TumbleSeed , the colourful arcade game about rolling a seed up a monster-packed mountain, has been updated to make it less difficult. In a very thoughtful blog post , developer Greg Wohlwend has written about “what went wrong” with the game’s release last month , and addresses fe
TumbleSeed [official site], the colourful arcade game about rolling a seed up a monster-packed mountain, has been updated to make it less difficult.
In a very thoughtful blog post, developer Greg Wohlwend has written about “what went wrong” with the game’s release last month, and addresses feedback that the game was just too hard to be enjoyable (although the Steam reviews remain positive). He writes that sales have been slow, and the game may never recoup its costs. The whole thing is worth a read not just for a take on TumbleSeed, but on the dilemmas of development in general.
We've been hard at work making some new content that we think both new and old players will really enjoy, and now it's finally here! We're calling it the 4 Peaks Update. Here are the patch notes for version 2.0: New Modes Forest, Jungle, Desert, Snow mountains: Individually theme
We've been hard at work making some new content that we think both new and old players will really enjoy, and now it's finally here! We're calling it the 4 Peaks Update. Here are the patch notes for version 2.0:
New Modes
Forest, Jungle, Desert, Snow mountains: Individually themed mountains that are the same every time you play. You can also complete quests that will unlock new auras for you to use! (more info below)
Weekly Challenge: Every Sunday a new mountain will be playable and you can replay it as many times as you want. Share strategies and tips with friends to optimize your score so all of you can race to the top of the Weekly leaderboard together!
General Changes
Added new achievements for beating new mountains!
Auras in the basecamp: Up to 12 auras can be unlocked that will be accessible in the fort in the basecamp. Unlock them by completing quests in the NEW Forest, Jungle, Desert, and Snow modes.
Daily and Weekly Challenge will have 4 of the 12 basecamp auras randomly spawn (regardless of unlock progress)
Removed teleporters from the game. You can still practice individual biomes in the new biome-specific mountains
You can remove an aura at the shrine near the top of a temple
Removed quests from Adventure Mode.
Tutorial now enters the Forest mode upon completion instead of Adventure mode.
Added rumble to XInput enabled controllers on Windows
Balance Changes
Auras:
Added 8 new auras:
Power Copter: Increases bounce height and slows descent speed
Timestretch: Increases duration of time-based abilities
Capitalist: Enemies drop more crystals
Charisma: All town mini games and shops are more financially in your favor
Forcefield: All damage taken is reduced to 1 damage (including spikes)
Freefall: Don't take damage from falling in holes
Thorn: Don't lose thorns when taking damage
Sneak: Become invisible when moving slow enough
Removed Poison Shots aura from the game
Removed Teleporter Auras from the game
Vampire aura now gives you some crystals back when killing 2 and 3 HP enemies
Auras no longer fall off when taking damage
Current aura now simply swaps positions with new aura when picking one up (no longer flies in the air)
Seed Powers:
Bounceberry: launch height decreased back to previous value
Bounceberry: price changed back to 1 from 0
Missile Root: Missile now does 2 damage on impact. Shrapnel can no longer hit the target that the main missile hit.
Enemies:
Banana Snakes and Purple flyers now have a slight variance in speed when chasing you
Pit bomb is more visible in holes
Corrected Black and Purple leaping enemy hitboxes (their back half used to not hit you)
All flyers now obey invisibility
Misc:
Limit on hearts now set to 30
Added a clearer sound cue for when sink holes are opening up
Bug Fixes
Fixed various quests being able to be completed in the seed power test chambers
Flailflower will no longer continue to swing when in the seed select menu
Fixed issue where Banana Snake's mouth would continue to turn when in seed select menu
Fixed a bug with the true ending where killing volcano flyers would make the boss softlock once hitting the last button
We've been hard at work making some new content that we think both new and old players will really enjoy, and now it's finally here! We're calling it the 4 Peaks Update. Here are the patch notes for version 2.0: New Modes Forest, Jungle, Desert, Snow mountains: Individually theme
We've been hard at work making some new content that we think both new and old players will really enjoy, and now it's finally here! We're calling it the 4 Peaks Update. Here are the patch notes for version 2.0:
New Modes
Forest, Jungle, Desert, Snow mountains: Individually themed mountains that are the same every time you play. You can also complete quests that will unlock new auras for you to use! (more info below)
Weekly Challenge: Every Sunday a new mountain will be playable and you can replay it as many times as you want. Share strategies and tips with friends to optimize your score so all of you can race to the top of the Weekly leaderboard together!
General Changes
Added new achievements for beating new mountains!
Auras in the basecamp: Up to 12 auras can be unlocked that will be accessible in the fort in the basecamp. Unlock them by completing quests in the NEW Forest, Jungle, Desert, and Snow modes.
Daily and Weekly Challenge will have 4 of the 12 basecamp auras randomly spawn (regardless of unlock progress)
Removed teleporters from the game. You can still practice individual biomes in the new biome-specific mountains
You can remove an aura at the shrine near the top of a temple
Removed quests from Adventure Mode.
Tutorial now enters the Forest mode upon completion instead of Adventure mode.
Added rumble to XInput enabled controllers on Windows
Balance Changes
Auras:
Added 8 new auras:
Power Copter: Increases bounce height and slows descent speed
Timestretch: Increases duration of time-based abilities
Capitalist: Enemies drop more crystals
Charisma: All town mini games and shops are more financially in your favor
Forcefield: All damage taken is reduced to 1 damage (including spikes)
Freefall: Don't take damage from falling in holes
Thorn: Don't lose thorns when taking damage
Sneak: Become invisible when moving slow enough
Removed Poison Shots aura from the game
Removed Teleporter Auras from the game
Vampire aura now gives you some crystals back when killing 2 and 3 HP enemies
Auras no longer fall off when taking damage
Current aura now simply swaps positions with new aura when picking one up (no longer flies in the air)
Seed Powers:
Bounceberry: launch height decreased back to previous value
Bounceberry: price changed back to 1 from 0
Missile Root: Missile now does 2 damage on impact. Shrapnel can no longer hit the target that the main missile hit.
Enemies:
Banana Snakes and Purple flyers now have a slight variance in speed when chasing you
Pit bomb is more visible in holes
Corrected Black and Purple leaping enemy hitboxes (their back half used to not hit you)
All flyers now obey invisibility
Misc:
Limit on hearts now set to 30
Added a clearer sound cue for when sink holes are opening up
Bug Fixes
Fixed various quests being able to be completed in the seed power test chambers
Flailflower will no longer continue to swing when in the seed select menu
Fixed issue where Banana Snake's mouth would continue to turn when in seed select menu
Fixed a bug with the true ending where killing volcano flyers would make the boss softlock once hitting the last button
Hello tumblers! First we want to thank you for playing, it's been a blast for us to see everyone making their way up the mountain. Here are the patch notes for version 1.02: Balance Tweaks: Flood use cost increased to 5 crystals Longspore use cost decreased to 2 from 3 Starpower
Hello tumblers! First we want to thank you for playing, it's been a blast for us to see everyone making their way up the mountain. Here are the patch notes for version 1.02:
Balance Tweaks:
Flood use cost increased to 5 crystals
Longspore use cost decreased to 2 from 3
Starpower use cost decreased to 1 from 2
Bounceberry use cost decreased to 0 from 1
Bounceberry launch height increased
Vampire aura gives you number of quarter hearts commensurate with enemy health (e.g. killing an enemy with 3 health grants 3 quarter hearts instead of 1)
Squash plant time doubled
Forest follow flyer, grubs, spinning blade, and little random-wandering spiders all die upon dealing damage now
Hole bomb monster now hurts enemies
Add warning radius around hole bomb monster
Increase timer on sharpshooter and race challenges by 3 seconds
Projectile auras no longer affect enemy projectiles
Added invulnerability frames after coming out of a checkpoint
Reduce duration of bomb explosion damage
Bug Fixes:
Fix softlock triggered by opening loadout UI on a specific frame of the falling-in-hole animation
Fix bug where opening loadout while inside an enemy caused repeated damage upon landing on the vine
Deadzone settings persist between plays
Sprites on the side walls should no longer ever overlap the playfield
Death counter now counts above 100 deaths
Avalanche behaves properly in seed test chamber now
Cauldron disables properly when moving too far away from it
Poison always properly retracts to the plant now
Remove chance of being launched into a building upon entering the desert camp
Boss projectiles now respond properly to shield seed power
Purple flying shooter from jungle no longer shoots you from offscreen
Having shield and reflect simultaneously responds properly to projectiles now
Final achievement properly triggers now
Bomb collider behaves properly if you fall in a hole during its explosion now
Star power investment progress no longer persists outside of seed test chamber
Force proper seed power in test chamber when entering chamber of already-owned seed power
Misc:
Added sound to emphasize that sharpshooter and race challenge are timed
Changed projectile colors for projectiles affected by poison or homing auras
Hello tumblers! First we want to thank you for playing, it's been a blast for us to see everyone making their way up the mountain. Here are the patch notes for version 1.02: Balance Tweaks: Flood use cost increased to 5 crystals Longspore use cost decreased to 2 from 3 Starpower
Hello tumblers! First we want to thank you for playing, it's been a blast for us to see everyone making their way up the mountain. Here are the patch notes for version 1.02:
Balance Tweaks:
Flood use cost increased to 5 crystals
Longspore use cost decreased to 2 from 3
Starpower use cost decreased to 1 from 2
Bounceberry use cost decreased to 0 from 1
Bounceberry launch height increased
Vampire aura gives you number of quarter hearts commensurate with enemy health (e.g. killing an enemy with 3 health grants 3 quarter hearts instead of 1)
Squash plant time doubled
Forest follow flyer, grubs, spinning blade, and little random-wandering spiders all die upon dealing damage now
Hole bomb monster now hurts enemies
Add warning radius around hole bomb monster
Increase timer on sharpshooter and race challenges by 3 seconds
Projectile auras no longer affect enemy projectiles
Added invulnerability frames after coming out of a checkpoint
Reduce duration of bomb explosion damage
Bug Fixes:
Fix softlock triggered by opening loadout UI on a specific frame of the falling-in-hole animation
Fix bug where opening loadout while inside an enemy caused repeated damage upon landing on the vine
Deadzone settings persist between plays
Sprites on the side walls should no longer ever overlap the playfield
Death counter now counts above 100 deaths
Avalanche behaves properly in seed test chamber now
Cauldron disables properly when moving too far away from it
Poison always properly retracts to the plant now
Remove chance of being launched into a building upon entering the desert camp
Boss projectiles now respond properly to shield seed power
Purple flying shooter from jungle no longer shoots you from offscreen
Having shield and reflect simultaneously responds properly to projectiles now
Final achievement properly triggers now
Bomb collider behaves properly if you fall in a hole during its explosion now
Star power investment progress no longer persists outside of seed test chamber
Force proper seed power in test chamber when entering chamber of already-owned seed power
Misc:
Added sound to emphasize that sharpshooter and race challenge are timed
Changed projectile colors for projectiles affected by poison or homing auras
TumbleSeed is a colourful arcade game about rolling a seed up a mountain, complete with monsters, procedurally-generated levels and 30+ character upgrades. A roguelike-like, if you will. You tilt a horizontal beam left and right, rolling your tiny friend away from holes and traps
TumbleSeed [official site] is a colourful arcade game about rolling a seed up a mountain, complete with monsters, procedurally-generated levels and 30+ character upgrades. A roguelike-like, if you will.
You tilt a horizontal beam left and right, rolling your tiny friend away from holes and traps as you move steadily skywards. … [visit site to read more]
You know those mazes where you need to roll a marble or ball bearing past obstacles and perilous holes? TumbleSeed is like that but scrolling up through procedurally-generated levels, with special powers. So a bit like that, but not a load. TumbleSeed is a goodun, a great arcade
You know those mazes where you need to roll a marble or ball bearing past obstacles and perilous holes? TumbleSeed [official site] is like that but scrolling up through procedurally-generated levels, with special powers. So a bit like that, but not a load. TumbleSeed is a goodun, a great arcade game turning something simple — rolling a seed up an obstacle course by tilting a guiding bar — into a delightful challenge. I really enjoyed the preview version I played a while back. When will Alex Public get to play? May 2nd, the developers have announced. Have a look: … [visit site to read more]