the controlled weapon group on a gunner steering wheel with the scroll wheel.
Deathmatch gains more small improvements this week adding a tiebreak mechanic and a ready-up system. A capture point in the center of each map will distribute points to the team that controls it uncontested. If neither team's ships have been destroyed at the end of the match the
Deathmatch gains more small improvements this week adding a tiebreak mechanic and a ready-up system. A capture point in the center of each map will distribute points to the team that controls it uncontested. If neither team's ships have been destroyed at the end of the match the team with the most points will win.
This week's update officially releases PvE mode. PvP is now a server specific setting and is disabled on NA2. Disabling PvP prevents unallied players from damaging each other, stealing ships, stealing cargo, and mounting enemy turrets. Activities function as normal on PvE servers
This week's update officially releases PvE mode. PvP is now a server specific setting and is disabled on NA2. Disabling PvP prevents unallied players from damaging each other, stealing ships, stealing cargo, and mounting enemy turrets. Activities function as normal on PvE servers however duels will temporarily enable PvP for participants for the duration of the match. Players can still damage their own ship in PvE mode and can ally other teams to allow them to help with tactical self destruction.
Horizon returns to deathmatch as the second map. As of right now, zero matches have been able start across all official servers. This week's update brings buffs to AoE weapons, bringing their ability to destroy a cluster of blast resistant parts on par with their non-AoE counterp
Horizon returns to deathmatch as the second map. As of right now, zero matches have been able start across all official servers.
This week's update brings buffs to AoE weapons, bringing their ability to destroy a cluster of blast resistant parts on par with their non-AoE counterparts. AoE weapons have a lower maximum damage output to compensate for their tendency to overlap hits or hit multiple valuable parts in one blast. When it comes to blast resistant parts, these qualities offer no advantage so all AoE weapons now deal additional damage to blast resistant parts to compensate.
If you are interested in the specific blast resistance damage multiplier values for each weapon, you can find them all in the official weapon spreadsheet: https://docs.google.com/spreadsheets/d/1zRZm1dE7r2YsItZ3jcgyXJn0ZmOY77NwPSKEaQGGnN4/edit?usp=sharing
Major Features
Added Horizon island as an additional deathmatch map.
Minor Features
Weapons balanced around hitting multiple functional components with a single shot deal 1.5-2x damage to blast resistant parts.
Increased flak damage from 200 to 210.
Increased lance cannon damage from 125 to 210.
Reduced lance cannon penetration depth from 6m to 3m.
Increased T3 bunker cannon damage from 190 to 240.
Reduced T3 bunker cannon penetration depth from 6m to 3m.
Increased quad cannon base spread from 5 to 8.
Increased bone cannon base spread from 8 to 11.
Increased T2 bunker base spread from 8 to 11.
Reduced battery cannon firing slow from 40% to 25%.
Reduced pressure cost of magnetic repuslor from 3000 to 2000.
Added a deflection torque that turns approaching ships away to the magnetic repulsor.
Bug Fixes
Fixed the duelmaster being in the wrong location within sewer outposts.