Collector fix & liquid performance
Fixed the collector that broke in the previous fast update. Now, bringing back performance fixes for liquid simulation (on some devices).
Developer posts and news about this game.

Fixed the collector that broke in the previous fast update. Now, bringing back performance fixes for liquid simulation (on some devices).

Apologies, back to 1.1.13 version. Until we fix the collector.

Related to the previous liquid fix, should improve performance on those machines, which got a degradation from previous version (1.1.13)

Finally managed to fix the liquid instability by changing to a slightly slower sorting algorithm (required for liquid sim). Such devices that can't work with the faster sorter will select the new sorter. Some affected known devices: - 9070 XT - 9060 XT - GTX 1050 TI - GTX 1060 GP

- Update some few sound max instances to prevent fmod errors - Small tweak to home chasm - Fix few unwrap crashes related to aim component (nanobots related)

- Fixed issue where player may not spawn (at least between washer room transition)

What a week, amazing to see so many of you play the game. Here's the next batch of our fixes. More to come, much to do. Fixes - Moved settings away from Documents to prevent protected crash. Will try to copy old settings. - Reorganized some physics commands to prevent potential c

Fixes - Finally fix amd crash - Fix off-screen entity turn-to-material not turning to material - Fix collector emptying when blowing over materials - Fix projectiles & shader effects living on while paused - Dont pushback grabber - Fix tooltip twitching - Strip whitespace aro

- Fix gun pushback being wrong when swapping item slots - Few candidates for crash fix on amd (shader guards)

Fixes - Fix fmod Not enough memory or resources error - Fix oil + lava burn temperature issue - Fix immunity issues Updates - Weapon pushback against terrain or objects + Perk to disable it (Barrel Noclip) - Adjust homing - Improve bullet split damage amplification - Lock show en

Fixes: - Add a couple of fixes for the AMD device lost issue(s) - Attempt fixing an occasional stutter (which happened due to player's auto-chunk save momentarily spawned a player that stole camera for a split second) - Remove energy cost from savers - Few mod icon corrections -

Adds: - Shovel rework (more like other "bullets"). Try modifiers with it. - Improved enemy HP scaling - Slight vignette blur in pause menu - Move perks and inventory up, so player is visible when inventory is open - Smaller bug fi Fixes: - Another bunch of safety guards in specif

Fixes: Fixed: Safeguards and preventions to try prevent the device lost crashes on AMD GPUs. There may be more though. Fixed: Entity invalid error And a bunch more: Weapon modifier fixes, damage number fixes, tooltip fixes. New: Enemy HP scaling setting to game settings, so you c