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Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 1,193 | |
| 733 | |
| 814 | |
| 1,416 | |
| 2,930 | |
| 5,126 | |
| 5,245 | |
| 4,245 | |
| 3,725 | |
| 3,461 | |
| 2,238 | |
| 1,164 | |
| 745 | |
| 1,189 | |
| 2,489 | |
| 6,014 | |
| 8,136 | |
| 6,344 | |
| 4,298 | |
| 4,279 | |
| 2,620 | |
| 1,119 | |
| 925 | |
| 1,516 | |
| 3,863 | |
| 8,208 | |
| 9,232 | |
| 6,287 | |
| 5,332 | |
| 4,392 | |
| 3,335 | |
| 2,687 | |
| 1,506 | |
| 794 | |
| 970 | |
| 5,431 | |
| 5,428 | |
| 5,176 | |
| 4,552 | |
| 2,893 | |
| 1,362 | |
| 851 | |
| 1,359 | |
| 2,879 | |
| 5,414 | |
| 5,365 | |
| 4,331 | |
| 3,626 | |
| 3,255 | |
| 2,738 |
Hello, this is the developer of ForgeTax. This update reduces stuttering when swords pile up and improves how sword collisions and duplication are handled. Performance Reduced rendering and physics overhead when there are many swords in the room. Reduced unnecessary repeated calc