Xark

Coming soon

Spencer Malone

Planned release
Coming soon
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Release 0.1.14

    It's a big one! Saves will be reset. 1) Added a new tutorial area that is outside the dungeon. Further work will be done on this 2) Major performance upgrades 3) Increased Unity version to 5.6.1 4) Levels will not load until all controllers are enabled to fix issues w/ item loadi

  2. Developer post

    Release 0.1.14

    It's a big one! Saves will be reset. 1) Added a new tutorial area that is outside the dungeon. Further work will be done on this 2) Major performance upgrades 3) Increased Unity version to 5.6.1 4) Levels will not load until all controllers are enabled to fix issues w/ item loadi

  3. Developer post

    Release 0.1.13

    1) Added fog 2) Make standard humans more "ghostly". More enemies will probably move in this direction with time 3) Fixed dangerous bug with misconfigured items that was causing corrupted saves 4) Improved aliasing for textures Sorry if progress is slow! Behind the scenes, I'm wo

  4. Developer post

    Release 0.1.13

    1) Added fog 2) Make standard humans more "ghostly". More enemies will probably move in this direction with time 3) Fixed dangerous bug with misconfigured items that was causing corrupted saves 4) Improved aliasing for textures Sorry if progress is slow! Behind the scenes, I'm wo

  5. Developer post

    Xark Release 1.12

    Sorry for the delay! Had some important life events that took priority, so work slowed on Xark. Changes: 1) Map generation bug squashing. No more mishaps with one way walls! 2) You can now interact with world objects while holding items. This means picking up consumables such as

  6. Developer post

    Xark Release 1.12

    Sorry for the delay! Had some important life events that took priority, so work slowed on Xark. Changes: 1) Map generation bug squashing. No more mishaps with one way walls! 2) You can now interact with world objects while holding items. This means picking up consumables such as

  7. Developer post

    Release 0.1.11

    1) Fixed up the shield+weapon collision stuffs. Weapons should no longer work from inside a shield 2) Removing dual wielding. Maybe this will return in some form later, but it's too strong for now. Trying to hold two weapons will cause one to be disabled. 3) Shields no longer cas

  8. Developer post

    Release 0.1.11

    1) Fixed up the shield+weapon collision stuffs. Weapons should no longer work from inside a shield 2) Removing dual wielding. Maybe this will return in some form later, but it's too strong for now. Trying to hold two weapons will cause one to be disabled. 3) Shields no longer cas

  9. Developer post

    Release 0.1.10

    Yey, 10 public releases! This one is all about the bugs. 1) Fixed a regression with the hub world not responding well to trackpads. 2) Fixed the weapon trails to work even after opening/closing menus. 3) Fixed item drops. Consumables should drop properly again, and you should onl

  10. Developer post

    Release 0.1.10

    Yey, 10 public releases! This one is all about the bugs. 1) Fixed a regression with the hub world not responding well to trackpads. 2) Fixed the weapon trails to work even after opening/closing menus. 3) Fixed item drops. Consumables should drop properly again, and you should onl

  11. Developer post

    Release 0.1.8

    1) Added some early particle effects for hitting enemies weak spots 2) Touched up swinging code so that your movement isn't taken into effect 3) Added a swiping trail behind your weapon. This'll let you know when your weapon is actually taking effect.

  12. Developer post

    Release 0.1.8

    1) Added some early particle effects for hitting enemies weak spots 2) Touched up swinging code so that your movement isn't taken into effect 3) Added a swiping trail behind your weapon. This'll let you know when your weapon is actually taking effect.

  13. Developer post

    Release 0.1.8

    1) Fixed dynamic shadows 2) Upgrading Unity versions

  14. Developer post

    Release 0.1.8

    1) Fixed dynamic shadows 2) Upgrading Unity versions

  15. Developer post

    Release 0.1.7

    1) Rebalanced weapon sharpness to be reasonable levels. You should have to really swing to get the sword swing to register. 2) Added item destruction. Cutting in game objects will slice them into pieces, and doing that to container objects will cause them to sometimes drop items.

  16. Developer post

    Release 0.1.7

    1) Rebalanced weapon sharpness to be reasonable levels. You should have to really swing to get the sword swing to register. 2) Added item destruction. Cutting in game objects will slice them into pieces, and doing that to container objects will cause them to sometimes drop items.

  17. Developer post

    Release 0.1.6

    ** Warning! This will cause a save reset!** 1) Removed prior defensive stats. 2) Added Dexterity, which slows down enemy attacks 3) Every level now grants you 10 extra HP 4) Added more helper text in hand held menus.

  18. Developer post

    Release 0.1.6

    ** Warning! This will cause a save reset!** 1) Removed prior defensive stats. 2) Added Dexterity, which slows down enemy attacks 3) Every level now grants you 10 extra HP 4) Added more helper text in hand held menus.

  19. Developer post

    Release 0.1.5

    1) Potions! There's six of them. Here's how it works: Each potion type is given a random color at the start of each game. Each potion type's name and description is hidden from you until you drink one Not all potions are good, none are going to kill you instantly. Some example po

  20. Developer post

    Release 0.1.5

    1) Potions! There's six of them. Here's how it works: Each potion type is given a random color at the start of each game. Each potion type's name and description is hidden from you until you drink one Not all potions are good, none are going to kill you instantly. Some example po