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2.2.6 and 2.2.8 Patch Notes

2.2.6.0644 Patch Notes

Additions

  • Updated effects for ground and character selection highlight.
  • Shotguns now show how many bullets are fired in shop.

Balancing Changes

  • New Area prices now change based on difficulty.
  • Tons of price changes to almost all items.
  • Decreased gold drop chance.
  • Increased amount of guys that spawn in.
  • Changed when most enemies start to be a little later.
  • Bullet prices have been decreased.
  • Increased sizes of all enemies hitboxes to help with aiming.
  • Increased most bullet speeds by about 150%.
  • Increased fog damage a lot, watch your step.
  • Increased to tower ranges besides Rocket and Crossbow towers.
  • Decreased Rocket and Crossbow tower ranges.
  • Increased Rocket and Crossbow tower attack rate.
  • Fog countdown timer changes based on difficulty.
  • Can't see shop items until you purchase shop tab now.
  • Exploder skeletons now deal damage to player and other close by enemies.
  • Decreased Exploder skeleton movement and they can no longer lunge.
  • Ghouls now spawn a little bit less.
  • Health regen is now a value instead of a percent.
  • The amount of time enemies take to spawn at night now changes based on difficulty.
  • Each night is much shorter.
  • Range and damage now increase for towers when you upgrade in addition to HP.
  • Maximum amount of enemies now depends on difficulty.

Fixes

  • Animations fixes to make them smoother.
  • Code and Performance optimizations.
  • Fixed issue related to pausing and restarting the game.
  • Fixed issue that let enemies spawn where they shouldn't.
  • Fixed issue with ghoul not attacking when it should.
  • Lighting adjustments and fixes.
  • Fixed an issue causing more damage to be done to enemies when it shouldn't have been.
  • Fixed issue with bullets not doing damage they showed in shop.
  • Fixing issue causing bullets to sometimes miss when enemies were too close.
  • Fixed a couple issues that were preventing enemies stats from increasing.
  • Fixed issue causing fog countdown to not pause.
  • Fixed an issue that let players open the shop while pause menu was open.
  • Fixed DPS field showing incorrect information in shop.
  • UI optimizations and fixes.
  • Fixed issue that let players have more than one of a certain buff active (ex. 3 Insta kill buffs)
  • Shotguns now show how much total damage was done to enemy instead of just one pellet.
  • Fixed issue causing enemies to sometimes lay on the ground, they now have extra caffeine.
  • Fixed an issue causing fog to start too early in a game after you died in a previous game.
  • Night End Screen now shows gold earned during that night and not current gold.
  • Fixed an issue causing Towers to seem to lag.
  • Networking performance fixes.
  • Fixed powerups sometimes not showing they were active.
  • Fixed an issue causing certain powerups to not drop at all (Speed and Repair) and other drops to not drop as much.
  • Fixed an issue with animation that made movement increases do nothing.
  • Fixed an issue causing enemies to still attack towers after they died.

2.2.80886 Patch Notes

Additions

  • New particle effects for flamethrower, flamethrower tower and acid tower.
  • New explosions for grenades and rockets.
  • New tesla tower that stuns enemies for a small amount of time.

Balancing Changes

  • Many adjustments to weapons and tower prices and damages.
  • Reduced enemy speeds all around by 5-15%
  • Reduced damage of fog by 50%.
  • Skeleton king boss is now on round 20 instead of round 10.
  • Adjusted drop rates for certain bonus pickups.

Fixes

  • Fixed issue with main menu character's glow outlines not looking correct.
  • Some bullet tracer adjustments.
  • Fixed issue with enemies continuing to move after they died.
  • Fixed multiple issues with towers preventing correct operation.
  • Fixed some store info that was incorrect.
  • Fixed issue causing health bars to display at incorrect times.
  • Fixed issue causing bullets to not update for new gun until after you fired a bullet.
  • Fixed issue that let you pick up health drop when you had full health.
  • Fixed multiple issues with tower UI.
  • Fixed issue that made it so players couldn't place towers in a certain situation.
  • Fixed Multiplayer issue with enemies not exploding properly.
  • Performance fixes.