Lot's of small changes and fixes:
- Added a round count to mining levels
- Added a "best case early access counter" to mining levels
- Removed the cave from space (added ground to all levels so mining layers don't float)
- Improved tweening of cards to be less likely to produce weird behaviors
- Removed all real time lights and added baked lights to save performance
- Improved mining feel
- Improved card-playing feel
- Fixed a bug where gold in the boss stage could spawn below the boss
- Fixed a visual bug where the layer view drew black borders on the map
- fixed a visual bug where trapped gold would visually get stuck when destroyed
- Optimized performance slightly - more optimizations for weaker systems soon!
- Fixed blue-level bugs where the start would mine fields twice making gold appear weirdly
- Fixed a boss bug where they steal cards even when there's no field left!
- Fixed a bug where rocks could land on empty space
- Probably other small changes I forgot! Hehe
- News and updates
- Beards Go Underground Playtest
- Beards Go Underground 0.0.3.9
Source: Steam Community (opens in a new tab)
