A cannonball sailed past the ship’s stern, splashing into the water close enough to send a spray of water over the deck.
“Cap’n! They be gainin’ on us! What da we do?”
“Are they? Hold fast our course Mr. Smith, that’s an order.”
The blonde man’s eyes narrowed dangerously as he stared at the approaching ship, its black sails fluttering in the wind. He lifted his tricorn hat off his head and held it in the breeze, tilting it slightly to feel how the wind caught it. He plopped it back on his head.
The pirate ship was indeed gaining on them. It had been getting ever-closer over the course of the past hour and its guns were almost within range of the Deadman’s Revenge.
“Let them come...” Captain James Corben growled under his breath.
“Mr. Smith! Kindly ready the helm to turn ninety degrees north on my mark. Mr. Ellis?”
“Yes cap’n!” The bald, bearded quartermaster shouted back from the deck below.
“Ready all portside guns to fire on my command.”
“Aye cap’n! YOU HEARD’IM LADS, ALL PORT GUNNERS READY YER LOADS, PREPARE TA FIRE!”
There was a flurry of activity below decks as gun crews scrambled to load their cannons.
James held his tricorn hat above his head again, feeling the wind subtly shift and flow around it. He glanced at the helmsman beside him.
“Mr. Smith?”
“Yes cap’n?”
“Now.”
“AYE CAP’N!”
With a practiced motion, the handsome young helmsman braced himself as he hauled the wheel hand-over-hand two full rotations to the left.
The Deadman’s Revenge immediately started to list heavily to the right, its cannons almost dipping into the water as it began to turn.
Suddenly, a crosswind filled the sails and the entire ship lurched forward out of the list, rocketing forward and coming about. It’s cannons now aimed directly at their pursuers.
“Fire!” Captain Corben commanded.
“FIIIRRRE!” Deckmaster Ellis shouted.
The ship shook as all twelve guns fired in unison, smoke billowing out the barrels.
The cannonballs ripped mercilessly into the pirate ship, punching giant holes in its hull and splintering the deck.
“Mr. Smith, keep us on target. Mr. Ellis, prepare a second volley!”
“AYE CAP’N! GUNNERS…! RELOAD!”
The wounded pirate ship, its sails torn and deck ablaze, attempted to turn southward to bring its remaining cannons to bear on its suddenly very dangerous prey… its black sails suddenly shifted backwards as it sailed headlong into the crosswind.
The pirate vessel lurched to the side and immediately began to slow, a ragged, misaimed volley from its cannons splashed harmlessly into the water not even halfway to their target.
The Deadman’s Revenge continued to pick up speed as it circled behind the now helpless pirate ship.
James sighed. Perhaps these pirates were good men once. Perhaps they had families and lives. Perhaps they still do. But they had hurt people, and for that they needed to be stopped.
“Finish it.”
“FIIIIRRRREEEEE”
The Deadman’s Revenge shook. Cannonballs flew and smoke filled the air. Explosions rocked the now aflame pirate ship as men began to jump into the water.
Captain James Corben adjusted his tricorn hat as he looked upon the scene. A satisfied look crept across his face.
These pirates would never harm anyone ever again.
HAPPY INTERNATIONAL PIRATE DAY!
Also, welcome to patch 0.3.0, where we introduce WIND!
That’s right! Wind has come to Pirates of the Polygon Sea! The new wind mechanic grants a speed boost to ships that manage to sail in its direction.
But beware, all ships can benefit from mastering the wind, so hone your sailing skills lest ye be left behind in the dust and spray!
Additionally, we have implemented our glorious, beautiful, sparkling new water solution. Bask in its beauty as the azure waves lap at golden shores.
So... kick off your boots, take a trip to the Enchanted Isle, and swim with the mermaids for a bit, the water is calling!
Oh, we also added two new mission types, a new player island layout, increased the world size by +50%, and added multiplayer.
So yeah, we’ve been busy. Happy pirate’s day.
- The Praxia Team
P.S. - Yeah, so multiplayer! Wohoo, it’s here! Currently, in order to get multiplayer to work you need to forward port 25000 on your router to connect. If you encounter any issues connecting, please feel free to post on the boards and we will attempt to help as much as we can.
New Content
- Wind! – Added new wind mechanic to the game.
- Waves! – Added new waves and water to the game.
- Multiplayer – At long last, we’ve added a multiplayer mode to the game. Huzzah!
- Find Treasure Missions – Find treasure missions added to the game.
- Kill Merchant Missions – Added pirate-exclusive kill merchant missions to the game.
- More Missions! – Added many new wanted poster missions to the game.
- Player Islands – Added a new player island layout to the game.
General Improvements
- More World – Increased world size by +50%.
- Blackfort, Mermaid Island, and Player Islands now spawn nearer the center of the map.
- What Did You Say? – Chat bubbles now last slightly longer.
- More Ship Names – Added additional ship names to the random generators for all ships.
- Enhanced Taunts – Added additional pirate, character, and bounty hunter taunts.
- Enhanced Banter – Added additional banter for all ships.
- Mermaids Say “Shoo!” – Merchants and treasure vessels no longer visit the Enchanted Isle.
Bug Fixes
- Fixed issue where loot and damage character bonuses would not apply to mission targets.
- Fixed issue where some missions would sometimes end early.
- Fixed issue where red screen of death would persist through logout/login.