Patch 1.1's main features are the addition of loadouts and staff swiping. Further information on these mechanics can be found in last week's announcement. In order to permanently unlock all of the loadouts, you'll need to find the items that compose them in a single run.
You can check that you have this patch via the build number on the bottom left of the main menu.
General
- Loadouts have been introduced to the game
- Staff swiping has been introduced to the game
- Default attack speed increased
- Default movement speed increased
- Default friendly projectile speed increased
- Boss pools have increased in size
- Ghost invisibility time reduced
- Keybinds can now be altered in Documents/Necrospire/settings.ini. Please see the FAQs and common problems thread for more details
- Fixed an issue where attack speed could potentially become out of sync
- Relics can no longer be used while dead
- Enemy projectile hitboxes have been reduced in size
- Globes can no longer be picked up if you wouldn't benefit from their effects
- Attacks are no longer processed during the boss intro screen
- Passive items no longer activate while the game is paused
- Fixed an issue where the relic icon could incorrectly display as blank
- Moved various unfair enemy spawns
Controls
- Right click now defaults to staff swipe
- Space now defaults to relic
- Tab now defaults to map
Items
- Omen Talon - Added to the game
- Arachnid's Embrace - Added to the game
- Telescopic Slicer - Added to the game
- Silver Staff Glyph - Added to the game
- Caustic Necklace - Added to the game
- Magical Key - Mana cost reduced from 5 to 3
- Plaguelord's Manual - Mana cost reduced from 5 to 3
- Ruby Necklace - Mana cost reduced from 2 to 1
- Gambler's Die - Mana cost reduced from 5 to 4