Landmine Larry

H3 Game Studio

Released
Dec 17, 2016
Platforms
Windows
Last updated
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Updates & announcements

13 posts
  1. Developer post

    Level Setting Landmine Larry

    Folks, I've been working diligently at getting Larry up and running again. I'm currently half way though all levels, and gaining momentum along the way. Levels have been adjusted for difficulty as they are being checked, and assets cleaned up. There was a bit of delay on getting

  2. Developer post

    Larrys Updates, Whats Changed, Whats Next!?

    Well Folks, Its been a journey to recover Landmine Larry. Along the way, I've taken the time to make some changes for the better -- And I'll Post Some Video to showcase some of it. For the most part; Everything is re-coded and ready to go from a game core perspective... I'm in th

  3. Developer post

    The Larry Files -- Re-Building Steamworks Integration

    Well, its be a long time coming; And I'm almost there. TL:DR; Larry has been been almost completely restored, and will have some new touches added. (This kinda just made sense along the way). Currently, I've been working hard at taking all the assets from the original build of La

  4. Developer post

    Patch is Live & Happy New Year!

    Landmine Larry's latest patch is live! Pushed Changes: Landmines are now visible, 100% of the time all the time. Purple Blobs had an issue where they would absorb a carrot. This was an old game mechanic which was still lingering...it has been corrected. Carrot detonation time has

  5. Developer post

    Patch is Live & Happy New Year!

    Landmine Larry's latest patch is live! Pushed Changes: Landmines are now visible, 100% of the time all the time. Purple Blobs had an issue where they would absorb a carrot. This was an old game mechanic which was still lingering...it has been corrected. Carrot detonation time has

  6. Developer post

    Upcoming New Year's Patch Dec-31

    It's not quite 2017 yet (..well here anyways), but Happy New Year's to all! Some upcoming patch notes for Landmine Larry, which will be dropping on to the live branch shortly. This is an exciting one for many of you: Changes: Landmines are now visible, 100% of the time all the ti

  7. Developer post

    Upcoming New Year's Patch Dec-31

    It's not quite 2017 yet (..well here anyways), but Happy New Year's to all! Some upcoming patch notes for Landmine Larry, which will be dropping on to the live branch shortly. This is an exciting one for many of you: Changes: Landmines are now visible, 100% of the time all the ti

  8. Developer post

    Dec 22 Hotfix

    There was a small issue which affected some users with level 3 completion jumping to level 6, this has been resolved.

  9. Developer post

    Dec 22 Hotfix

    There was a small issue which affected some users with level 3 completion jumping to level 6, this has been resolved.

  10. Developer post

    Landmine Larry Update Is Live! (Dec-21-2016)

    Landmine Larry Dec-21 update is live! Updated: Larry will now walk by default. Hold "Left Shift" to run. While in game, you can now change mouse sensitivity in the "Options" menu. In-Game "Tip" signs are now more prominent with a floating star above, and "Landmine Larry" logo on

  11. Developer post

    Landmine Larry Update Is Live! (Dec-21-2016)

    Landmine Larry Dec-21 update is live! Updated: Larry will now walk by default. Hold "Left Shift" to run. While in game, you can now change mouse sensitivity in the "Options" menu. In-Game "Tip" signs are now more prominent with a floating star above, and "Landmine Larry" logo on

  12. Developer post

    Upcoming Pre-Holiday Update

    There will be a new update pushed Dec-21 for Landmine Larry. This update will add: The ability for Larry to walk/run which will give users more control. Options menu now has slider bars to toggle mouse X/Y sensitivity. Fixed certain monsters that were not spawning an explosion ef

  13. Developer post

    Upcoming Pre-Holiday Update

    There will be a new update pushed Dec-21 for Landmine Larry. This update will add: The ability for Larry to walk/run which will give users more control. Options menu now has slider bars to toggle mouse X/Y sensitivity. Fixed certain monsters that were not spawning an explosion ef