Loading game…
Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 5,527 | |
| 5,332 | |
| 4,898 | |
| 4,538 | |
| 4,147 | |
| 4,012 | |
| 3,702 | |
| 3,414 | |
| 3,457 | |
| 3,760 | |
| 2,869 | |
| 2,389 | |
| 1,827 | |
| 1,304 | |
| 959 | |
| 754 | |
| 727 | |
| 933 | |
| 1,112 | |
| 1,381 | |
| 1,815 | |
| 2,524 | |
| 3,799 | |
| 5,783 | |
| 8,323 | |
| 8,220 | |
| 7,318 | |
| 6,481 | |
| 6,118 | |
| 5,837 | |
| 4,409 | |
| 4,249 | |
| 4,423 | |
| 4,355 | |
| 3,183 | |
| 2,593 | |
| 1,782 | |
| 1,283 | |
| 866 | |
| 798 | |
| 878 | |
| 1,095 | |
| 1,370 | |
| 1,773 | |
| 2,434 | |
| 3,586 | |
| 5,489 | |
| 8,067 | |
| 9,232 | |
| 6,892 |
Hello, this is the developer of ForgeTax. This update fixes a few issues with stacking and putting down swords, and improves the layout of the ghost shop. Sword placement and pickup Fixed an issue where stacking several large swords could push them above the ceiling, making them