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Redswood VR Devlog Week 2: New Wolf level, new and improved enemies, and pesky bugs.

http://imgur.com/Syek2dk

Happy Wednesday everyone! Today's update comes with a few more improvements to gameplay, performance, and a few a brand new mechanics.

-Bunnies! Evil bunnies!

-Plant enemies now move around, presenting increased challenge.

-Bug fixes regarding climbing, it should be a smoother process.

-Bug fix regarding the door to Granny's house not properly opening when collecting the necessary apples.

-Added in a walking slider on the in-game menu. This adjusts the walking speed for the arm-swinging movement, with the default set at medium speed. Turning it all the way down turns it off, for those that wish to avoid it altogether.

-Tweaked the Redswood map to allow for more natural swinging and grappling rhythm.

-Fixed bug that caused the player to jump when throwing an axe.

-Added a bit of flair to the axe model.

-Fixed sound issues related to enemies and enemy attacking.

Oh, and, I added a level where you get to play as the Wolf, unlocked when you unlock the other bonus level. Unleash your inner beast.