Developer postOriginal post (opens in a new tab)

Patch 0.2.0 - It Took Me Leg!

The large, muscular man reached over with a scarred hand and tore off the wanted poster from the rum-stained board.

“Huh? Some old pirate wants revenge on the shark that ate his leg. Cap’n, you see this?”

Jaerax leaned back in his chair to regard his crewman. The scar above the eyepatch on his right eye twitched, as if trying to frown. His remaining eye narrowed skeptically.

“A shark? Really? What is he paying?”

“Says here 500 gold…”

“Who would pay 500 gold to kill a shark because of a grudge?”

“Looks like his name is Jhon “Scaliwag” Hendrs…”

“That was rhetorical, Tarthus. I don’t care what his name is.”

“Right sir. So… uhh, we gonna take the job?”

“To find a random shark somewhere out there in the vast sea in order to settle a grudge by a crazy old pirate?”

“... A pirate with 500 gold.”

Jaerax grunted.

“Point taken. How much did the fishmonger pay us for the carcass of our last kill?”

“Err, fifty two gold cap’n. He was an ornery sort, wouldn’t pay any higher’n six gold per tentacle and ten fer the beak.”

“Damn cheap seafood hucker! Wish we hadn’t lost one of those tentacles in the fight...”

Jaerax sighed and snatched the wanted poster from Tarthus’ hand and studied it with his eye.

“Return to the Predator, see if they’ve finished repairing the sucker damage on the hull from that last fight. Prepare the ship for castoff as soon as its seaworthy. I’m going to pay a visit to an old pirate…”

Welcome to patch 0.2.0, where we introduce SHARK BOUNTIES!

Pirates aren’t the only dastardly villains on the high seas; the sharks of the Mythic Isles have grown bolder, preying on merchants, menacing fishermen, and occasionally, eating the delicious limbs of sailors thrown overboard. The people of the land have grown wary of these new emboldened toothy threats and have begun to post bounties for any brave captain to slay the dastardly beasts. Jaerax will be happy to hear his skills are valued by more than just the fishmongers.

Additionally, the victory condition in Pirates of the Polygon Sea has been completely re-designed. The old system of paying gold for new ranks on the way to Governor has been scrapped. Instead, whenever a player does anything of note in game: finding treasure, killing a pirate, searching a shipwreck, slaying a beast, rescuing a stranded sailor, completing a quest, etc, they gain an amount of “Renown.”

When a player has collected enough “Renown,” they automatically increase to the next rank. Renown cannot be purchase for gold, and gold no longer contributes (directly) to overall progress in any way, allowing you to freely spend your gold on building your town and upgrading ship without worrying about it affecting your victory progress.

Finally, we have replaced the placeholder missions with real, actual wanted poster-style missions dripping with flavour and world lore. So dive in, and get to know the people of the Mythic Isles better than you ever have before as you involve yourself with their goals, tragedies, and triumphs… and earn a bit of money and renown along the way.

Be aware, however: anyone with a scrap of paper and a chunk of charcoal has the ability to pin a poster on a tavern board, so be prepared for some, uhh… variation in writing ability.

I’m sure it’ll be fine, you speak drunken semi-literate fisherman, right?

Happy sailing! And may fate smile upon you on your quest for fortune and renown!

New Content

  • Shark Hunting – Added new mission type for hunting and killing sharks.
  • Renown System – Victory condition now uses the new “Renown” system.
  • Wanted Posters – Missions are now individualized tavern wanted posters.

General Improvements

  • Mission time limit increased to 10 minutes.
  • Stabilized market fluctuations for rubies.
  • Lowered maximum price for rubies.
  • Increased spawning and activity of townfolk in player towns.
  • Sharks and Whales now drop more food, but no longer drop gold.
  • Hotkey bindings added to options screen.
  • Increased the level 1 max building limit to 10.

Bug Fixes

  • Fixed bug where you would lose input after renaming your ship. (yean… bugs can be weird)
  • Fixed a bug where stranded sailor missions wouldn’t always spawn the sailor.
  • Fixed a bug where incorrect mission text would display in the tavern.