The firepower incentive system expands this week adding new incentives to two part classes. A single fixed harpoon cannon can now be placed for zero firepower to help combat optimized ships looking to park in the wind or tow a rescue ship. Additionally, a single behemoth cannon will cost half the normal firepower to allow lighter ships to use a mixed loadout and heavier ones to boost the strength of other weaponry when sporting a behemoth cannon.
1.23.9
Major Features
- Added a firepower incentive that reduces the firepower of fixed harpoon cannons by 100% when exactly one is placed.
- Added a firepower incentive that reduces the firepower of behemoth cannons by 50% when exactly one is placed.
Bug Fixes
- Wind forces are no longer applied to AI ships with no propellers.
- Fixed puddles lacking ripple animation.