Developer postOriginal post (opens in a new tab)

Patch 2.0 - 21/8/17

Hi all,

This patch is quite significant as it marks the end of early access for Assault on the Necrospire. I'd like to thank you all for your support during this period and I hope that I was able to incorporate as many of your suggestions as possible. I'll continue to fully support the game post release and if I decide to add any new features they will be completely free.

If you encounter any problems or issues please let me know.

Highlights

  • Hard mode is now available and can be enabled as a run modifier. Hard mode grants a large magic find bonus, but provides enemies with more challenging abilities.

Player

  • Slightly increased base life

Enemies

  • Ghosts - Time delay before teleporting increased
  • Bouncing Skull - Reduced move speed slightly
  • Skeleton Archer - Increased angle of split shot attack
  • Spider Nests - Spider spawn rate now increases as nests are damaged
  • Ooze - Reduced number of projectiles fired in the random attack pattern
  • Wisp - Removed AoE attack that triggered on death

Items

  • Epic and legendary drop rate bonuses gained from magic find increased
  • Altered a number of buggy interactions

Rooms

  • Altered a number of room layouts, particularly in instances where the room difficulty was out of sync of the average difficulty of the floor

Misc

  • Slightly increased camera pan speed
  • Screen shake is less jarring
  • Player hitbox is now more accurate on the sides

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 2054814 · public branch

    Steam updated · First observed

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.