Fixed a bug where the Mimic Midas add-on sometimes failed to connect.
Fixed a bug where the Mimic Midas add-on sometimes failed to connect.
Fixed a bug where the Mimic Midas add-on sometimes failed to connect.

Fixed a bug where the Mimic Midas add-on sometimes failed to connect.
Fixed a bug where the Mimic Midas add-on sometimes failed to connect.
Hello, everyone! Since this game is all about that endless Diablo-style loot grind and infinite character/item progression, I know how incredibly valuable your save files are. To make sure your hundreds of hours of hard work are completely safe, I have just integrated **Steam Clo
Hello, everyone!
Since this game is all about that endless Diablo-style loot grind and infinite character/item progression, I know how incredibly valuable your save files are. To make sure your hundreds of hours of hard work are completely safe, I have just integrated **Steam Cloud Saves**! Your progress will now automatically sync across all your devices.
**What's changed in this update:**
* **[Added] Steam Cloud Support:** Your endless progression and legendary loot are now safely backed up in the cloud.
* **[Fixed] Perpetum Achievement Bug:** Fixed the issue where the achievement for defeating the Perpetum boss wouldn't unlock. If you've already beaten him, it should trigger now!
Thank you all for playing and grinding! Good luck with the loot! ⚔️💎
Gold loss in hardcore mode changed to 100% Fixed back button in settings menu You can now "help" the red homunculus in the tutorial
Gold loss in hardcore mode changed to 100%
Fixed back button in settings menu
You can now "help" the red homunculus in the tutorial

Hello everyone! For quite a long time, I haven't released any updates or worked on my games because I'm going through difficult challenges related to the war. But I will not give up, and I will finish Trapped Souls. Recently I returned to game dev. Thank you all for your support!
Hello everyone! For quite a long time, I haven't released any updates or worked on my games because I'm going through difficult challenges related to the war. But I will not give up, and I will finish Trapped Souls. Recently I returned to game dev. Thank you all for your support!
Trapped Souls Beta is here!
New game plus
After the final cut scene, the story starts from the beginning but this time the enemies will be stronger and the traps more deadly. You will get more gold and experience, and the loot will drop with higher level.

Achievements
Added 22 achievements to the game
Reworked save system
Now the story progress is tied to the character. After you update the game the story progress will be erased but the character progress will remain.
Improved final battle
Improved sounds
Improved the final stage, increased speed and attack radius. Also added a thunder aura line.
Improved platforming stage

Added a lot of gold after defeating the boss (Yes, you can collect all that gold)

Added an additional platforming challenge that can randomly appear in platforming challenges of level 2-3

Added text to the book
Improved the text of the most expensive book
Weaker progression of dodge roll stamina cost and attack stamina cost costs per hit in the item leveling formula
Fixed the appearance of the player in the final execution scene
Added on time entry library to make the cat's reading progress faster
Added mute music button
Autofocus on gamepad selects target faster
Fixed bug on destroy crates planks was invisible
New main menu
Reworked text on the beginning of the game
Update 9.7 Added Final cut scene, to start it exit the graveyard (final boss must be defeated) also Dragonslayer added to battle with a white lord Added text to the most expensive book Removed the ability to dupe torches through craft
Update 9.7
Added Final cut scene, to start it exit the graveyard (final boss must be defeated)
also
Dragonslayer added to battle with a white lord
Added text to the most expensive book
Removed the ability to dupe torches through craft
Added crit! With a 5% chance, a crit is triggered and the player will deal +200% damage to the enemy. Barrels deal more damage to mobs Traps have a chance to deal +300% damage to mobs Enemies can deal critical damage to each other Damage from traps increased Damage from traps inc
Added crit! With a 5% chance, a crit is triggered and the player will deal +200% damage to the enemy.
Barrels deal more damage to mobs
Traps have a chance to deal +300% damage to mobs
Enemies can deal critical damage to each other
Damage from traps increased Damage from traps increases in the dungeon with boss #2 by 50% #3 by 100%
Added a new greatsword Dragonslayer
The higher the item level, the more the stats will increase when the item level increases
Borscht now gives more stats (+10 for each main stat)
Improved death Shadow of the Angel
Fixed a bug where the final boss projectile would not spawn
Fixed blocking did not waste stamina
Fixed a bug where drinking potions turned off the effect of the potion of light
After the final boss, homunculi will appear that trade instead of characters Every time you find Josephine with coins, the amount of gold that is lying around increases New red spider has a lot of health and protection The jumping spider is now bigger and stronger, and it always
After the final boss, homunculi will appear that trade instead of characters
Every time you find Josephine with coins, the amount of gold that is lying around increases
New red spider has a lot of health and protection
The jumping spider is now bigger and stronger, and it always drops a tiny emerald.
The red barrel can now be moved
Fixed the rotation in shooting spiders
Now when the player picks up a torch, it will automatically equip it in the active hand if it is empty.
Rebalanced damage in the tutorial
Fixed a glitch after loading the player has little health in the tutorial
Fixed a bug with Pickaxe leveling

Added a final boss fight The pursuer is back in the game! When you become cursed, there is a chance that the Shadow Angel will start chasing you. Very dangerous enemy, run away when you see him. New recipe for raising item levels with two Kato Elixirs as a substitute. 2 identical
Added a final boss fight

The pursuer is back in the game!
When you become cursed, there is a chance that the Shadow Angel will start chasing you. Very dangerous enemy, run away when you see him.

New recipe for raising item levels with two Kato Elixirs as a substitute.
2 identical items + 2 Kato Elixir = higher level item
Added this recipe to the improved recipe book
New artifact ring that increases running speed
(available as a bonus in a golden chest in the cemetery)

Improvements:
Combining replaced with chewing
A red barrel appeared in the locations that can blow up enemies
Added dialogue with the Red Homunculus in the tutorial
Added dialogue with homunculi in the cemetery
Resist rebalance, basic elemental protection is now -20 (was -100)
Improved loot drop tables
Skeleton now drop 2nd tier stones
Dragons now drop 3rd tier stones
A simple box can now drop a higher level item
Silver chest now drops 2nd rank scrolls
Gold chest drops 3rd rank scrolls
The golden chest now drops angel feathers
Improved the tutorial now has spiders
Fixed crafting basic items
The music after the fight with Perpetuum is now turned off
Added colliders to the mimic
Changed the stamina cost for the dagger
More mobs will only spawn when there is at least 1 curse
Fixed the mobs turning off when the player has passed the location.
Fixed the bug that the red mushroom cannot be eaten
If you've ever wanted to talk to a mimic, now you have such an opportunity! This Trapped Souls expansion adds a new character—Mimic Midas, which expands the player's chest capacity to infinity. Mimic Midas DLC Page Changes: The player's chest now has an infinite number of pages,
If you've ever wanted to talk to a mimic, now you have such an opportunity! This Trapped Souls expansion adds a new character—Mimic Midas, which expands the player's chest capacity to infinity.
Mimic Midas DLC Page
Changes:
Fixed a bug with the silver key in the boom cave with Fahim Fixed a bug where changing weapons while attacking a staff could result in losing a weapon Fixed a bug where socketing equips items Mouse wheel scrolling can now switch left and right hand equipment Added a new item, Ang
Fixed a bug with the silver key in the boom cave with Fahim
Fixed a bug where changing weapons while attacking a staff could result in losing a weapon
Fixed a bug where socketing equips items
Mouse wheel scrolling can now switch left and right hand equipment
Added a new item, Angel Feather, drops as an artifact
Thanks to Step for helping with game testing
Curse now affects the number of enemies Fixed a glitch where items in the inventory were swapped Added a new enemy, the elite thunder spider Rebalanced several items Fixed the perpetuum spell The item stats popup when hovering has less delay. Special thanks to Kryptun for the pla
Curse now affects the number of enemies
Fixed a glitch where items in the inventory were swapped
Added a new enemy, the elite thunder spider
Rebalanced several items
Fixed the perpetuum spell
The item stats popup when hovering has less delay.
Special thanks to Kryptun for the playtest

Increased the player's chest capacity (I also plan to release an add-on that will make the chest infinite) Souls-like gamepad control redesign Now the right bumper is an attack, the left is a block. And running can be turned on with the left stick or X Added hotkeys for fast move

(I also plan to release an add-on that will make the chest infinite)
Now the right bumper is an attack, the left is a block. And running can be turned on with the left stick or X
Added hotkeys for fast movement and quick equipping of an item
Improved gamepad control in the inventory
Now you can switch between mouse and gamepad during the game (solo mode)
To switch from gamepad to mouse, left-click or Enter
To switch to gamepad, press A or Start
Improved Dead Zone for gamepads
Changed Dodge Roll buttons on keyboard. Now it is C Q Left-Ctrl Left-Alt

Level up any item! Combine 4 of the same items, and then the first one will get +1
Now it makes sense to collect identical items. You can also buy items and combine them.
A new recipe book is now sold in the dark library
Now you can craft Royal Endrian Stones (the highest rank stone)
Now you can craft Uber Scrolls (rank 4 scroll).
When you mix:
3 red scrolls + gold ring = Uber Scroll Fragment
3 Uberscroll Fragments + Endrian Stone of the Royal level = Uberscroll
Uberscroll have VERY powerful effects

(Also, the Uberscroll fragment can drop from the Mysterious Chest that Fakhim sells, or as an artifact anywhere, but the chance is small)
Fakhim now sells the Mysterious Chest.

Now the Svitlanka potion shows detailed enemy stats

The time of the potion effect is now displayed

Now a hint appears when there are free stat points
Added several dialogues
Added two new variants of poisonous traps.
Added the display of the key on the map of the location with mushrooms.
Improved loot in the location where Fakhim teaches you how to use stones.
Improved loot in the location where you are taught how to use scrolls.
Added a new enemy—Thunder Spider, who bites with lightning damage and teleports.
Books close on escape
Music doesn't stop now
Fixed a bug with 3D sound
Fixed a bug with the volume of the sound when starting the game.
Fixed a bug with the White Lord
Changed controls Now jump and roll use different buttons. On the keyboard, Dodge Roll is C or V or Left-Alt. On the gamepad, Jump is Y and Dodge Roll is B. Improved navigation in the inventory grid in the gamepad. Added sound when moving the cursor with the gamepad. Extra Changes
Now jump and roll use different buttons.
On the keyboard, Dodge Roll is C or V or Left-Alt.
On the gamepad, Jump is Y and Dodge Roll is B.
Improved navigation in the inventory grid in the gamepad.
Added sound when moving the cursor with the gamepad.
Added Leonardo to the dungeon with mushrooms, where he will give a hint on how to brew a powerful potion.
Added a mini dungeon in which Fakhim teaches you how to use Endrian Stones.
Added a mini dungeon in which you are taught how to use scrolls.
Added a book with instructions on scrolls to the library.
Changed the artefact in the event chest.

Perpetuum's Hat is improved to Enchanted Perpetuum's Hat. Hat Now adds much more magicka and also restores 1 magicka per second. Added a visual display when the player is wearing it. I decided to make it more powerful because it is a special artefact that belonged to a talented m
Perpetuum's Hat is improved to Enchanted Perpetuum's Hat.
Hat Now adds much more magicka and also restores 1 magicka per second.
Added a visual display when the player is wearing it.

I decided to make it more powerful because it is a special artefact that belonged to a talented magician, the right hand of King Tarrius and the master of Stone Golems, the Perpetuum (from the game No King No Kingdom).

Reworked artefact drop tables
Now only the armor set drops from bosses. And the rest of the artefacts have been added to the general table (they can drop anywhere).
Added different coin sounds when selling items, buying items and when picking up gold.
Added a swallowing sound when drinking potions.
Added dialogue with homunculi in the location of the fight with Perpetuum.
Fixed the price of red scrolls.
Fixed Red Scroll Effect (Bonus to mana and stamina)
Raised ceiling in rooms with magic jumps
Fixed bug NPCs are displayed incorrectly after defeating 1 boss After escaping the button is restored back Fixed incorrect display of White lord Added key icon to the library as a hint where to find the silver key Додаткова дяк Десу і Чай з жахастиками за те що потестити гру!
Fixed bug NPCs are displayed incorrectly after defeating 1 boss
After escaping the button is restored back
Fixed incorrect display of White lord
Added key icon to the library as a hint where to find the silver key
Додаткова дяк Десу і Чай з жахастиками за те що потестити гру!

Three game modes Each mode has its own story progression. The idea is that if you have completed one mode, you can start the next one with the same character, with the same equipment and level. You can also switch between them at any point of Story progression via the main menu.
Each mode has its own story progression.
The idea is that if you have completed one mode, you can start the next one with the same character, with the same equipment and level. You can also switch between them at any point of Story progression via the main menu.

Saferis
Suitable for beginners and those who want to play relaxed
Penalty for death: none.
Bonus: none.
Evklidis
For experienced players. You have to make a choice whether to go further and risk the loot you have collected or return to restore your strength, stock up on potions and sell the loot. (My original idea that was in the early alphas)
Death penalty: lose 10% of your gold and all items from inventory.
Bonus: +10% EXP, +10% Gold. Item power slightly increased.
Keteris
Only for the chosen ones. In this mode, you can lose all your acquired gear and loot that you have collected. Also, the story progression will be reset. (Loot hidden in a player's chest does not disappear).
Death penalty: Lose 25% of your gold, all items in your inventory, and equipped items. Story progression will reset to the beginning.
Bonus: +20% EXP, +20% Gold. Item power increased.
In the new area you can find new enemies, weapons, armor, roguelike dungeons and Mini boss White Lord.

Added 2 new scenes for the fight with simple enemies

In the new area you will find Gold Chests (3 Tier). They will drop golden rings and the Tarrland Hero Armor set (Both games share the same universe. Hero is a Unit from No King No Kingdom I ːKingSmileː)

Story progression and dialogues are 90% complete
Added the ability to talk to the skeleton from the dark library and even... I won't say more to avoid spoilers.

Damaging gloves!
Inserting a Endrian Stone ːTinyRubyː into the gloves gives a damage effect.

Now when you drink a potion, a new potion of the same type is taken from the inventory and equipped automatically.
Added display of secondary equipment

Replaced equipment icons with more understandable ones

Improved tutorial
Books have been replaced with pop-ups.
Hidden 2 strong items in 2 starting locations
The amount of experience gained is now shown
Artifact drop chance increased
Rebalanced trio chest room
To level up you need more EXP now
Homunculus can be meet in dungeon.
Fixed Item stats popup for gamepads
Fixed bug Curse incorrectly affected trap strength
Enemies can now switch to other players
Fixed Item Pop-up in Split Screen mode
Fixed Book display in Split Screen mode
I originally wanted to release a Beta but decided to spend more time on stuff like Potion drinking mechanics, tutorial and other improvements. This is Pre Beta so the next major update will be a Beta where I will add the Final boss battle, NewGame+ and a few more things.
Thanks to everyone who supported the gameːKingThumbsUpː. During the next week, there will be an Event Chest in the cemetery with a new artifact.

Hello everyone. I've been working on a big update that should bring Trapped Souls into beta. Unfortunately, the development is being dragged on because of health and war-related challenges I faced. There was a lot of stress, and to be honest, I didn't cope well with everything. B
Hello everyone.
I've been working on a big update that should bring Trapped Souls into beta.
Unfortunately, the development is being dragged on because of health and war-related challenges I faced. There was a lot of stress, and to be honest, I didn't cope well with everything.
But I'm not giving up, and I'm still working on the update. I'll try my best to make an interesting update and release it.

Update 7.3 Gozzo loot improved Crafted ring is stronger now Control panel added to player menu Throw loot button radius increased Room battle with simple mobs improved Improved text Improved music Fixed bug if there is no space and crafting is done then loot disappears. Now after
Update 7.3
Gozzo loot improved
Crafted ring is stronger now
Control panel added to player menu
Throw loot button radius increased
Room battle with simple mobs improved
Improved text
Improved music
Fixed bug if there is no space and crafting is done then loot disappears. Now after a successful combination, the result appears in 1 cell
Thanks TouchtheGeometry for the idea

Update v7 Game tempo increase by 10% Ring Craft Silver and gold rings can be crafted. To create a silver ring, combine 4 old rings, and to make a gold ring, combine 4 silver rings. You can use 1 Elixir of Kato to replace 1 ring. Rings that drop from chests are usually more powerf
Update v7
Game tempo increase by 10%
Ring Craft
Silver and gold rings can be crafted. To create a silver ring, combine 4 old rings, and to make a gold ring, combine 4 silver rings. You can use 1 Elixir of Kato to replace 1 ring. Rings that drop from chests are usually more powerful.
Ring prices and power have been rebalanced
Door Pop-up
Now when you try to open the door a Pop-up appears. and requires confirmation that you want to use the key. If you don't have the key then the homunculus gets angry :) also added a better door opening sound.

Fixes and Improvements:
A Potion has been added to 1 dungeon (the one on the right).
Sometimes the price of items like mushrooms or potions was not displayed correctly.
Start items has gem stone slot
Socketed item price fix
Shield blocking stat fix
Candelabra light up when you approach them
Optimized the location Altar of Hope
I'm working on a big update that will be released in the future. However, right now you can try some of the new content by entering the "In development" room



Halloween has come to Trapped Souls The pumpkin mask was added to the graveyard. If you wear it, a mask with a glowing effect will appear on the character. Artifact drop rate increased!! it used to be 1 to 500, now it's 1 to 100.
Halloween has come to Trapped Souls

The pumpkin mask was added to the graveyard. If you wear it, a mask with a glowing effect will appear on the character.

Artifact drop rate increased!! it used to be 1 to 500, now it's 1 to 100.