Assault on the Necrospire

Mike Watson

Released
Aug 21, 2017
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Patch 2.0 - 21/8/17

    Hi all, This patch is quite significant as it marks the end of early access for Assault on the Necrospire. I'd like to thank you all for your support during this period and I hope that I was able to incorporate as many of your suggestions as possible. I'll continue to fully suppo

  2. Developer post

    Patch 2.0 - 21/8/17

    Hi all, This patch is quite significant as it marks the end of early access for Assault on the Necrospire. I'd like to thank you all for your support during this period and I hope that I was able to incorporate as many of your suggestions as possible. I'll continue to fully suppo

  3. Developer post

    11/06/17 - Controller support beta

    Hi all, Controller support is now available for testing on the beta branch. To access this branch, you'll need to take the following steps: Right click Assault on the Necrospire in your steam library Click on the betas tab Select beta - 1.2.1 from the drop down menu Your game sho

  4. Developer post

    11/06/17 - Controller support beta

    Hi all, Controller support is now available for testing on the beta branch. To access this branch, you'll need to take the following steps: Right click Assault on the Necrospire in your steam library Click on the betas tab Select beta - 1.2.1 from the drop down menu Your game sho

  5. Developer post

    Patch 1.2 - 05/06/17

    Hi all, I'm pleased to say that 1.2 is now live! Apologies once again for the particularly long development time on this patch. While controller support did not end up making it into this release, it will be the next feature implemented. A few notes on multiplayer: When hosting,

  6. Developer post

    Patch 1.2 - 05/06/17

    Hi all, I'm pleased to say that 1.2 is now live! Apologies once again for the particularly long development time on this patch. While controller support did not end up making it into this release, it will be the next feature implemented. A few notes on multiplayer: When hosting,

  7. Developer post

    Patch 1.2 Update - 3/5/17

    Hi all, It's been a while since the last announcement, so I just wanted to provide a quick update on patch 1.2's progress. What I originally set out to implement in this patch is completed; that is floor 9 and the Necromancer boss fight. The longer development time on this patch

  8. Developer post

    Patch 1.2 Update - 3/5/17

    Hi all, It's been a while since the last announcement, so I just wanted to provide a quick update on patch 1.2's progress. What I originally set out to implement in this patch is completed; that is floor 9 and the Necromancer boss fight. The longer development time on this patch

  9. Developer post

    Co-op Multiplayer - 28/2/17

    Hi all, I'm very excited to announce that in addition to the previously announced features, patch 1.2 will also include coop multiplayer. I've been holding off this announcement until I had a working prototype and I'm pleased to say that's now the case. In 1.2 you'll be able to t

  10. Developer post

    Co-op Multiplayer - 28/2/17

    Hi all, I'm very excited to announce that in addition to the previously announced features, patch 1.2 will also include coop multiplayer. I've been holding off this announcement until I had a working prototype and I'm pleased to say that's now the case. In 1.2 you'll be able to t

  11. Developer post

    Patch 1.2 preview - 7/2/17

    Hi all, It's been a couple of weeks since the release of patch 1.1 and I'd like to let you know about what's to come. The next update (patch 1.2) will feature floor 9 and the Necromancer boss fight, along with new items, balance changes and various bug fixes. I've also been worki

  12. Developer post

    Patch 1.2 preview - 7/2/17

    Hi all, It's been a couple of weeks since the release of patch 1.1 and I'd like to let you know about what's to come. The next update (patch 1.2) will feature floor 9 and the Necromancer boss fight, along with new items, balance changes and various bug fixes. I've also been worki

  13. Developer post

    Patch 1.1 - 26/01/17

    Patch 1.1's main features are the addition of loadouts and staff swiping. Further information on these mechanics can be found in last week's announcement . In order to permanently unlock all of the loadouts, you'll need to find the items that compose them in a single run. You can

  14. Developer post

    Patch 1.1 - 26/01/17

    Patch 1.1's main features are the addition of loadouts and staff swiping. Further information on these mechanics can be found in last week's announcement . In order to permanently unlock all of the loadouts, you'll need to find the items that compose them in a single run. You can

  15. Developer post

    Upcoming gameplay changes - 16/01/17

    Hi all, I'm hard at work on the 1.1 patch and I'd like to let you know what to expect from it. This patch will feature two new mechanics; loadouts and staff swiping. Here's a summary of what they do: Loadouts Loadouts are a small number of pre-set items that can be equipped prior

  16. Developer post

    Upcoming gameplay changes - 16/01/17

    Hi all, I'm hard at work on the 1.1 patch and I'd like to let you know what to expect from it. This patch will feature two new mechanics; loadouts and staff swiping. Here's a summary of what they do: Loadouts Loadouts are a small number of pre-set items that can be equipped prior

  17. Developer post

    Patch 1.0.7 - 12/01/17

    Thanks to everyone who has given feedback on the game so far. I've been listening to common concerns, especially regarding the speed and variety of gameplay. This patch increases the pace of the starting floors, which should allow builds to get going quicker. It also includes som

  18. Developer post

    Patch 1.0.7 - 12/01/17

    Thanks to everyone who has given feedback on the game so far. I've been listening to common concerns, especially regarding the speed and variety of gameplay. This patch increases the pace of the starting floors, which should allow builds to get going quicker. It also includes som