Patch 3.3
-Patched the multiplier system so that panels reset at 30 seconds.
Developer posts and news about this game.

-Patched the multiplier system so that panels reset at 30 seconds.

-Changed speed of morph shape due to playtesting input -Lowered sfx levels -Added credits screen

-Updated the shape changes for Stage 1 phases to make it more fun.

-Music added

Created new stages and updated the ball and square powers.

It's good now.

The controller support had broken the mouse functionality, but I fixed it. 0_0

Fixed the controller support.

Added in controller support

Created a multiplier system for the 5 phase stage. You can now hit side panels and gain a multiplier by getting certain panel combinations.

I am excited to announce the addition of a final boss at the end of the phases, as well as a victory screen and bug fixes. It combines a lot of the elements from the phases into one large final test of alacrity. The next major addition will have to do with adding a multiplier sys

Updated the GUI to make it prettier and to have it communicate information about the ball power charge state. Also added a logo at the top right and made the phase banner a bit more interesting. Thank you to everyone who bought my game!! :) And to anyone else reading this. XD

Fixed the tutorial text so that the main controls are in there. I derped and forgot the most important part, haha.

I added a tutorial menu and made the morph shape larger.

This is a milestone for me in my lifelong pursuit of game creation. I was reflecting the other day on how far back my love for making games goes. I used to make adventure game levels out of Legos with my friend Nicky, putting studs on top of minifigs to represent health and we la

I am excited to announce the release of my first official indie Steam game. I have been in love with the process of game creation and coding for a long time now, but so far only have a slew of unfinished, half-baked video games in my wake. So I decided to go for it, pay the $100,