Star Explorers

Schmidt Workshops

Released
May 8, 2018
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Erase Saved Games - working

    You should now be able to successfully erase old saved games and start a new game with the same name. Sorry for not getting to this sooner, it was totally broken for a while. But it always flew under my radar for some reason...

  2. Developer post

    very small update

    This very small update addresses an issue when players pressed the "take all" button. Previously, it would play a sound for each item being taken, which could produce a very loud sound when many items were taken. Now it will only play the sound once, restoring the volume to norma

  3. Developer post

    Star Explorers Updated to Version 6.0

    I am pleased to announce that Version 6.0 is up and running! It is now the default version of Star Explorers. Note to Version 5.0 Players If you are still playing an exiting game in the default 5.0 version, scroll to the bottom to see how to access that. 6.0 will require starting

  4. Developer post

    Testing Branch Updated

    It Pains Me... I had to roll back the new color palette. I really liked it, and thought it added a cool retro charm to the game, but the limited palette made it very difficult to navigate the game. I have reverted to the original posterizing shader which supports a much larger se

  5. Developer post

    Star Explorers Version 6.0 Ready for Testing!

    Star Explorers version 6.0 is just about ready! Most of the new features are described in my previous post here: View game page In addition to these new features the game has a new look as well, with a limited color palette and retro looking dither effect. I am still working on g

  6. Developer post
  7. Developer post

    Testing Branch Updated to Version 5.5.25c

    Update - 5.5.25c Inventory Slots Bug The new inventory system strikes again! (Again!) This time we (and by me I am referring to play-testers who have suffered the consequences) have encountered a bug where inventory slots could get disabled when picking up certain items. It turns

  8. Developer post

    Testing Branch Updated to Version 5.5.25a

    Update - 5.5.25b Ancient Oxygenator Bug The new inventory system strikes again! This time I realized too late that I had updated the way the ancient oxygenator works, but failed to update all the relevant files to reflect that. Previously, when you had the ancient oxygenator, you

  9. Developer post

    Testing Branch Updated to Version 5.5.25a

    Update - 5.5.25a Radiation Damage Bug I recently updated the whole inventory system, which included a different way of calculating damage based on your space suit's stats. I also updated how environmental things like acid, mercury and ammonia effect your suit and health, to match

  10. Developer post

    Testing Branch Updated to Version 5.5.25

    Update - 5.5.25 Tractor Beam I was able to fix the problem where the tractor beam would show the wrong object name if you clicked on more than one at a time. Also, to hopefully make the process of collecting ore a bit more streamlined, you can now right click on space ore while i

  11. Developer post

    Testing Branch Updated to Version 5.5.24

    Update - 5.5.24 Sonic Cannon The sonic cannon should be working (again). I think I have this issue resolved now. I've been learning a lot about how to code more correctly with all the more recent games I've been making, and it's helping me spot some of the older, obvious mistakes

  12. Developer post

    Testing Branch Updated to Version 5.5.22 (5.5.23)

    Update - 5.5.23 I forgot to include a file in the 5.5.22 upload so it was not running. Somehow it worked on my computer, but I have figured it out and now I have a better way to test my games after major changes like this. Sorry for any inconvenience! Tractor Beam Space mining ju

  13. Developer post

    Testing Branch Updated to Version 5.5.21

    Dropping Items You can now set the amount of the items you are dropping. It's just to be consistent with the other item moving mechanics. Maybe you will find it useful. Menu Sounds The inventory menus and scanning functions now make nifty, computerized sound effects. Alien Battle

  14. Developer post

    Testing Branch Updated to Version 5.5.2

    I have resumed work on the latest version of Star Explorers. Thanks to the success of Cyclopean: The Great Abyss, I have been able to set aside the next two weeks to focus on Star Explorers. I have abandoned the Pre-release version 6.0 that I was working on because it acquired to

  15. Developer post

    Star Explorers Updated to Version 5.4.4d

    Ozone --> Oxygen I was testing out the game to see if achievements were still working. So I only had two unfinished, so I tried the "Die by suffocation and acid simultaneously" achievement. I noticed that the planet with liquid sulphuric acid had an ozone atmosphere, so I save

  16. Developer post

    Star Explorers Updated to Version 5.4.4c

    Weapon Swapping Bug I added a small variable that allows players to disable/enable the mouse scroll wheel. A player was experiencing trouble when playing with a trackpad, and my hope is that this will allow the game to be played without causing said trouble. If you are not having

  17. Developer post

    Testing Branch Updated to Version 6.0 Alpha 0.2.0

    I think I used this version number already ... oh well. The game has not really been changed much. However, when you click on the mothership, the words "Target Sector" have been changed to "Mothership Sector" because that is the sector being shown. Also, in the last build I was t

  18. Developer post

    Testing Branch Updated to Version 6.0 Alpha 0.2.0

    Somehow I had linked the fruit creation script to both trees and plants, where it was only optimized to work with trees. The result was way too many fruits spawning on a planet and frame-rate going down to 4 fps. Tests have confirmed that a more reasonable number of fruits should

  19. Developer post

    Testing Branch Updated to 0.1.9

    Your inventory panel will now show all the accessories you have acquired in the game. These are not new items, but things that already existed in the game. The Star Chart Upgrade, the Backpack and Storage Expansions, and several other items, when used, would take an effect on you

  20. Developer post

    Testing Branch Updated to 0.1.8

    Fruits are now edible. You can pick them up, and they will appear in your inventory. You can also sell them (though I have not actually tested this yet). Eating them may have an effect, and it may not. The effect may be good, or it may be bad. Fruit is a gamble... The color and s