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Major Update - now on version 1.0.4.1

Hello there! We've pushed another large update with some important fixes and updates. Some notable ones:

  • Updated the enemy AI behavior considerably (feels more rooted in the world)
  • Updated Target Assist to be off by default (holding shift/left trigger enables it)
  • Updated the Ion Drill to work more as a long range weapon using a mini-screen that zooms and has less rounds per reload
  • Updated player inventory to support 8 items per slot for most items
  • Updated enemies to show an exclamation point above them in the Investigation Screen to indicate threat level (orange = aware of player, red = attacking player)
  • Added soviten rocks that can be inventoried and destroyed to create a soviten zone (i.e. vertical zero-g tube) in any spot

    Here's the complete list from this update as well as since the last post on Jan 27:

    • Added destroyable rock, pipe, and tower areas
    • Updated droids to be able to shoot things around the player
    • Increased amount of resolve from each enemy death
    • Fixed issue with Ion Drill bullets not colliding properly
    • Updated critters to use a "hive mind" (attack one and it may scream and call for help from nearby critters)
    • Updated player death sequence
    • Fixed issue updating Quick Menu after dropping item
    • Added more blood and damage particles during combat
    • Fixed issue with Sonic Grenade floating too high
    • Added ability to move slightly in the air while falling/jumping
    • Removed the ability to "Activate" certain throwable items when holding them
    • Updated so that first throwable item is automatically enabled (visible in the bottom right of the HUD)
    • Fixed various issues updating the inventory menu when interacting with or dropping items
    • Fixed issues equipping weapons from within the inventory menu
    • Updated Bioreserve to use more of the jumping mechanic (elevator is broken, more platforms, etc)
    • Added wall barriers in sensitive areas that trigger droid combat
    • Improved the look of particles for several weapons
    • Updated how the soviten zones look and work (there's no more damage)
    • Added large soviten rocks that can be destroyed to create a taller zone
    • Updated soviten zones to apply vertical force when there is no player input
    • Improved ease of movement in soviten zones
    • Fixed issue with some particles not triggering on enemy death
    • Updated a lot of sound effects in various areas
    • Fixed issues with certain objects hovering in the air
    • Added more statements for MQ that trigger in certain situations
    • Fixed explosives to cause damage and apply force by distance radius
    • Fixed issue with being able to save the game while falling (player must be on the ground)
    • Updated droids to use an evasive move when in combat
    • Updated more critters to separate into pieces on death
    • Fixed various navigation issues with the enemies
    • Increased flame thrower distance
    • Added a soviten puzzle to Quadrant 7 Storage level
    • Fixed issues using the Hacking Device to hack pin entries and terminals
    • Fixed issue with Laboratory location not showing up in the Investigation screen
    • Several tweaks to levels to help improve performance and chance for encounters with enemies
    • Updated the health meters to be larger, clearer, and more squarish
    • Fixed the resolve color to not use dark blue
    • Added a new structure to investigate in the Quadrant 7 area
    • Fixed issue exiting a tablet causing the player control to freeze
    • Fixed scrap shield image not showing up in player inventory menu
    • Fixed how some light sources appear as "orbish"
    • Fixed some animations for some critters
    • More polish on the terrains by painting certain areas to look more natural
    • Fixed some environmental 2D sound effects to be in 3D
    • Fixed issue waking up from dream and the screen not looking groggy/confused
    • Fixed issue with NXT explosive bouncing and rolling too far
    • Updated the look of the critter footstep particles
    • Added hologram objects in Laboratory level
    • Updated how player takes damage from critters (when poison collides with players instead of with the rising smoke)
    • Updated the Media Gallery Menu to auto-zoom on recently imported images
    • Fixed the speed of the player falling from great heights
    • Fixed issues not exiting terminals in certain cases
    • Fixed errors using explosives and other weapons when changing levels

    Best of luck out there!

    Larry and Mat