Version 0.9.1.1
This update introduces an improved Settings page The opening cinematic will now be skipped after updating settings Allow window resize
Developer posts and news about this game.

This update introduces an improved Settings page The opening cinematic will now be skipped after updating settings Allow window resize

This update implements a new updated engine supporting 60 fps and various bug fixes Updated to 60 fps. Core engine overhauled to be smoother Removed camera clamping behavior that caused shaky camera for some users Fixed bug in Task 1 causing the camera to zoom before player is al

FATAL ERROR has been ported to Linux as version 0.3.0! This version is identical in features to 0.9.0.6. We've worked hard to fix any bugs that might occur from operating system differences but please let us know in the Discussion section if you notice anything. FatalEdit (Level

This update tweaks Task 5 difficulty per user recommendations Spark Bot damage decreased Retainer damage and HP decreased Daemon damage decreased Task 5 AI spawns units at a slower rate

This update implements zoom in/out, rendering in 1080p, and the ability to delete your own units Added ability to zoom in and zoom out HUD graphics updated to higher resolution Player can now delete their own units with the “Delete” key Windowed mode now renders in 1080p Decrease

This update implements minor, but important, bug fixes and tweaks Fixed bug in Task 3 that caused Malware to be trapped outside the map Added additional Tutorial text to make controls more clear

This update implements fixes and tweaks to the unit pushing algorithm implemented in 0.9.0.2 Fixed Point Defender attack animation when units push into them Prism Bots and Point Defenders can no longer be pushed when they are deployed Resource units can no longer be pushed when t

This update implements the ability for units to push each other aside in order to improve unit pathfinding (the bane of this indie developer's existence). Additional quality of life changes were also implemented per player feedback Pathfinding now allows units to push each other

This update implements early feedback on Task 2 difficulty and fixes some minor bugs. Easy difficulty was added to Skirmish to provide a better introductory point for newcomers to the RTS genre Added "Easy" difficulty to Skirmish "Tab" key now allows rotation through unit types w