Interstellar Transport Company

MT Worlds

Released
May 24, 2019
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Massive performance gains, cargo presets and more now available in v1.2!

    Thanks to some clever use of multithreading in our main simulation loops we have huge performance gains to share! The game is smoother and will run better for much longer than before. It's rare that there are performance enhancements this substantial to share, and we're so very e

  2. Developer post

    Massive Performance Gains Coming Soon!

    If any of you have had the pleasure of dealing with Whiskers on the forums or Discord, he is one of the most dedicated and intelligent people I've ever come across. This game and I are blessed to have him on this team. He's come across a new Unity multithreading technique that he

  3. Developer post

    Patch notes for v1.1.2, Added configurable dilithium fuel loading amount

    We're back with another small update! This adds one new feature and corrects some bugs from the 1.1 patch that released last week. Please continue to leave any bug reports or suggestions in the Steam forums or on our discord and we will do our best to correct these in a timely ma

  4. Developer post

    Generation ships, warpgates, new techs and more, v1.1 released!

    After some serious delays (thank you for your patience) we have finished putting together all the new content and features for our v1.1 patch! We're very excited to bring this to everyone. While not the highlight of the patch, you'll definitely notice a host of balance changes wh

  5. Developer post

    v1.1 coming soon! Also, some modding available before end of the year

    I hope everyone had a wonderful summer! We've been putting the finishing touches on the newest content patch and are playtesting it in advance of its release in a week or two. Full patch notes will be released alongside the patch, but I thought I would give everyone a taste of wh

  6. Developer post

    Progress on fixing launch issues & v1.0.4 PATCH NOTES

    Hi everyone, I really want to stress how thankful we are for the reception we have gotten through full launch. We know that it hasn't been all roses though. Lots of you have very valid complaints, mostly about the user interface. We have addressed a LOT of those concerns over the

  7. Developer post

    Lots of UI and QOL improvements and 5 new techs! v1.0.3 PATCH NOTES

    Thank you to everyone for our great launch! We've got a nice big patch for everyone. This includes a ton of fixes that have been requested by the community over the past month. Lots of UI and quality of life improvements, some exploit fixes and much more! After this patch, we wil

  8. Developer post

    Short term roadmap, v1.0.2 released!, New player experience improvements and more!

    Today we're putting out a patch which hopefully helps the new player experience a bunch along with addressing some bugs people have run into. There's lots of good stuff in here, but our favorite (and the most noticeable change) is the resize, move and help handles on all the UI w

  9. Developer post

    v1.0.1 released, 6 new techs, UI & tutorial improvements and more; 15k sales!

    Thank you all so much for all the support you've shown us, and thank you for your confidence as we work through some of these launch week growing pains! We have now sold over 15,000 copies of Interstellar Transport Company which is good news! We are so excited that we will be abl

  10. Developer post

    All systems go! ITC launches out of Early Access, v1.0 is live!

    Thank you! I just got done hitting the big green button after working on Interstellar Transport Company for 3 years. It's an amazing feeling to be here and we are so incredibly grateful that we've had so much support and feedback from you all along the way. We definitely couldn't

  11. Developer post

    Full Launch v1.0 coming May 24th!

    We're so excited to announce that Interstellar Transport Company is launching out of Early Access on May 24th 2019! After almost two years of development in early access we have come a LONG way! We couldn't be more thrilled with our progress and we couldn't be more excited to see

  12. Developer post

    It's drone time! v0.5.0 patch released

    This is a BIG patch! We've been working tirelessly to get this one polished up and out to you all. There's so many improvements and the game has really took another big step up in quality overall. Mid and late game are hugely more playable with the addition of the autonomous dist

  13. Developer post

    Autonomous transportation patch coming by end of April

    This patch has taken months longer than anticipated, but we are finalizing the main autonomous transportation mechanics now. Soon we will be doing intensive playtesting and polishing. We will be releasing the patch by the end of April, hopefully within the next few weeks! This wi

  14. Developer post

    Bugfix patch 0.4.1

    I hope everyone is having a good time with the new tech-tree system! We have a smaller patch to fix some issues with 0.4.0. We will now be starting on the autonomous transport system which I can't wait to get into the game! I really think it will take ITC to the next level. Patch

  15. Developer post

    Merry Christmas! Research / Tech Tree patch 0.4.0 now live!

    We hope everyone is having a great time with family and friends for the holidays! We would like to add to the cheer with a Christmas gift of our own. Patch 0.4.0 is now live! This patch has a lot of great additions and changes. Including our research and tech tree systems which c

  16. Developer post

    Updates on next patch

    Hi all, wanted to give a quick update with the status of our next patch. We are already more than a month behind schedule and honestly it will probably be another month before the patch is ready. It will include the following things: -New tech tree system, ships, tech upgrades, i

  17. Developer post

    1yr, 10k sales! A look at how far we've come and updated roadmap.

    Wow, I can't believe it's been over a year since we first released Interstellar Transport Company to early access! It honestly seems like just a few months ago. We're also extremely happy to say we've made over 10,000 sales of our game with a very good 85% review rating on Steam.

  18. Developer post

    Reworked UI visuals! 0.3.5 patch available now!

    It's been a long time coming, but we finally reworked the UI visuals and boy does it look better!!! Not only has everything been reskinned we completely redid the window sizes, got rid of the borders around windows, fixed transparency issues, created new icons, made a new main to

  19. Developer post

    Lots of AI changes, better readability on tooltips, MP lobby changes and more! v0.3.4 PATCH NOTES

    -AIs have a completely reworked ship selection method. -AIs now will expand routes more aggressively. -AI sends more passengers than before. -AI will reduce ships and remove / buy gates more logically than before. -AI no longer buys 2nd gate when expanding a spaceport. -Tooltips

  20. Developer post

    v0.3.3 New reputation system!

    As discussed briefly in our development roadmap, the reputation system in Interstellar Transport Company needed some love. It was just too confusing, too many variables at play, not transparent enough, and the 2.5% penalty when constructing a building was frustrating to players.