Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
Players plotted values
Time
Players
1
3
2
2
0
1
2
1
3
1
1
0
0
1
0
0
1
0
0
0
0
0
0
1
0
1
0
0
1
1
1
0
0
1
0
1
0
0
0
0
0
0
3
1
2
0
1
1
3
3
Thanks to some clever use of multithreading in our main simulation loops we have huge performance gains to share! The game is smoother and will run better for much longer than before. It's rare that there are performance enhancements this substantial to share, and we're so very e