Released
Sep 24, 2018
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Hevn Updated to 2.5.0.6

    Hello there! Here's a list of the recent fixes for the game: Fixed various color banding related issues Fixed hidden error when exiting to main menu Fixed volumetric lighting intensities and white blob effect at times Fixed player not automatically stepping over certain obstacles

  2. Developer post

    Updates to Combat and Frame Rate

    Hello there! We've just pushed an update that addresses some of the droid combat in the game as well as the default frame rate. Here's the specifics: The SkyDroid is now a passive droid in that it won't fire upon the player. It's role is more ambient now however it does track the

  3. Developer post

    Hevn 2.5.0 Update and Price Reduced

    Hello there! It’s time for an update! But before we get into it, we just wanted to thank everyone for playing the game and providing feedback. It’s all incredibly helpful. As game developers it really helps us be the best we can be and that’s something we strive for. We realize w

  4. Developer post

    Milestone Update

    Hello there! We're so happy to announce that we've finally hit our last major milestone update - 2.0.5. This is our "pencil's down" moment. It's been almost 6 years since we left our jobs to create a game. I actually found our first prototype video from years ago: - you can see t

  5. Developer post

    Version 2 Out Now!

    Hello there! It's been awhile but we are so excited to say we've released version 2 of Hevn, which includes a lot of major improvements and fixes to not only the gameplay but also quality of life within the game. Let's get to it! There's an antagonist in the game! You'll meet him

  6. Developer post

    Major Update Release - Version 1.1.0.4

    Hello! We have a second major release pushed up with a lot of improvements, updates, and bug fixes! We're going to keep continuing to improve the game as best we can. Here's our latest patch notes: Major Changes: Updated Investigation screen to show puzzles and things of interest

  7. Developer post

    Major Update - now on version 1.0.4.1

    Hello there! We've pushed another large update with some important fixes and updates. Some notable ones: Updated the enemy AI behavior considerably (feels more rooted in the world) Updated Target Assist to be off by default (holding shift/left trigger enables it) Updated the Ion

  8. Developer post

    Minor Update - Combat, Player Vocals, and More

    Hello again! Another update improving several aspects of the game including the player vocals when taking damage, how combat looks (more blood and stuff!), etc. Here's the details: Added transparent wings to some critters to look more scary Fixed some enemy behaviors and improved

  9. Developer post

    Minor Update - Key Binding and AI

    Hello! We've got another update pushed up with some pretty cool things: * Key Binding - In the main menu there is a very rough version of a way to handle key binding. It has some flaws (i.e. have to use ESC to exit it right now, doesn't quite work fully with controllers, etc) but

  10. Developer post

    Another minor update!

    Hello there! We've just pushed another minor update that addresses several issues with the sound and ambience of the game, among other things. Here they are: More AI updates to improve combat feel and enemy behavior Added more sound effects for sand beetles Updated prologue scree

  11. Developer post

    Another update that includes improvements to the skybox and outdoor lighting

    Hello there, We've just pushed another update to the game that happens to include an improved skybox for the outdoor levels (night example here: ). Here's the full patch notes: Added new outdoor skybox with improved lighting and atmosphere Added radiation storm with radiation dam

  12. Developer post

    Third Major Update!

    Hello there! Our third dot release has been pushed with lots of updates to a bunch of different areas in the game including narrative, combat, menus, graphics, performance, etc. Here's the full list: Added enemy spawning! Added nests that enemies can spawn from that can be "destr

  13. Developer post

    Second Major Update!

    Hello there! Our second dot release has been rolled out and contains lots of updates and fixes to the game that we're excited about! Here are some highlights: Added a "Quick Menu" to easily manage weapons, throwables, healing. Added a "Resolve" attribute which acts like a shield

  14. Developer post

    First Major Update

    Hello there! Thanks so much for all the feedback! It helped us prioritize the biggest issues in the game. In an effort to balance out some of the survival gameplay and player movement we've made several improvements and fixes. Some of the highlights are: The player movement is sm

  15. Developer post

    Continuing improvements

    It’s been a busy and rewarding few days after release, tackling some known issues and the new bug reports and ideas straight from you guys! We've been posting the release notes here: if you want to follow along. The improvements we are focusing on right now include; movement acro

  16. Developer post

    First Big Milestone.... Thanks to everyone!

    Thank you to everyone that helped us test and get HEVN released! This was a big day for us, and we really appreciate all the playtesting, suggestions, and bug reports. Some went above and beyond. Amazing! We are working hard on fixes and improvements all around. We’ll post all th

  17. Developer post

    Delaying release for two additional weeks

    As a tiny studio made up of just a few people this was, on the one hand, an easy decision. This is our game and we want HEVN to be the very best we can make it. Something we can be proud of. On the other of course, this is pretty disappointing. So close! But it's going to take a

  18. PC Gamer

    Slow-burning sci-fi adventure HEVN gets slight delay (Updated)

    Update: As Sam writes in our original story below, I enjoyed the early segment I played of sci-fi exploration game HEVN last year. After some internal back and forth, it was due to launch in full later this week—but has now been pushed back by just over two weeks. "As a tiny stud

  19. Developer post

    Demo Update!

    Hey we're back! :) After several months of updates and listening to feedback we've updated the demo. Lots of changes including questing improvements, VO work, UI navigation, and much more to help make the game immersive and fun. More details coming soon as we get closer to releas

  20. Developer post

    Demo Update!

    Hey we're back! :) After several months of updates and listening to feedback we've updated the demo. Lots of changes including questing improvements, VO work, UI navigation, and much more to help make the game immersive and fun. More details coming soon as we get closer to releas