Worldy Cup

Tommosaur

Released
Aug 10, 2016
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Early Access Build 10 is live!

    Main changes in this update: -One can choose to play as captain or team in retro arcade mode (So whether one only switches manually between players with for example L Trigger on joypad and gives team commands to team mates or it always switches one to the player closest to the ba

  2. Developer post

    Early Access Build 10 is live!

    Main changes in this update: -One can choose to play as captain or team in retro arcade mode (So whether one only switches manually between players with for example L Trigger on joypad and gives team commands to team mates or it always switches one to the player closest to the ba

  3. Developer post

    Early Access Build 9 is live!

    Main changes and additions in this build: *general: -added graphics settings menu (accessed via settings menu, shows different setting options in VR and non vr mode, allows trading nicer look for performance/fps) -default graphics settings are a bit higher than before -better UI

  4. Developer post

    Early Access Build 9 is live!

    Main changes and additions in this build: *general: -added graphics settings menu (accessed via settings menu, shows different setting options in VR and non vr mode, allows trading nicer look for performance/fps) -default graphics settings are a bit higher than before -better UI

  5. Developer post

    Quick start manual

    I saw a youtube video on Worldy Cup, which, besides being fun, was also very helpful for me to see a few things i have to explain better and make more intuitive in upcoming builds. For the meantime, some quick tips for when getting started with the game: *Wifi Multiplayer and Win

  6. Developer post

    Quick start manual

    I saw a youtube video on Worldy Cup, which, besides being fun, was also very helpful for me to see a few things i have to explain better and make more intuitive in upcoming builds. For the meantime, some quick tips for when getting started with the game: *Wifi Multiplayer and Win

  7. Developer post

    Early Access Build 8 is live!

    Got a bunch of improvements going which i think make a noticeable difference compared to the previous build, so i wanted to get these out quickly before i work on the next set of changes and additions =) These are the main changes in the build: *experimental realistic mode A: -im

  8. Developer post

    Early Access Build 8 is live!

    Got a bunch of improvements going which i think make a noticeable difference compared to the previous build, so i wanted to get these out quickly before i work on the next set of changes and additions =) These are the main changes in the build: *experimental realistic mode A: -im

  9. Developer post

    Early Access Build 7 is live! Experimental realistic modes test build

    So i wanted to see what it would be like to play in a larger life size stadium with more realistic looking players in VR. Well, i gave it a try and this update, among other things, adds two experimental more realistic modes. One can simply choose between retro voxel arcade mode a

  10. Developer post

    Early Access Build 7 is live! Experimental realistic modes test build

    So i wanted to see what it would be like to play in a larger life size stadium with more realistic looking players in VR. Well, i gave it a try and this update, among other things, adds two experimental more realistic modes. One can simply choose between retro voxel arcade mode a

  11. Developer post

    Early Access Build 6 is live!

    Main changes in this update: -the AI npc team mates will preferably pass to human players in their team on corner kick, throw in and goalie kick out now -improved high ball receive some -npcs have a higher chance to miss the less time they have to aim before shooting -npcs have t

  12. Developer post

    Early Access Build 6 is live!

    Main changes in this update: -the AI npc team mates will preferably pass to human players in their team on corner kick, throw in and goalie kick out now -improved high ball receive some -npcs have a higher chance to miss the less time they have to aim before shooting -npcs have t

  13. Developer post

    Early Access Build 5 is live!

    What's new in Build 5: *Added support for new Multiplayer Mode option where one player is playing in VR and the others on regular screen on the same computer. -->Azazel0821 asked for this, and i think it's a great idea so i worked on supporting it =) So this change now allows

  14. Developer post

    Early Access Build 5 is live!

    What's new in Build 5: *Added support for new Multiplayer Mode option where one player is playing in VR and the others on regular screen on the same computer. -->Azazel0821 asked for this, and i think it's a great idea so i worked on supporting it =) So this change now allows

  15. Developer post

    NEW Beta! Build 5 Beta 1 is now available in Beta branch!

    Read on if you want to try upcoming updates earlier before they are pushed live for all. Testing the next update in the beta channel before it goes to the main channel as usual update for all. ___________________________________________________________ What's new in Build 5 Beta

  16. Developer post

    NEW Beta! Build 5 Beta 1 is now available in Beta branch!

    Read on if you want to try upcoming updates earlier before they are pushed live for all. Testing the next update in the beta channel before it goes to the main channel as usual update for all. ___________________________________________________________ What's new in Build 5 Beta

  17. Developer post

    Early Access Build 4 is live!

    These are the main changes in the update: -progressed adaptive AI (this one is an ongoing effort) -improved corner kick/throw in/goalie kick out execution -camera changes: -VR camera: movement change:-on kickoffs and camera settings change the camera switches to the new position

  18. Developer post

    Early Access Build 4 is live!

    These are the main changes in the update: -progressed adaptive AI (this one is an ongoing effort) -improved corner kick/throw in/goalie kick out execution -camera changes: -VR camera: movement change:-on kickoffs and camera settings change the camera switches to the new position

  19. Developer post

    Early Access Build 3 is live!

    These are the main changes in the update: *changed camera settings for VR to get things comfortable for as many people as possible. -In the higher distance camera settings the camera is not angled anymore -In the row where one can choose what the camera follows/tracks, next to my

  20. Developer post

    Early Access Build 3 is live!

    These are the main changes in the update: *changed camera settings for VR to get things comfortable for as many people as possible. -In the higher distance camera settings the camera is not angled anymore -In the row where one can choose what the camera follows/tracks, next to my