Trapped Souls

Fullmetal Developer

Released
Jan 4, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    **🛠️ Small Update: Cloud Saves & Fixes!**

    Hello, everyone! Since this game is all about that endless Diablo-style loot grind and infinite character/item progression, I know how incredibly valuable your save files are. To make sure your hundreds of hours of hard work are completely safe, I have just integrated **Steam Clo

  3. Developer post

    Hotfix

    Gold loss in hardcore mode changed to 100% Fixed back button in settings menu You can now "help" the red homunculus in the tutorial

  4. Developer post

    Beta 1.0

    Hello everyone! For quite a long time, I haven't released any updates or worked on my games because I'm going through difficult challenges related to the war. But I will not give up, and I will finish Trapped Souls. Recently I returned to game dev. Thank you all for your support!

  5. Developer post

    Final cut scene

    Update 9.7 Added Final cut scene, to start it exit the graveyard (final boss must be defeated) also Dragonslayer added to battle with a white lord Added text to the most expensive book Removed the ability to dupe torches through craft

  6. Developer post

    Crits and fixes

    Added crit! With a 5% chance, a crit is triggered and the player will deal +200% damage to the enemy. Barrels deal more damage to mobs Traps have a chance to deal +300% damage to mobs Enemies can deal critical damage to each other Damage from traps increased Damage from traps inc

  7. Developer post

    Fixes

    After the final boss, homunculi will appear that trade instead of characters Every time you find Josephine with coins, the amount of gold that is lying around increases New red spider has a lot of health and protection The jumping spider is now bigger and stronger, and it always

  8. Developer post

    Udpate 9.6

    Added a final boss fight The pursuer is back in the game! When you become cursed, there is a chance that the Shadow Angel will start chasing you. Very dangerous enemy, run away when you see him. New recipe for raising item levels with two Kato Elixirs as a substitute. 2 identical

  9. Developer post

    Mimic Midas DLC

    If you've ever wanted to talk to a mimic, now you have such an opportunity! This Trapped Souls expansion adds a new character—Mimic Midas, which expands the player's chest capacity to infinity. Mimic Midas DLC Page Changes: The player's chest now has an infinite number of pages,

  10. Developer post

    Fix

    Fixed a bug with the silver key in the boom cave with Fahim Fixed a bug where changing weapons while attacking a staff could result in losing a weapon Fixed a bug where socketing equips items Mouse wheel scrolling can now switch left and right hand equipment Added a new item, Ang

  11. Developer post

    Hotfix

    Curse now affects the number of enemies Fixed a glitch where items in the inventory were swapped Added a new enemy, the elite thunder spider Rebalanced several items Fixed the perpetuum spell The item stats popup when hovering has less delay. Special thanks to Kryptun for the pla

  12. Developer post

    Quality of Life patch

    Increased the player's chest capacity (I also plan to release an add-on that will make the chest infinite) Souls-like gamepad control redesign Now the right bumper is an attack, the left is a block. And running can be turned on with the left stick or X Added hotkeys for fast move

  13. Developer post

    9-3 Controll changes and polishing

    Changed controls Now jump and roll use different buttons. On the keyboard, Dodge Roll is C or V or Left-Alt. On the gamepad, Jump is Y and Dodge Roll is B. Improved navigation in the inventory grid in the gamepad. Added sound when moving the cursor with the gamepad. Extra Changes

  14. Developer post

    Update 9-2 Polishing and Fixes

    Perpetuum's Hat is improved to Enchanted Perpetuum's Hat. Hat Now adds much more magicka and also restores 1 magicka per second. Added a visual display when the player is wearing it. I decided to make it more powerful because it is a special artefact that belonged to a talented m

  15. Developer post

    Hotfix

    Fixed bug NPCs are displayed incorrectly after defeating 1 boss After escaping the button is restored back Fixed incorrect display of White lord Added key icon to the library as a hint where to find the silver key Додаткова дяк Десу і Чай з жахастиками за те що потестити гру!

  16. Developer post

    Pre-Beta

    Three game modes Each mode has its own story progression. The idea is that if you have completed one mode, you can start the next one with the same character, with the same equipment and level. You can also switch between them at any point of Story progression via the main menu.

  17. Developer post

    Where is the progress?

    Hello everyone. I've been working on a big update that should bring Trapped Souls into beta. Unfortunately, the development is being dragged on because of health and war-related challenges I faced. There was a lot of stress, and to be honest, I didn't cope well with everything. B

  18. Developer post

    Improvements and fixes Update 7.3

    Update 7.3 Gozzo loot improved Crafted ring is stronger now Control panel added to player menu Throw loot button radius increased Room battle with simple mobs improved Improved text Improved music Fixed bug if there is no space and crafting is done then loot disappears. Now after

  19. Developer post

    Game tempo increase by 10%

    Update v7 Game tempo increase by 10% Ring Craft Silver and gold rings can be crafted. To create a silver ring, combine 4 old rings, and to make a gold ring, combine 4 silver rings. You can use 1 Elixir of Kato to replace 1 ring. Rings that drop from chests are usually more powerf

  20. Developer post

    Halloween has come to Trapped Souls

    Halloween has come to Trapped Souls The pumpkin mask was added to the graveyard. If you wear it, a mask with a glowing effect will appear on the character. Artifact drop rate increased!! it used to be 1 to 500, now it's 1 to 100.