Hotfixes
- Fixed a bug where second dark abyss was behaving weird - Removed Leave button from ?-Maps resulting in weird behaviors
Developer posts and news about this game.

- Fixed a bug where second dark abyss was behaving weird - Removed Leave button from ?-Maps resulting in weird behaviors

Lot's of small changes and fixes: - Added a round count to mining levels - Added a "best case early access counter" to mining levels - Removed the cave from space (added ground to all levels so mining layers don't float) - Improved tweening of cards to be less likely to produce w

Cheers Dwarves! We made a playtest update that is both huge and small! While content-wise there's no big news we did make a big technical step forward and added a saving system. The saving system starts with every encounter and saves upon pressing continue. It saves Deck changes,

- Fixed rare gamebreaking bug where a structure that mined a bomb would softlock the game if it died - Added sounds for building hit & destroy - Fixed map nodes all making destroy sounds - Added Boss Sounds - Fixed Audio Groups for more logical audio settings - Feedback forms

- Fixed Scouting - Fixed Handy Helmet to give Armor correctly - Fixed Selection cards to not softlock players

Several small changes - We added an Alpha Disclaimer, highlighting that the game is in development - We added preloading of several effects so they do not freeze the game the first time - Small changes and bug fixes for few cards

Added quit button, changed default settings, fixed minor graphical issues