Developer postOriginal post (opens in a new tab)

Version 1.0 Released - Launch Day & Massive Update

We are pleased to announce the release of Pirates of the Polygon Sea. For the past few months, we’ve been hard at work adding a ton of new features, squashing bugs, and rebalancing the entire game.

New Features

  • Assemble a fleet - visit any tavern to hire famous pirates to join you. As you unlock higher victory ranks, you will increase the maximum size of your fleet.
  • New difficulty settings - if you’re up for a challenge, you can now choose how difficult the AI players are.
  • Steam achievements - can you unlock all 28 achievements and prove your skill?
  • Giant squids - fight 4 all new squids that spray oil at you and slow you down.
  • Repair at sea - use wood in your cargo to hold to patch up your ship without visiting a port.

Bug Fixes & General Improvements

  • Most ships now move faster, and the pace of the game has been increased.
  • Increased gold and renown generated from most buildings.
  • Upgrading buildings now generates way more gold and resources for your city.
  • AI players will now colonize outposts.
  • The Kraken is more difficult.
  • Reworked the world generation algorithm to give better map layouts.
  • Pirate raids on towns are now more dangerous.
  • Tuned the dynamic market prices to improve trading.
  • Lots of pathfinding bug fixes.
  • Improvements to ship collision and physics impacts to make ship steering more reliable.
  • Can now rebuild your fort when it is destroyed.
  • Lots of bug fixes to building and resource management.
  • Added the ability to abandon a mission.
  • Fixed bugs with mission indicators not going away.
  • General UI improvements to the HUD and other screens.
  • Fixed a bunch of typos and other graphical bugs.
  • Tons of multiplayer bug fixes.

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.