This patch overhauls the battle UI
This new UI is more compact and cleaner than what we had going on before.
Major Bug Fixes
A lot of code was redone for how abilities are used and queued up. This was tedius but the result is that some major bugs have been squashed. But there might be some new ones showing up now so we'll see how that goes...
- Fixed bug where abilities would sometimes cast twice
- Fixed bug where an ability would only be casted half way and the queued up ability would then start up
- Fixed a bug where ability casting animations would sometimes play twice
- Fixed bug where Recharge would cast twice resulting in the Recharge visual effect being permanently on your monster
- Fixed bug where queued ability after a Recharge command would result in the queued ability casted while still Recharging the entire time