Thanks to everyone who has given feedback on the game so far. I've been listening to common concerns, especially regarding the speed and variety of gameplay. This patch increases the pace of the starting floors, which should allow builds to get going quicker. It also includes some bug fixes and adds a greater variety of projectile effects.
You can double check that you have this patch via the build number on the bottom left of the main menu.
General
- Starting attack speed increased
- Starting damage slightly reduced
- Starting movement speed slightly increased
- Spindle and Emperor's Guard have had their health slightly reduced
- Enemy health reduced on floors 1 and 2
- Attacks reflected by enemies are now coloured red
- Bombs dropped by Emperor's Guard no longer cause frame drops
- Epics now have a small chance to spawn on floor 2
- Reduced the explosion radius on explosive barrels
- Added 9 new rooms to floors 1 and 2
- Increased the drop rate on mana globes
Items & Spells
- Disruption - Now changes the attack cosmetic
- First Blood - Now changes the attack cosmetic
- Wounding - Now changes the attack cosmetic
- Blood Infusion - Now changes the attack cosmetic
- Spiked Thorns - Now changes the attack cosmetic
- Ember Hatchet - Now changes the attack cosmetic
- Ember Dagger - Now changes the attack cosmetic
- Reflective Incantation - Now changes the attack cosmetic
- Fragmentation - Now changes the attack cosmetic
- Fragmentation - Removed unintended interactions with finale and enhanced payload
- Spiked Thorns - Internal cooldown slightly increased
- Blue Globe Essence - Cooldown reduced from 5 to 2
- Disappearance Powder - Mana cost reduced from 2 to 1
- Mirror of Dreams - Mana cost reduced from 5 to 2