Released
Aug 9, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    An Honest Update

    Hey Wizards, I wanted to take a moment to give you an honest update and hopefully clear up any speculation. Greg and I are in very different places in our lives than we were when we started working on Fictorum over a decade ago. Since then, we’ve both had kids, and our day jobs a

  2. Developer post

    Development Update

    Hey Wizards! We hope you're doing well and having a nice year so far. We're excited to share some updates with you all. We have been hard at work making improvements to the game and we're thrilled to share what's coming your way! Firstly, we're introducing some much-anticipated q

  3. Developer post

    v2.2.12 is Now Available!

    Hey wizards! We've been quiet for a bit over the summer, we hope you've had a great one so far. We've been gradually working on a decent sized patch with some good quality of life enhancements and bug fixes. Enhancements You're now able to rotate the Fictorum in the character cus

  4. Developer post

    v2.2.11 is Now Available!

    Hey wizards! There was an issue with it that would cause improper loading of the settings file in v2.2.8. There is a chance that the file was corrupted in the process. As a result, we've added a couple of checks to prevent this from happening and help with recovery if it does. If

  5. Developer post

    v2.2.8 Issues — Reverting to v2.2.7

    Hi Wizards. My sincere apologies, v2.2.8 introduced some serious errors that could cause progress loss. We have reverted to v2.2.7 and are working on some automatic recovery methods for v2.2.9. If you've had issues on the first ever load of the game, it should have no issues on t

  6. Developer post

    v2.2.8 is Now Available!

    Hey Wizards, I hope you are having a great week so far! ːsteamhappyː Here are a few fixes for the latest version of Fictorum: If a spell collision radius is larger than spell radius, the spell radius will be increased to the collision radius Fixed a bug that would occasionally pr

  7. Developer post

    Fictorum v2.2 is out now, featuring eight new runes and rune system upgrades!

    Hey Wizards! We're ready to put our largest content patch in two years into your hands! This patch has eight new runes that can drastically change how your spells work! Additionally, multiple runes of the same type are now allowed in the same runeset. Plus, we've added many quali

  8. Developer post

    v2.2.6 Beta is Now Available!

    Hey Wizards! We've got (what we hope is) our last update to beta before our release of v2.2 on Tuesday! Patch notes The tutorial is now skippable and, once skipped, opens a quick tips screen showing the key features of the game Certain starting titles will receive the Arcane Infl

  9. Developer post

    v2.2.5 beta is Now Available!

    Hey Wizards, We've just updated our beta version to v2.2.5! v2.2 is stable and all of the major features are complete at this point. We are just cleaning up a few minor bugs over the next week before release on March 29th. If you're willing, there's a few things we'd like to ask

  10. Developer post

    v2.2.4 Beta is Now Available!

    Hey Wizards! This is a teeny beta patch fixing a few things that were broken in v2.2.3 and added a few new things in. Patch Notes Interaction pop-ups are no longer blank for keyboards Incendium will work once again Fixed a bug that would clear falling lateral friction and breakin

  11. Developer post

    v2.2.3 Beta is Now Available and v2.2 Release Date!

    Hey wizards! We've got another beta patch ready for you to break. ːsteamhappyː Also, we have exciting news: Fictorum v2.2 will be officially releasing in two weeks on 3/29! We are stoked to finally have this patch in your hands! v2.2.3 Patch Notes Enchanting has been reworked to

  12. Developer post

    v2.2.2 Beta is Now Available!

    Hey Wizards! v2.2 is coming along and our bug lists are getting shorter and shorter! Here's are patch notes for the latest beta version: Familiars and Sentinels will now properly target summoned shamblers Incendium's mana cost has been reduced 20-->13 Added a Purge History but

  13. Developer post

    v2.2.1 Beta is Now Available!

    Hey wizards! We've just updated our beta version to v2.2.1b. Patch Notes: Hotkey icons for spell slots are now fixed for gamepad Magic's Reach rune tooltips are fixed in playthrough statistics Magic's Reach can once again be applied to projectiles Targeting has been improved for

  14. Developer post

    v2.2 beta is out! Play with eight new runes and all new rune balancing!

    Hey Wizards! We're ready to put our largest content patch in two years into your hands. This update includes eight brand new runes, updated rune balancing, and allows multiple runes of the same type to be applied to spells! We hope this will open up new playstyles and creativity

  15. Developer post

    v2.1.16c Released!

    Hey wizards, This is a small patch to fix some issues we created in v2.1.16. Fixed a serious bug with Construct Specialty that prevented Sentinels from attacking Fixed a serious bug that gave standard enemies a massive health boost on New Game+ playthroughs Fixed a bug that made

  16. Developer post

    v2.1.16 is Released! New Tooltips!

    Hey wizards! We have an exciting new update to Fictorum to share with you. This includes overhauled spell and rune tooltips for increased transparency! Major Change: Tooltip Overhaul Previously, our rune and spell tooltips were fairly vague, leaving the final calculations up to s

  17. Developer post

    v2.1.15 is Released!

    This is another quick update to address a recently introduced bug. Patch Notes for v2.1.15 Fixed a bug that would allow new and incomplete passives to spawn on items Fixed a bug that would allow spellcasting and movement before the loading screen had faded That's it for now! Feel

  18. Developer post

    v2.1.14 is Released!

    Hey Wizards! This is a lighter patch, mainly to address an issue with summoned added that was introduced with v2.1.13. Patch Notes for v2.1.14 Fixed a bug that prevented bosses (like Giama and Balmur) from spawning additional enemies Mana Threshold has been removed from the game

  19. Developer post

    v2.1.13 is Released!

    Hey Wizards! With the summer drawing to a close, Chip has returned from his break and is back to development (when his day job and fiancé allow it)! This latest patch includes an overhaul of damage tooltips and an minor improvements to the Grand Inquisitor battle. Patch Notes for

  20. Developer post

    v2.1.12 is Released

    Hey Wizards, Hope you all are having a great weekend! Here's an update to handle some lingering issues from v2.1. Patch Notes for v2.1.12 The game version will now appear on the bug logger Fixed issues with using Witchslap and Spellblade Fixed a movement lock that could occur wit