small changes - no more infinite paint
- center the clock - paint have to be refill on a painting time basis - empty bucket removed from levels -> will be added as trap later
Developer posts and news about this game.

- center the clock - paint have to be refill on a painting time basis - empty bucket removed from levels -> will be added as trap later

avoid menu button to quit pause mode inside in-game menu

List of bug fixes Fixed screen alignment on non-16:9 devices - black bars may appear around the game Fixed menu navigation on the multiplayer selection screen Fixed right-stick aiming not working while the tail is stuck in an object Changed the tail drawing mode (test) Changed ta

Add a deadzone to the climb up/down control + make the control progressive instead of 0/1 → already implemented, increased to 0.3 Changed left/right move mode while hanging to be more reactive with a long push Player select → Ready: indicate that players need to choose their colo

Todays bug hunting : Tutorial localization No more tutorial soft locks Global: labels can no longer be focused by mistake Option menu: language selection is now operational Option menu: paint selector is now operational

small fix in rpt status

integrated remote play together