Redswood VR

Patrick Beavers · B__Vers

Released
Aug 18, 2016
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Graphics Update, Performance Improvements, Nav Mesh fixes.

    Hello all you people. Apologies for the long silence, had some things take priority over everything else. Today's update is a small or big one, depending on what you place importance on in gaming: -After quite a few comments and reviews stating dissatisfaction with the resolution

  2. Developer post

    Graphics Update, Performance Improvements, Nav Mesh fixes.

    Hello all you people. Apologies for the long silence, had some things take priority over everything else. Today's update is a small or big one, depending on what you place importance on in gaming: -After quite a few comments and reviews stating dissatisfaction with the resolution

  3. Developer post

    Devlog 3 Patch Notes: Wolf Fighting and Level Direction

    Today's update is a smaller one, and going forward you can expect smaller updates with similar fanfare as well. I'll explain why after the patch notes: -Updates and changes to the level design, small things to help guide the player in the "right" direction. I say that in quotes b

  4. Developer post

    Devlog 3 Patch Notes: Wolf Fighting and Level Direction

    Today's update is a smaller one, and going forward you can expect smaller updates with similar fanfare as well. I'll explain why after the patch notes: -Updates and changes to the level design, small things to help guide the player in the "right" direction. I say that in quotes b

  5. Developer post

    Redswood VR Devlog Week 2: New Wolf level, new and improved enemies, and pesky bugs.

    Happy Wednesday everyone! Today's update comes with a few more improvements to gameplay, performance, and a few a brand new mechanics. -Bunnies! Evil bunnies! -Plant enemies now move around, presenting increased challenge. -Bug fixes regarding climbing, it should be a smoother pr

  6. Developer post

    Redswood VR Devlog Week 2: New Wolf level, new and improved enemies, and pesky bugs.

    Happy Wednesday everyone! Today's update comes with a few more improvements to gameplay, performance, and a few a brand new mechanics. -Bunnies! Evil bunnies! -Plant enemies now move around, presenting increased challenge. -Bug fixes regarding climbing, it should be a smoother pr

  7. Developer post

    Redswood 1.06 Week 1 Devlog - Colliders, controls, and coffee.

    Big update today! Of both the new and cumulative variety. After opening up the game to Early Access last Thursday, I received a great deal of fantastic feedback. I took a lot of suggestions to heart, took a step back from my own playstyle to see how others were trying to play the

  8. Developer post

    Redswood 1.06 Week 1 Devlog - Colliders, controls, and coffee.

    Big update today! Of both the new and cumulative variety. After opening up the game to Early Access last Thursday, I received a great deal of fantastic feedback. I took a lot of suggestions to heart, took a step back from my own playstyle to see how others were trying to play the

  9. Developer post

    Update: Update Tomorrow

    I haven't disappeared, I'm just dotting my T's and crossing my I's as I prepare a big update for tomorrow morning. Be on the lookout! Patrick

  10. Developer post

    Update: Update Tomorrow

    I haven't disappeared, I'm just dotting my T's and crossing my I's as I prepare a big update for tomorrow morning. Be on the lookout! Patrick

  11. Developer post

    Save Points!

    At more request, I've implemented a new function to the glowing mushroom checkpoints: saving! Now, in addition to being able to reset to them when using the "Checkpoint" button on your in-game menu, they serve as save points! Exiting the level or the game and coming back allows y

  12. Developer post

    Save Points!

    At more request, I've implemented a new function to the glowing mushroom checkpoints: saving! Now, in addition to being able to reset to them when using the "Checkpoint" button on your in-game menu, they serve as save points! Exiting the level or the game and coming back allows y

  13. Developer post

    v1.025 Control cleanup

    After some feedback from multiple sources, I've begun steps to clean up the controls and make things a little more intuitive and a little less clunky. Today's changes: -Axes now work differently, as the Huntsman. Instead of using the menu button to "summon" one in each hand, you

  14. Developer post

    v1.025 Control cleanup

    After some feedback from multiple sources, I've begun steps to clean up the controls and make things a little more intuitive and a little less clunky. Today's changes: -Axes now work differently, as the Huntsman. Instead of using the menu button to "summon" one in each hand, you

  15. Developer post

    v1.02: When Plants Attack!

    Today's update is a followup to yesterday's quick patch, just cleaning up colliders and walking issues. Please let me know if anyone is still running into problems, I know it's still possible to walk through the world but it should be severely reduced at this point. Also, plants

  16. Developer post

    v1.02: When Plants Attack!

    Today's update is a followup to yesterday's quick patch, just cleaning up colliders and walking issues. Please let me know if anyone is still running into problems, I know it's still possible to walk through the world but it should be severely reduced at this point. Also, plants

  17. Developer post

    Release Day Patch Notes 1.01

    -Added in additional walking boundaries and scripted restrictions to prevent the player from walking through walls and outside the environment, greatly reduced incidence. -Changed UI font and added in cursor pointer for clarity. -Fixed issues with the Daytime Huntsman level. -Min

  18. Developer post

    Release Day Patch Notes 1.01

    -Added in additional walking boundaries and scripted restrictions to prevent the player from walking through walls and outside the environment, greatly reduced incidence. -Changed UI font and added in cursor pointer for clarity. -Fixed issues with the Daytime Huntsman level. -Min

  19. Developer post

    REDSWOOD VR RELEASE NOTES v1.0 EARLY ACCESS:

    Hello, I'm Patrick, and thanks for playing Redswood VR! I want to take this opportunity to say hello (did that), and spell out not only the current state of the game, but also where I intend to take it as well as where those intentions come from in the first place. Redswood VR is

  20. Developer post

    REDSWOOD VR RELEASE NOTES v1.0 EARLY ACCESS:

    Hello, I'm Patrick, and thanks for playing Redswood VR! I want to take this opportunity to say hello (did that), and spell out not only the current state of the game, but also where I intend to take it as well as where those intentions come from in the first place. Redswood VR is