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2.2.6 and 2.2.8 Patch Notes
2.2.6.0644 Patch Notes
Additions
- Updated effects for ground and character selection highlight.
- Shotguns now show how many bullets are fired in shop.
Balancing Changes
- New Area prices now change based on difficulty.
- Tons of price changes to almost all items.
- Decreased gold drop chance.
- Increased amount of guys that spawn in.
- Changed when most enemies start to be a little later.
- Bullet prices have been decreased.
- Increased sizes of all enemies hitboxes to help with aiming.
- Increased most bullet speeds by about 150%.
- Increased fog damage a lot, watch your step.
- Increased to tower ranges besides Rocket and Crossbow towers.
- Decreased Rocket and Crossbow tower ranges.
- Increased Rocket and Crossbow tower attack rate.
- Fog countdown timer changes based on difficulty.
- Can't see shop items until you purchase shop tab now.
- Exploder skeletons now deal damage to player and other close by enemies.
- Decreased Exploder skeleton movement and they can no longer lunge.
- Ghouls now spawn a little bit less.
- Health regen is now a value instead of a percent.
- The amount of time enemies take to spawn at night now changes based on difficulty.
- Each night is much shorter.
- Range and damage now increase for towers when you upgrade in addition to HP.
- Maximum amount of enemies now depends on difficulty.
Fixes
- Animations fixes to make them smoother.
- Code and Performance optimizations.
- Fixed issue related to pausing and restarting the game.
- Fixed issue that let enemies spawn where they shouldn't.
- Fixed issue with ghoul not attacking when it should.
- Lighting adjustments and fixes.
- Fixed an issue causing more damage to be done to enemies when it shouldn't have been.
- Fixed issue with bullets not doing damage they showed in shop.
- Fixing issue causing bullets to sometimes miss when enemies were too close.
- Fixed a couple issues that were preventing enemies stats from increasing.
- Fixed issue causing fog countdown to not pause.
- Fixed an issue that let players open the shop while pause menu was open.
- Fixed DPS field showing incorrect information in shop.
- UI optimizations and fixes.
- Fixed issue that let players have more than one of a certain buff active (ex. 3 Insta kill buffs)
- Shotguns now show how much total damage was done to enemy instead of just one pellet.
- Fixed issue causing enemies to sometimes lay on the ground, they now have extra caffeine.
- Fixed an issue causing fog to start too early in a game after you died in a previous game.
- Night End Screen now shows gold earned during that night and not current gold.
- Fixed an issue causing Towers to seem to lag.
- Networking performance fixes.
- Fixed powerups sometimes not showing they were active.
- Fixed an issue causing certain powerups to not drop at all (Speed and Repair) and other drops to not drop as much.
- Fixed an issue with animation that made movement increases do nothing.
- Fixed an issue causing enemies to still attack towers after they died.
2.2.80886 Patch Notes
Additions
- New particle effects for flamethrower, flamethrower tower and acid tower.
- New explosions for grenades and rockets.
- New tesla tower that stuns enemies for a small amount of time.
Balancing Changes
- Many adjustments to weapons and tower prices and damages.
- Reduced enemy speeds all around by 5-15%
- Reduced damage of fog by 50%.
- Skeleton king boss is now on round 20 instead of round 10.
- Adjusted drop rates for certain bonus pickups.
Fixes
- Fixed issue with main menu character's glow outlines not looking correct.
- Some bullet tracer adjustments.
- Fixed issue with enemies continuing to move after they died.
- Fixed multiple issues with towers preventing correct operation.
- Fixed some store info that was incorrect.
- Fixed issue causing health bars to display at incorrect times.
- Fixed issue causing bullets to not update for new gun until after you fired a bullet.
- Fixed issue that let you pick up health drop when you had full health.
- Fixed multiple issues with tower UI.
- Fixed issue that made it so players couldn't place towers in a certain situation.
- Fixed Multiplayer issue with enemies not exploding properly.
- Performance fixes.