Version 0.6.2.2
Added a sfx for typing an invalid key
Developer posts and news about this game.

Added a sfx for typing an invalid key

Once again fixed custom difficulty handling, added options for difficulty and buff duration as well as health tile spawn rate and count Removed buff and debuff timers from the character, the effects now fade over time (except shield) hopefully resulting in more fluid gameplay.

Fixed custom difficulty file handling Progressive difficulty -> less time awarded as the game progresses, characters are slowly added to the actively appearing characters

Fixed an issue with the custom difficulty editor, Removed excess base difficulty presets

Visual -> Switched from textured visual to Shader based visuals. Right now this means a minimalistic style but will allow for more customization. Difficulties -> New difficulty menu has been added with several default presets as well as a custom difficulty editor. Symbols a

- New Buff: Shield -> Allows to pass through danger tiles without getting damages

- Tiles no longer change before game starts - The game "stopped responding" and crashed a few times for me in the previous version, If it happens please report it.

- Updated Info Screen

- New buff: Stasis Field -> Spawns a field that last 6 seconds, tiles inside the field do not move, nor do they decay.

- Barricade tiles now dissapear properly - The lifetimer now visually runs out a bit before it actually runs out

- Fixed (Almost certainly) a bug where two tiles with the same letter could be adjacent as a result of movement - Added a indicator for each tile showing their neighbouring tiles - Tiles now have a small grace area before they stop being neighbours.

New Map changes: The shape of the map is no longer locked to a grid and will be now a dynamically changing shape in center of the screen. Decayed tiles: Once a player steps off a decayed tile, the tile and all connected decayed tiles deactivate and respawn outside the screen. Aft

- Actually fixed leaderboard uploading issue. Hopefully.

- Fixed a bug where leaderboard results would only get uploaded if the player started a run from the menu

- The game should now be fully functional.

- Previous version only had one buff

- Fixed leaderboard layout - Fixed UI issues - You can now restart after dying

- Fixed bug where game didn't end - Added screenshake to score, damage and debuff tiles

- Now Fully on Godot - Full Screen Added - Leaderboards added
