Released
Jul 29, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Game Shutting Down

    No surprise here but I have been unable to continue working on this game for a while now for various reasons. This is just the official announcement that this game is closing down. I think some of you who have tried playing this recently weren't even able to log in or were experi

  2. Developer post

    Patch Notes v0.15 Battle UI Overhaul

    This patch overhauls the battle UI This new UI is more compact and cleaner than what we had going on before. video of UI in action Major Bug Fixes A lot of code was redone for how abilities are used and queued up. This was tedius but the result is that some major bugs have been s

  3. Developer post

    Patch Notes v0.15 Battle UI Overhaul

    This patch overhauls the battle UI This new UI is more compact and cleaner than what we had going on before. video of UI in action Major Bug Fixes A lot of code was redone for how abilities are used and queued up. This was tedius but the result is that some major bugs have been s

  4. Developer post

    WIP New Health/Mana/Stamina and Active + Queued Abilities UI

    imgur More attempts to update the UI to be more simple and clear. This is the Spectator view so no controls are displayed and the Fireball queue UI on top of the dino(Brydon) is part of the old UI that is replaced by the slicker ability bars right on top of the healthbar

  5. Developer post

    WIP New Health/Mana/Stamina and Active + Queued Abilities UI

    imgur More attempts to update the UI to be more simple and clear. This is the Spectator view so no controls are displayed and the Fireball queue UI on top of the dino(Brydon) is part of the old UI that is replaced by the slicker ability bars right on top of the healthbar

  6. Developer post
  7. Developer post
  8. Developer post

    PATCH NOTES V0.14

    —– Patch v0.14 —– Techniques Techniques are in the game. You will now have the option to switch the Recharge Technique for a different one. Techniques work just like regular abilities, except that they do not cost any resources to use and have no EX versions. These are the Techni

  9. Developer post

    PATCH NOTES V0.14

    —– Patch v0.14 —– Techniques Techniques are in the game. You will now have the option to switch the Recharge Technique for a different one. Techniques work just like regular abilities, except that they do not cost any resources to use and have no EX versions. These are the Techni

  10. Developer post

    Dev Preview - Techniques

    Lately I’ve been working on giving players other options rather than forcing monsters to have the base ability Recharge. The idea is that there would be another ability slot that you could customize and only certain abilities would be available for that slot, and that slot only.

  11. Developer post

    Dev Preview - Techniques

    Lately I’ve been working on giving players other options rather than forcing monsters to have the base ability Recharge. The idea is that there would be another ability slot that you could customize and only certain abilities would be available for that slot, and that slot only.

  12. Developer post

    Outline Effects

    Trying out some slight outline effects in the game. I had hard outline effects in the past but felt like it was too much and scrapped it completely. Now i'm trying again but with a much more subtle effect. This should help make the monsters stand out a bit more in battles while i

  13. Developer post

    Outline Effects

    Trying out some slight outline effects in the game. I had hard outline effects in the past but felt like it was too much and scrapped it completely. Now i'm trying again but with a much more subtle effect. This should help make the monsters stand out a bit more in battles while i

  14. Developer post

    Patch Notes v0.13.5

    ----- Patch v0.13.5 ----- Visual - Modified the UI on monsters during battles to be less obtrusive and take up less space. This should especially help when battling with low level monsters where the UI would sometimes cover a good portion of the monsters up Gameplay - Time that i

  15. Developer post

    Patch Notes v0.13.5

    ----- Patch v0.13.5 ----- Visual - Modified the UI on monsters during battles to be less obtrusive and take up less space. This should especially help when battling with low level monsters where the UI would sometimes cover a good portion of the monsters up Gameplay - Time that i

  16. Developer post

    Patch Notes v0.13

    ----- Patch Notes v0.13 ----- Gameplay - Mana now behaves just like Stamina and regenerates over time. The regen rate will depend on your monster's Mana stat. - Recharge is still a good ability but now simply regenerates your mana faster. - Dive now only prevents your monster fro

  17. Developer post

    Patch Notes v0.13

    ----- Patch Notes v0.13 ----- Gameplay - Mana now behaves just like Stamina and regenerates over time. The regen rate will depend on your monster's Mana stat. - Recharge is still a good ability but now simply regenerates your mana faster. - Dive now only prevents your monster fro

  18. Developer post

    Dev Build Testing: Resources & Knockdowns Changes

    - More changes to Mana & Stamina Mana and Stamina have gone though lots of changes since release. Here I'm trying a few more. - Problems with Mana & Recharging Recharging became a problem because it was the only way to regenerate mana, other than the Dive ability that onl

  19. Developer post

    Dev Build Testing: Resources & Knockdowns Changes

    - More changes to Mana & Stamina Mana and Stamina have gone though lots of changes since release. Here I'm trying a few more. - Problems with Mana & Recharging Recharging became a problem because it was the only way to regenerate mana, other than the Dive ability that onl

  20. Developer post

    HOTFIX #2 V0.12

    KOTH Arena - Added logic to KOTH Arena to handle Draws. Was glitching the game mode out. Both Trainers will earn 100 bits and should rematch. - The win reward has been brought down from 300 bits to 200. The losing reward has been brought down from 100 bits to 50 bits. Abilities -