One More Night

Big Red Planet

Released
Nov 18, 2016
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    2.2.6 and 2.2.8 Patch Notes

    2.2.6.0644 Patch Notes Additions Updated effects for ground and character selection highlight. Shotguns now show how many bullets are fired in shop. Balancing Changes New Area prices now change based on difficulty. Tons of price changes to almost all items. Decreased gold drop ch

  2. Developer post

    patch 2.2.40381

    Fixes Animations no longer stutter. Networking performance fixes. Increased quality of certain textures at low graphic settings. Fixed issue with James being unable to stand up in main menu.

  3. Developer post

    Version 2.1.60384

    Version 2.1.60384 Additions Small refresh of multiplayer lobby. Big performance upgrades and decrease in game size. New post processing effects. New terrain textures and shaders. New loading tips and screens. New day / night cycle. Major upgrade to main menu visuals. Balancing Ch

  4. Developer post

    Version 2.1.40239

    Version 2.1.40239 Additions Characters now have a death animation. Upgraded the Post Processing effects. Fixes Performance and stability upgrades. Fixed an issue causing healthbar to not disable when 0 health is reached. Fixed an issue when switching from multiplayer to singlepla

  5. Developer post

    Version 2.1.20133

    Version 2.1.20133 Balancing Changes Adjusted some sound settings. Only shop menu stops movement now. Fixes Fixed issue with not being able to pick up ammo box. Fixed issue with health bars not facing correct way. Fixed issues with achievements. Fixed issue with texture being too

  6. Developer post

    Version 2.1

    Version 2.1 Quick fixes and some tweaks. Balancing Changes Improve turret turning Made turrets more ai friendly and attack alot smoother. Fixes Fixed typo error in options text. Fixed issue with character icons off screen in character selection. Fixed issue with guns not able to

  7. Developer post

    Version 2.0.80516

    Version 2.0.80516 Additions New character portraits. Balancing Changes Increased range of skeletons and ghouls for melee attack. Made rockets go four times faster. Max enemies that can be damaged by grenade increased from 8 to 12. Made rocket and grenade explosions faster. Fixes

  8. Developer post

    Version 2.0.60404 and Version 2.0.40260

    Version 2.0.60404 The newest set of balances and fixes are here in the 2.0.60404 update. We're now focusing on difficulty and balancing the game to make it feel more natural and exciting. Additions New Intro. Day counter above player's name. Balancing Changes Health Regeneration

  9. Developer post

    V2.0.20123 update

    Additions Redesigned tower and defense upgrade UIs. New Character Yakuza replaced Jeff. Total amount of skill points are now show at the top of the skills tab. Skill point costs are now shown before purchasing a new skill. Rocket and Crossbow towers now have better visuals. Fixes

  10. Developer post

    Bug Fixes for 2-2-20

    Another week another update! Player animations look much smoother now, but they still are a little quirky, we’re keeping busy though and working as fast as we can to fix all the issues we possibly can. We’re starting to get to the end of the bugs and transitioning over to polishi

  11. Developer post

    Critical Audio Issue Fix

    We became aware of a major audio issue affecting the built version of the game. We now have fixed that issue which was caused by certain audio objects deactivating before they played the sound. We also fixed another issue causing footstep sounds to not play. Thank you for your co

  12. Developer post

    One More Night Development Update

    We’ve all been hard at work the last few months since the last post on here trying to shape up One More Night to be ready for the full release. We’re going to start doing posts every one or two weeks in order to keep you guys in the community updated. We post in our community dis

  13. Developer post

    One More Night development

    Just posting this to clear the air since there has not been an official update on the Steam page for quite some time. This announcement is for anyone who is not in our Discord server and may be out of the loop on the progress of One More Night in the past year. The current live v

  14. Developer post

    One More Night V2 update

    I just wanted to take this time to let you know that we are still working on a total rework of OMN and to thank you all for the amazing support, patience, and feedback we have gotten thus far. We truly value all community feedback and listen to every voice and will always continu

  15. Developer post

    One More Night V2 update

    I just wanted to take this time to let you know that we are still working on a total rework of OMN and to thank you all for the amazing support, patience, and feedback we have gotten thus far. We truly value all community feedback and listen to every voice and will always continu

  16. Developer post

    Reworking the game to allow for tons of new features

    :OMNcigar:One More Version 2 :OMNcigar: Greetings survivors, After releasing One More Night we have had tons of amazing suggestions that we never thought about adding to the game out of the gates. Our current Steam version does not support a lot of these such as boss fights, flyi

  17. Developer post

    Reworking the game to allow for tons of new features

    ːOMNcigarːOne More Version 2 ːOMNcigarː Greetings survivors, After releasing One More Night we have had tons of amazing suggestions that we never thought about adding to the game out of the gates. Our current Steam version does not support a lot of these such as boss fights, flyi

  18. Developer post

    Burn, Baby! Burn!

    Flame weapons -Added the flamethrower weapon! It burns everything in a cone dealing massive AOE damage! -Added 3 levels of the flame tower! What's better then a flamethrower? An automated rotating flamethrower with a 360 degree arc of fire destruction! Changes to skills -Instakil

  19. Developer post

    Burn, Baby! Burn!

    Flame weapons -Added the flamethrower weapon! It burns everything in a cone dealing massive AOE damage! -Added 3 levels of the flame tower! What's better then a flamethrower? An automated rotating flamethrower with a 360 degree arc of fire destruction! Changes to skills -Instakil

  20. Developer post

    New game play trailer!

    Check out our new trailer featuring gameplay from the recent visual update. Special thank you to all the Discord members who helped to record footage! :IzzyWink: Check out the trailer here If you want to join in the Discord fun for live updates to the game, invited to special eve